{"title":"1.20.60 Update","version":"1.20.60","patchNoteType":"retail","date":"2024-02-06","image":{"title":"1.20.60.png","url":"/v2/images/1.20.60.png"},"body":"<p>A new update for Minecraft is available now, bringing several changes, fixes, and experimental features! Check out the highlights from this release:<ul><li>Fixes to a whole bunch of bugs and parity changes<li>Experimental features from the upcoming 1.21 update, including Trial Chambers and the Breeze<li>Experimental Armadillo and Wolf Armor</ul><h1>Vanilla Parity</h1><ul><li>Nether Gold Ore can now drop up to 6 Gold Nuggets (previously 5) when mined with an unenchanted tool, or up to 24 with Fortune Level 3 (previously 20)<li>Lapis Lazuli Ore can now drop up to 9 Lapis Lazuli (previously 8) when mined with an unenchanted tool, or up to 36 with Fortune Level 3 (previously 32)<li>Campfire now correctly drops 2 Charcoal instead of 4 when destroyed by the player<li>Music Disc name text now has the same color as enchanted items<li>Trail Ruins will now be placed in the same location and configuration as Java Edition</ul><h1>Experimental Features</h1><h2>Breeze</h2><ul><li>The Breeze is a cunning, hostile mob that can spawn via Trial Spawner in some rooms within Trial Chambers<li>The Breeze moves primarily by leaping around a target, sometimes jumping quite long distances<li>An aggressive adversary, the Breeze shoots volatile wind energy in the form of wind charge projectiles at its target<li>Wind charges deal a small amount of damage when colliding directly with an entity<li>After colliding with an entity or a block, wind charge projectiles produce a wind burst, which knocks back entities in the area by several blocks<li>Wind bursts also have the effect of 'activating' certain blocks:<ul><li>Non-Iron Doors and Trapdoors are flipped<li>Fence Gates are flipped<li>Buttons are pressed<li>Levers are flipped<li>Bells are rung and swung<li>Lit Candles (both standalone and on cake) are extinguished</ul><li>Wind bursts do not have any effect on Iron Doors, Iron Trapdoors, or any block being held in its position by a Redstone signal</ul><h2>Trial Spawner</h2><ul><li>Trial Spawner is a new variant of Monster Spawners that ejects rewards upon completion and can have variable levels of challenge in multiplayer<li>The challenge level will increase for each new player a Trial Spawner notices nearby<ul><li>Challenge level will not decrease until it is reset during a Trial Spawner's cooldown</ul><li>Unlike normal spawners, a Trial Spawner will spawn a limited number of mobs proportional to its current challenge level<ul><li>It can only spawn a mob at positions that are within line of sight<li>It can spawn a mob regardless of any light level requirement the mob has<li>Spawned mobs are persistent</ul><li>Once all mobs are defeated, the Trial Spawner will eject a set of rewards proportional to the current challenge level<ul><li>After the rewards have been ejected, the Trial Spawner goes into cooldown for 30 minutes during which it will no longer spawn mobs</ul><li>Trial Spawners cannot be crafted nor obtained by players in Survival - instead, they can be found naturally placed throughout Trial Chambers<li>Trial Spawners are extremely slow to mine and resistant to explosions, and will not drop even with Silk Touch<li>When placed in Creative, Trial Spawners have no mob type set by default<ul><li>The mob type can be set by interacting with it while holding a Spawn Egg</ul><li>Creative and Spectator players cannot be detected or noticed by Trial Spawners</ul><h2>Trial Chambers</h2><ul><li>Trial Chambers are a new structure in the Overworld where players can explore and take on combat challenges during the mid-game<ul><li>Trial Chambers are made out of a variety of Copper and Tuff blocks and can be found in different sizes from large to small<li>Trial Chambers are a relatively common find throughout the Deepslate layer of the underground</ul><li>The layout of each Trial Chamber is procedurally generated, and can include traps, reward chests and a variety of combat spaces<ul><li>Supply chests can be found between different rooms, and give you blocks and items which help you navigate your trials<li>Reward chests are guarded by challenges in each room, and can be a source of enchanted books and equipment<li>The loot found in reward chests are still being iterated, and are absolutely not final</ul><li>Each Trial Chamber will include Trial Spawners with a melee, small melee, or ranged category:<ul><li>Melee<ul><li>Zombie<li>Husk<li>Slime</ul><li>Small Melee<ul><li>Spider<li>Cave Spider<li>Baby Zombie<li>Silverfish</ul><li>Ranged<ul><li>Skeleton<li>Stray</ul><li>Each Trial Spawner category will only use one mob for the entire structure when generated, and these mobs are randomized for each Trial Chamber<ul><li>For example, one Trial Chamber might only spawn Zombies, Cave Spiders and Strays, while another might only spawn Slimes, Silverfish and Skeletons<li>The exceptions to this are some Trial Spawners in unique rooms which always spawn Breezes</ul></ul></ul><h2>Trial Key</h2><ul><li>An item that can only be obtained from Trial Spawners<li>Trial Keys do not currently have any functionality</ul><h2>Armadillo</h2><ul><li>Added the Armadillo<li>The Armadillo is a neutral mob<li>Drops Armadillo Scutes periodically<li>Drops Armadillo Scutes when brushed<li>Spawns in Savannas<li>Favorite food is Spider Eyes<li>When an Armadillo detects a threat, it rolls up<ul><li>Threats are:<ul><li>Players who are sprinting<li>Players on a mount or in a vehicle<li>Undead mobs</ul><li>It does not roll up if it is fleeing, in water, in the air, or if being led<li>When an Armadillo is rolled up it does not walk, cannot eat, and will not be tempted by food<li>It continues to scan for threats, and if there are no threats detected for 3 seconds, it will unroll</ul></ul><h2>Armadillo Scutes</h2><ul><li>Can be used to craft Wolf Armor<li>Dropped by Armadillos<li>Dispensers can be used to brush Armadillo Scutes off Armadillos</ul><h2>Wolf Armor</h2><ul><li>Using Wolf Armor on an adult tamed Wolf will equip the armor on the Wolf<ul><li>Only a Wolf's owner can put Wolf Armor on their tamed Wolf, and with this in mind, Dispensers cannot put Wolf Armor on Wolves</ul><li>Using Shears on a Wolf that is wearing armor will make it drop the armor<ul><li>Only a Wolf's owner can shear a Wolf Armor from it, and with this in mind, Dispensers cannot remove Wolf Armor from Wolves</ul><li>Wolf Armor gives the same protection as Diamond Horse Armor<li>If a Wolf dies while wearing armor, it will drop the armor</ul><h1>Fixes and Changes</h1><h2>Performance / Stability</h2><ul><li>Fixed a variety of crashes that could occur during gameplay<li>Fixed a rare crash that could occur with the “Seven Seas” achievement<li>Fixed a crash that could occur when players placed or destroyed any block and then selected Save &#38 Quit with Ray Tracing enabled<li>Fixed a crash that could occur in the Play menu whilst looking at Realms<li>Fixed a bug that could cause infinite loading while joining a Realm</ul><h2>General</h2><ul><li>Added more informative error messaging in case world exports fail due to external OS issues<li>Improved delay between 100% loaded and when the main menu appears on console platforms<li>The \"You Need A Mint\" achievement can now only be unlocked by collecting Dragon's Breath</ul><h2>Gameplay</h2><ul><li>Fixed certain cases that caused players to take unexpected fall damage when performing interactions at specific heights like 62<li>Reintroduced a fix for players sometimes taking unexpected fall damage while building blocks while standing on them<li>Fixed some cases where players could take unexpected fall damage near ledges that they were visibly not falling off of<li>Fixed the issue that prevented the inventory from being navigated when using only a keyboard on mobile<li>Fixed the issue prevented stack splitting from being used when using a keyboard in touch mode<li>Fixed an issue that could inflict unexpected fall damage in certain cases when building blocks while moving<li>Players no longer fall through the block they stand on when switching to Spectator Mode and back<li>Players are no longer slowed down if they touch the ground while flying in Creative mode<li>If the game is closed while changing dimensions, players will no longer be placed in unexpected positions when re-entering the world</ul><h2>Mobs</h2><ul><li>Horses, Donkeys, and Mules now take fall damage when controlled by a player, except for worlds targeting base game versions before 1.20.60<li>Fixed an issue that made Boats clip through blocks when placed<li>Fixed some Villagers not having their skins match their professions<li>The scattering of Experience Orbs released while fishing has been reduced<li>Experience Orbs no longer collide with mobs<li>Zoglins can no longer spawn in Peaceful difficulty and will despawn if the difficulty is switched to Peaceful<li>Bees no longer take damage when moving through Sweet Berry Bushes<li>Wolves can now spawn on both Snow and Top Snow within Grove biomes</ul><h2>Blocks</h2><ul><li>Container blocks triggered with Redstone (e.g. Hopper, Dispenser) can now be interacted with consistently when powered by a fast Redstone clock<li>Frosted Ice blocks no longer leave water in the world when mined with a Silk Touch tool<li>Turtle Egg, Frogspawn, Coral, and Coral Fan no longer spawn double the particles when mined<li>Beehive and Bee Nest can no longer be Silk Touched by an Enchanted Book with Silk Touch<li>Destroying a Bed through the bottom block now properly clears the spawn point<li>Ice, Packed Ice, Frosted Ice and Top Snow now send vibrations when mined<li>Pistons pushing, pulling, or destroying blocks no longer risk teleporting surrounding players towards the world's origin<li>Villagers who were mistakenly assigned to the same Bed or workstation as others will now actively seek out a new Bed or workstation<li>Pufferfish no longer inflate and deflate repeatedly when a player is at a specific distance from them<li>Mobs that have partial blocks (e.g. Trapdoors, Slabs, etc.) specified as part of their list of blocks to avoid in their Navigation Component should now avoid them properly<li>The limitations on which blocks can be replaced by Dark Oak and Acacia trees now also apply to their branches, not just their trunks<li>Top Snow placed at generation time now also covers Tall Grass and flowers<li>Wither Roses now damage mobs every 0.5 seconds, instead of every 2 seconds<li>Containers being cloned no longer keep their container screens open or cause crashes<li>Fixed pixel shading on the Double Chest and Double Trapped Chest lids</ul><h2>Items</h2><ul><li>Fixed issue where eating an Apple would not slow down player movement<li>Renamed \"Scute\" to \"Turtle Scute\"<li>Players can now consume Suspicious Stew even when their hunger bar is full<li>Banner items of identical colors now consistently stack together, whether or not they have previously been placed in the world as blocks</ul><h2>Touch Controls</h2><ul><li>Fixed a bug where the hotbar disappeared when exiting out of the customize touch controls screen with a non-touch controller input</ul><h2>Graphical</h2><ul><li>Fixed incorrect block lighting after exiting water with the \"Improved Input Response\" option enabled</ul><h2>User Interface</h2><ul><li>The loading screen now displays three categories of tips based on player progression<li>Added an unread post count indicator to the Realms Feed button on the Play screen and slots screen<li>A bug making the \"technical details\" button on resource packs not leading to the technical details screen has been fixed<li>Fixed a bug where certain chat messages would briefly be incorrectly shown on the new death screen<li>In horizontal split screen, the second player can now navigate to the profile screen and both players can now see each others' character changes<li>Fixed a bug that kept the previewed item on the paper doll even after navigating back using the sidebar in Character Creator<li>Fixed Beacon UI buttons going outside the window on smaller resolutions<li>Items from the inventory have the durability bar adjusted so it matches the one from the hotbar<li>Adjusted cost text in the Pocket Anvil UI to match the classic version<li>Updated the information about Conduits in the Encyclopedia<li>Added Netherite as a block type in the Encyclopedia’s Beacon tab<li>Last highlighted button will not get pressed when the window regains focus anymore</ul>","id":"49f17064062fbb55ca64b02e5f54d2ca0c7068b63af3a98419d8c506617e0f60","needsTranslation":null}