{"title":"26.0 Update","version":"26.0","patchNoteType":"retail","date":"2026-02-10","image":{"title":"26.0.jpg","url":"/v2/images/26.0.jpg"},"body":"<p>I'm not sure what to start with today – the baby mob redesigns and craftable name tags coming into testing? Or the fact that this release is the first that follows <a href=https://www.minecraft.net/en-us/article/minecraft-new-version-numbering-system rel=\"noopener noreferrer\"target=_blank>our new numbering system</a>? Actually, why choose! In this release we're entering 26.0, and thanks to the weeks we've spent teaching the nautilus some new moves, you'll find some new swimming animations for this underwater mount. We've also fixed a bug with Nether Portals so you can light them with lava again. In testing, you'll be able to try out crafting name tags, and meet new redesigns for baby mobs! And that's not all, either. Let's dive in!<h1>Experimental Features</h1><h2>General</h2><ul><li>Added experimental toggle for Drop 1 of 2026</ul><h2>Items</h2><ul><li>Name Tags are now craftable, using paper and any metal nugget</ul><h2>Baby Mobs</h2><ul><li>Updated the models and textures of the following Baby Mobs:<ul><li>Cow<ul><li>Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</ul><li>Mooshroom<ul><li>Tweaked the bounding box of both adult and baby to align with Java Edition and the new model</ul><li>Pig<li>Wolf<ul><li>Tweaked the bounding box of both adult and baby to align with Java Edition and the new model<li>Known Issue: The MERS texture of the tamed Wolf is currently a placeholder, and will be updated in a future Preview update</ul><li>Rabbit<ul><li>Both adult and baby Rabbits also received new animations<li>Tweaked the bounding box to align with the new model</ul><li>Cat<ul><li>Tweaked the baby's bounding box to align with the new model</ul><li>Ocelot<li>Chicken<ul><li>Tweaked the bounding box to align with the new model</ul><li>Sheep</ul><li>Using a Spawn Egg on the corresponding Mob will now spawn the Baby form of that Mob</ul><h3>Sounds</h3><ul><li>Baby Pigs, Cats, and Wolves, now have a unique set of sounds<ul><li>Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future release</ul></ul><h1>Features and Bug Fixes</h1><h2>New Version Numbering System</h2><ul><li>Going forward, we'll be numbering our versions based on the year. So, for both Bedrock and Java Edition, version numbers in the year 2026 will begin with ‘26'<li>For a deeper look into the changes, check out <a href=http://aka.ms/MinecraftVersionUpdate rel=\"noopener noreferrer\"target=_blank>aka.ms/MinecraftVersionUpdate</a></ul><h2>Accounts</h2><ul><li>Fixed player data becoming disconnected from account for Xbox players in split-screen mode (<a href=https://bugs.mojang.com/browse/MCPE-233088 rel=\"noopener noreferrer\"target=_blank>MCPE-233088</a>)</ul><h2>Accessibility</h2><ul><li>The new Gameplay subtitles (closed captions) will remain in the Beta and Preview versions only for a while longer, while we work on polishing and bug fixing</ul><h2>Blocks</h2><ul><li>Bamboo Stalks no longer pop in as obviously, from a distance they have no transparency instead (like Sugar Cane and Cactus) unless on Simple graphics<li>Rotated Y axis orientation of blocks in hand rendered in third person to match Java (<a href=https://bugs.mojang.com/browse/MCPE-231979 rel=\"noopener noreferrer\"target=_blank>MCPE-231979</a>)</ul><h2>Creator</h2><ul><li>Added command macro support<ul><li>Adds toggle to the Creator Settings screen, which when enabled adds 10 new key mappings to the keyboard/mouse controls settings screen which each have a text input for what command to run when the input is pressed<li>Commands can only be run while in game<li>All re-mappable keys are coordinates of Alt plus the chosen key</ul><li>Added guard to prevent mapping a command macro key to Alt, as Alt is the coordinates key already</ul><h2>Dressing Room and Character Creator</h2><ul><li>Fixed upgrade from UWP to GDK causing corrupt skin states<li>Updated Android Photo Picker instead of requesting media permissions.<li>While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing<ul><li>Loading cached appearances works while offline<li>Prefer loading cached appearance over random skin</ul></ul><h2>Gameplay</h2><ul><li>Vindicator now correctly attacks all non-illager mobs when the nametag \"Johnny\" is applied (<a href=https://bugs.mojang.com/browse/REALMS-13166 rel=\"noopener noreferrer\"target=_blank>REALMS-13166</a>)<li>Fixed an issue that caused Nether Portals to not get ignited by lava (<a href=https://bugs.mojang.com/browse/MCPE-232906 rel=\"noopener noreferrer\"target=_blank title=https://bugs.mojang.com/browse/mcpe-232906>MCPE-232906</a>)<li>Fixed the End gateway portal that teleported the player to the void area (<a href=https://bugs.mojang.com/browse/MCPE-228267 rel=\"noopener noreferrer\"target=_blank>MCPE-228267</a>)</ul><h2>General</h2><ul><li>The Adventuring Time achievement no longer unlocks after visiting fewer than 17 biomes on PC (<a href=https://bugs.mojang.com/browse/MCPE-156784 rel=\"noopener noreferrer\"target=_blank>MCPE-156784</a>)<li>Fixed an issue on Windows where the window reset to a smaller size on reopening, even when a single monitor had sufficient space (<a href=https://bugs.mojang.com/browse/MCPE-228875 rel=\"noopener noreferrer\"target=_blank>MCPE-228875</a>)</ul><h2>Graphical</h2><ul><li>Fixed a bug where screenshots taken with Ray Traced graphics mode selected did not render accurately<li>Fixed an issue where block highlight was not visible when the Outline Selection toggle was turned off in Vibrant Visuals (<a href=https://bugs.mojang.com/browse/MCPE/issues/MCPE-222491 rel=\"noopener noreferrer\"target=_blank>MCPE-222491</a>)<li>Fixed an issue where the graphics mode options were changing after game updates (<a href=https://bugs.mojang.com/browse/MCPE-226682 rel=\"noopener noreferrer\"target=_blank>MCPE-226682</a>)<li>Fixed water extinction being drawn over fog when the chunk behind it is missing in Vibrant Visuals<li>Fixed an issue that caused darker colors in some skins to appear washed out in Vibrant Visuals (<a href=https://bugs.mojang.com/browse/MCPE-206669 rel=\"noopener noreferrer\"target=_blank>MCPE-206669</a>)<li>Fixed a bug with the 'Hide Sky Flashes' option causing The End entrance sound to loop<li>Fixed note effects on Note Blocks not displaying the correct color in darkness<li>Fixed an issue that caused lighting on End Portals to render incorrectly if a resource pack defined a Portal block as a point light in Vibrant Visuals<li>Made the fire effect on burning mobs and players dither when the player-camera is nearby<li>Fixed the Snow Golem's pumpkin head not being dithered when the toggle is enabled (<a href=https://bugs.mojang.com/browse/MCPE-228082 rel=\"noopener noreferrer\"target=_blank>MCPE-228082</a>)<li>Fixed dithered objects flickering when resolution is set to 50% in Vibrant Visuals (<a href=https://bugs.mojang.com/browse/MCPE-231582 rel=\"noopener noreferrer\"target=_blank>MCPE-231582</a>)<li>Fixed a bug that would sometimes allow sunlight to shine through walls, e.g. near cave entrances, in Vibrant Visuals mode<li>The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java (<a href=https://bugs.mojang.com/browse/MCPE-137379 rel=\"noopener noreferrer\"target=_blank>MCPE-137379</a>)<li>Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu<li>Mobs no longer randomly flicker every few seconds (<a href=https://bugs.mojang.com/browse/MCPE-220557 rel=\"noopener noreferrer\"target=_blank>MCPE-220557</a>)<li>Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.<li>Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.<li>Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.<li>Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool<li>Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode. (<a href=https://bugs.mojang.com/browse/MCPE-221667 rel=\"noopener noreferrer\"target=_blank>MCPE-221667</a>)<li>Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.<li>Fixed shields with banner designs rendering incorrectly when equipped in first person. (<a href=https://bugs.mojang.com/browse/MCPE-232638 rel=\"noopener noreferrer\"target=_blank>MCPE-232638</a>)<li>Dithering<ul><li>Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.<li>Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.<li>Added Cobweb block to the list of ditherable blocks.<li>Fixed dithering for equipped shields with banner designs when held by entities.</ul><li>Data-driving<ul><li>Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.<li>Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.<li>Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.</ul></ul><h2>Input</h2><ul><li>Fixed an issue where pressing the Alt key would cause the game to freeze display (<a href=https://bugs.mojang.com/browse/MCPE-230294 rel=\"noopener noreferrer\"target=_blank>MCPE-230294</a>)<li>The on-screen keyboard will now close when typing with a physical keyboard (<a href=https://bugs.mojang.com/browse/MCPE-228584 rel=\"noopener noreferrer\"target=_blank>MCPE-228584</a>)<li>Fixed not being able to type into a text box when hovered (<a href=https://bugs.mojang.com/browse/MCPE-229178 rel=\"noopener noreferrer\"target=_blank>MCPE-229178</a>)<li>Fixed an issue on Windows where the camera would shift slightly after closing the pause menu (<a href=https://bugs.mojang.com/browse/MCPE-227945 rel=\"noopener noreferrer\"target=_blank>MCPE-227945</a>)<li>Fixed a bug on Windows where scrolling could cause the camera to move (<a href=https://bugs.mojang.com/browse/MCPE-230921 rel=\"noopener noreferrer\"target=_blank>MCPE-230921</a>)</ul><h2>Items</h2><ul><li>Spears now rotate in the same direction when charging in first and third person view<li>Fixed an issue where adding items to a Bundle in a Chest would sometimes not save after leaving the game (<a href=https://bugs.mojang.com/browse/MCPE-187058 rel=\"noopener noreferrer\"target=_blank>MCPE-187058</a>)<li>Diamond and Netherite Horse Armor now provide toughness values of 2 and 3, respectively<li>Diamond and Netherite Nautilus Armor now provide toughness values of 2 and 3, respectively<li>Horse Armor, Nautilus Armor, and Wolf Armor now display their toughness, armor, and knockback resistance values when greater than 0<li>Piglin Spawn Egg and Piglin Brute Spawn Egg are now correctly sorted in alphabetical order (<a href=https://bugs.mojang.com/browse/MCPE-231580 rel=\"noopener noreferrer\"target=_blank>MCPE-231580</a>)<li>Fixed an issue where the map marker was stuck when a Locator Map in an Item Frame was deleted (<a href=https://bugs.mojang.com/browse/MCPE-185362 rel=\"noopener noreferrer\"target=_blank>MCPE-185362</a>)<li>Diamond Horse Armor now provides 2 points of toughness, while Golden Horse Armor provides none (<a href=https://bugs.mojang.com/browse/MCPE-232700 rel=\"noopener noreferrer\"target=_blank>MCPE-232700</a>)<li>Carried item models will no longer be larger when using a HD texture pack (<a href=https://bugs.mojang.com/browse/MCPE-169754 rel=\"noopener noreferrer\"target=_blank>MCPE-169754</a>)<li>Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.<li>Fixed an issue where trimmed armor would not appear correctly after suspending and resuming the game. (<a href=https://bugs.mojang.com/browse/MCPE-234122 rel=\"noopener noreferrer\"target=_blank>MCPE-234122</a>)<li>Items now flow properly in water again (<a href=https://bugs.mojang.com/browse/MCPE-234749 rel=\"noopener noreferrer\"target=_blank>MCPE-234749</a>)</ul><h2>Mobs</h2><ul><li>Wolf shadow and model are now centered (<a href=https://bugs.mojang.com/browse/MCPE-176018 rel=\"noopener noreferrer\"target=_blank>MCPE-176018</a>)<li>The baby variants of Zombies, Zombie Villagers, Drowned, and Husks now drop items when killed (<a href=https://bugs.mojang.com/browse/MCPE-93172 rel=\"noopener noreferrer\"target=_blank>MCPE-93172</a>)<li>The baby variants of Squid and Glow Squid no longer drop items when killed (<a href=https://bugs.mojang.com/browse/MCPE-189551 rel=\"noopener noreferrer\"target=_blank>MCPE-189551</a>)<li>Fixed an issue where Polar Bears recalculated their path to the target twice as often during the stomp attack<li>Improved movement logic for Nautili and other underwater mobs<ul><li>They are now less likely to get stuck on block edges<li>When tempted, they navigate around obstacles instead of moving in a straight line toward the player<li>They no longer spin while moving vertically<li>They no longer move excessively slowly when moving vertically</ul><li>Mob effect particles can now appear slightly outside of the mob's bounding box<li>Tweaked the chance of Zombie Riders spawning with Copper Armor to more closely match Java (<a href=https://bugs.mojang.com/browse/MCPE-229469 rel=\"noopener noreferrer\"target=_blank>MCPE-229469</a>)<li>Tweaked the chance of Husk Riders spawning with Copper Armor to more closely match Java<li>Players and baby Drowned no longer float on Nautili when riding them<li>Attachable items no longer render when equipped to a Zombie Nautilus via commands<li>Drowned, Skeleton, Stray, Bogged and Parched can no longer pick up spears<li>Zombies that spawn riding Zombie Horses now have a loot table with an armor chance matching that of regular Zombies (<a href=https://bugs.mojang.com/browse/MCPE-232098 rel=\"noopener noreferrer\"target=_blank>MCPE-232098</a>)<li>Baby Horses, Donkeys, and Mules no longer gradually grow in size as they age, matching Java Edition (<a href=https://bugs.mojang.com/browse/MCPE-121628 rel=\"noopener noreferrer\"target=_blank>MCPE-121628</a>)<li>Fixed a bug where baby Zombie Horses would shrink in size when they grew into adult Zombie Horses<ul><li>They cannot now grow into adult Zombie Horses at all, matching Java Edition</ul><li>Nautilus and baby Nautilus now have swim sounds<li>Zombie Nautilus now has swim sounds<li>Nautilus now has alternative ambient, hurt, and death sounds when on land<li>Baby Nautilus now has unique swim sounds, including alternative ambient, hurt, and death sounds when on land<li>Zombie Nautilus now has alternative ambient, hurt, and death sounds when on land<li>Baby Drowned can now spawn with Tridents<li>Adjusted the ratio at which Drowned spawn with Tridents and Fishing Rods, matching Java Edition<li>Creaking attack animation is no longer cut short (<a href=https://bugs.mojang.com/browse/MCPE-187288 rel=\"noopener noreferrer\"target=_blank>MCPE-187288</a>)<li>The Water Breathing effect now prevents the Nautilus from suffocating outside of water, consistent with its behavior for other aquatic mobs (<a href=https://bugs.mojang.com/browse/MCPE-232061 rel=\"noopener noreferrer\"target=_blank>MCPE-232061</a>)<li>Drowned can now control the Zombie Nautilus they ride, allowing them to actively chase their target (<a href=https://bugs.mojang.com/browse/MCPE-232370 rel=\"noopener noreferrer\"target=_blank>MCPE-232370</a>)<li>The Baby Zombie Horse can no longer be ridden<li>The Baby Zombie Horse can no longer be equipped with a Saddle or Horse Armor<li>The following undead mobs will no longer panic when hit<ul><li>Camel Husks<li>Skeleton Horses<li>Zombie Horses</ul><li>Wolf Armor is now aligned to the Wolf when it has the Armor equipped (<a href=https://bugs.mojang.com/browse/MCPE-232488 rel=\"noopener noreferrer\"target=_blank title=https://bugs.mojang.com/browse/mcpe-232488>MCPE-232488</a>)<li>Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: (<a href=https://bugs.mojang.com/browse/MCPE-223845 rel=\"noopener noreferrer\"target=_blank>MCPE-223845</a>)<ul><li>Baby Drowned<li>Baby Husk<li>Baby Zombie Villager<li>Baby Zombified Piglin<li>These now have the random ability to sometimes mount the following mobs:<ul><li>Cat<li>Cave Spider<li>Chicken<li>Cow<li>Donkey<li>Horse<li>Husk<li>Mooshroom<li>Mule<li>Ocelot<li>Panda<li>Pig<li>Spider<li>Wolf<li>Zombie<li>Zombie Horse<li>Zombie Villager<li>Zombified Piglin</ul></ul><li>Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water (<a href=https://bugs.mojang.com/browse/MCPE-229542 rel=\"noopener noreferrer\"target=_blank>MCPE-229542</a>)<li>Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time<ul><li>For more details see the technical section</ul><li>Fixed bug where several mobs would look at players from a further distance than intended<ul><li>Allay<li>Armadillo<li>Axolotl<li>Camel<li>Frog<li>Sniffer<li>Tadpole<li>Turtle<li>Wolf</ul><li>All three Nautilus variants no longer have a gap between their head and shell (<a href=https://bugs.mojang.com/browse/MCPE-231602 rel=\"noopener noreferrer\"target=_blank>MCPE-231602</a>)<li>Improved swimming animations for all three Nautilus variants:<ul><li>The head now slightly retracts into the shell while swimming, creating a propelling motion<li>This only occurs when the Nautilus is moving and not being ridden</ul><li>Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile<li>Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit<li>Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby</ul><h2>Projectiles</h2><ul><li>Lingering and Splash Potions now deflect Ghast Fireballs and other deflectable projectiles on hit (<a href=https://bugs.mojang.com/browse/MCPE-191655 rel=\"noopener noreferrer\"target=_blank>MCPE-191655</a>)<li>All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit (<a href=https://bugs.mojang.com/browse/MCPE-232731 rel=\"noopener noreferrer\"target=_blank>MCPE-232731</a>)</ul><h2>Realms</h2><ul><li>Fixed \"Realm couldn't load\" error from occurring after joining a Realm via invite<li>Fixed input legends for Realms purchase reconciliation modal<li>Fixed issue where narration was not always reading the description for the \"Free up space\" popup dialog when using a mouse<li>The description and storage bar labels under the \"Free up space\" popup dialog are now treated as two separate objects for narration instead of one<li>For the Realms Edit World screen, the description of the Reset and Replace confirmation modals have been updated<li>Overwriting saves to create a new save while the \"Automatic\" tab is active no longer throws an error<li>The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action<li>Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.<li>Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.<li>The leading \"1\" is no longer displayed in the game server version for backups<li>Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen<li>Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase<li>Fixed bug in Realms where Villages would not generate until approached<li>Fixed a freeze that could happen when buying a Realm on Nintendo Switch</ul><h3>Sounds</h3><ul><li>Saddle equip sound is no longer played twice<li>Added underwater saddle sound for the Nautilus and the Zombie Nautilus<li>Equipping Nautilus Armor through the UI now plays the equip sound<li>Players can now hear the Nautilus riding sound at 16 blocks distance, and the sound volume is now lower</ul><h2>User Interface</h2><ul><li><p>Cancelling during transfer between servers will no longer softlock players<li><p>You can now change the world name in a new template world without unlocking settings (<a href=https://bugs.mojang.com/browse/MCPE-188434 rel=\"noopener noreferrer\"target=_blank>MCPE-188434</a>)<li><p>Ambient mob effects in the Mob Effects screen now have a blue outline (<a href=https://bugs.mojang.com/browse/MCPE-230838 rel=\"noopener noreferrer\"target=_blank>MCPE-230838</a>)<li><p>Fixed various interactions not swinging the player's hand (<a href=https://bugs.mojang.com/browse/MCPE-52105 rel=\"noopener noreferrer\"target=_blank>MCPE-52105</a>)<ul><li>Leash interactions<li>Bucketing a mob<li>Feeding a mob its taming item<li>Feeding a mob its aging item<li>Feeding a mob its trusting item<li>Feeding a mob its breeding item<li>Feeding a mob its healing item<li>Feeding a mob its bribing item<li>Attaching/removing a Balloon<li>Using a Name Tag on a mob<li>Starting to ride a mob<li>Make a mob sit<li>Giving a mob an item<li>Starting to trade with a mob<li>Opening a mob's inventory<li>Applying dye to a mob<li>Interacting with an Armor Stand<li>Interacting with a Redstone Ore block<li>Interacting with a Beehive or Bee Nest block<li>Curing a Zombie Villager<li>Shearing a mob<li>Milking a Cow or Mooshroom</ul><li><p>Fixed a bug where the Escape key would not open the game menu when on the death screen<li><p>Changed Settings button on the Game Menu back to being a text button. The change will be rolled out over the course of a few weeks, so you might not see the new menu right away.<li><p>Newly bred and mounted baby Horses, Mules, and Donkeys now show the correct number of hearts when fully grown (<a href=https://bugs.mojang.com/browse/MCPE-165899 rel=\"noopener noreferrer\"target=_blank>MCPE-165899</a>)<li><p>Fixed a misleading message shown when trying to sleep in a Bed (<a href=https://bugs.mojang.com/browse/MCPE-184973 rel=\"noopener noreferrer\"target=_blank>MCPE-184973</a>)<li><p>Fixed a typo in the Minecoins section of Encyclopedia (<a href=https://bugs.mojang.com/browse/MCPE-227680 rel=\"noopener noreferrer\"target=_blank>MCPE-227680</a>)<li><p>Fixed text inconsistency in the Navigation section of Encyclopedia (<a href=https://bugs.mojang.com/browse/MCPE-228203 rel=\"noopener noreferrer\"target=_blank>MCPE-228203</a>)<li><p>Fixed typos in the Worlds section in Encyclopedia (<a href=https://bugs.mojang.com/browse/MCPE-229652 rel=\"noopener noreferrer\"target=_blank>MCPE-229652</a>)<li><p>Fixed incorrect character follow-cursor behavior in the inventory (MCPE-228287)<li><p>Fixed incorrect character follow-cursor behavior in the inventory (MCPE-228287)<li><p>Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world (<a href=https://bugs.mojang.com/browse/MCPE-232391 rel=\"noopener noreferrer\"target=_blank>MCPE-232391</a>)<li><p>Fixed an issue where a text field would receive focus when the mouse hovered over it (<a href=https://bugs.mojang.com/browse/MCPE-229178 rel=\"noopener noreferrer\"target=_blank>MCPE-229178</a>)<li><p>Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus (<a href=https://bugs.mojang.com/browse/MCPE-230779 rel=\"noopener noreferrer\"target=_blank>MCPE-230779</a>)<li><p>Reverted name of \"Only add/see trusted skins\" option in Ore UI General Settings to \"Only Allow Trusted Skins\" and removed attached description (<a href=https://bugs.mojang.com/browse/MCPE-229312 rel=\"noopener noreferrer\"target=_blank>MCPE-229312</a>)<li><p>Fixed the wrong panorama movement direction in the main menu (<a href=https://bugs.mojang.com/browse/MCPE-225208 rel=\"noopener noreferrer\"target=_blank>MCPE-225208</a>)<li><p>Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time (<a href=https://bugs.mojang.com/browse/MCPE-219844 rel=\"noopener noreferrer\"target=_blank>MCPE-219844</a>)<li><p>Fixed a bug that prevented strings within Storage Settings to update when changing language (<a href=https://bugs.mojang.com/browse/MCPE-230775 rel=\"noopener noreferrer\"target=_blank>MCPE-230775</a>)<li><p>Reverted name of \"Enter sleep mode when no inputs detected\" option in Ore UI General Settings to \"Lower framerate when controller is disconnected\" and removed attached description (<a href=https://bugs.mojang.com/browse/MCPE-229351 rel=\"noopener noreferrer\"target=_blank>MCPE-229351</a>)<li><p>Fixed an issue that caused the \"Extra large UI\" option in Ore UI Video Settings to set the wrong GUI scale<li><p>Removed the \"recommended\" value information for \"Deferred render distance\" option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings (<a href=https://bugs.mojang.com/browse/MCPE-232366 rel=\"noopener noreferrer\"target=_blank>MCPE-232366</a>)<li><p>Fixed the description of the \"Show player names\" option in Ore UI Video Settings (<a href=https://bugs.mojang.com/browse/MCPE-232690 rel=\"noopener noreferrer\"target=_blank>MCPE-232690</a>)<li><p>Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game. (<a href=https://bugs.mojang.com/browse/MCPE-232656 rel=\"noopener noreferrer\"target=_blank>MCPE-232656</a>)<li><p>Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.<li><p>Windows light and dark theme is now supported correctly for the title bar (<a href=https://bugs.mojang.com/browse/MCPE-230820 rel=\"noopener noreferrer\"target=_blank>MCPE-230820</a>)<li><p>Worlds that have periods in the folder name on Windows will now show on the Play screen (<a href=https://bugs.mojang.com/browse/MCPE-231432 rel=\"noopener noreferrer\"target=_blank>MCPE-231432</a>)<li><p>Fixed a bug where global resource packs did not apply after leaving the settings screen. (<a href=https://bugs.mojang.com/browse/MCPE-233214 rel=\"noopener noreferrer\"target=_blank>MCPE-233214</a>)<li><p>Fixed a bug where the social settings screen softlocks the game upon any dropdown selection. (<a href=https://bugs.mojang.com/browse/MCPE-233215 rel=\"noopener noreferrer\"target=_blank>MCPE-233215</a>)</ul><h3>Settings</h3><ul><li>The new design for Settings will remain in the Beta and Preview versions only for a while longer, while we work on polishing and bug fixing</ul><h2>Vanilla Parity</h2><ul><li>The outline color of an active effect now changes if an ambient effect is replaced by an identical non-ambient effect, or vice versa (<a href=https://bugs.mojang.com/browse/MCPE-230918 rel=\"noopener noreferrer\"target=_blank>MCPE-230918</a>)<li>Changed the updating logic for Mob Effects to be more aligned with Java Edition</ul><h1>Technical Updates</h1><h2>AI Goals</h2><ul><li>Spawning an entity with <code>behavior.nearest_attackable_target</code> no longer shows a content log error (<a href=https://bugs.mojang.com/browse/MCPE-231095 rel=\"noopener noreferrer\"target=_blank>MCPE-231095</a>)<li>Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul><li><code>minecraft:behavior.defend_village_target</code><li><code>minecraft:behavior.nearest_attackable_target</code></ul><li>Float range field <code>attack_interval</code> in <code>minecraft:behavior.nearest_attackable_target</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse<li>Made the schema for <code>minecraft:behavior.guardian_attack</code> stricter when parsing, now will fail to load an entity json that has invalid data in versions 1.26.0 and newer<li>Made schemas for the following goals stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul><li><code>minecraft:behavior.timer_flag_1</code><li><code>minecraft:behavior.timer_flag_2</code><li><code>minecraft:behavior.timer_flag_3</code><li><code>minecraft:behavior.move_towards_dwelling_restriction</code><li><code>minecraft:behavior.move_towards_home_restriction</code></ul><li>Float Range fields <code>cooldown_range</code> and <code>duration_range</code> in <code>minecraft:behavior.timer_flag_1</code>, <code>minecraft:behavior.timer_flag_2</code>, and <code>minecraft:behavior.timer_flag_3</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse<li>Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul><li><code>minecraft:behavior.delayed_attack</code><li><code>minecraft:behavior.dragonstrafeplayer</code><li><code>minecraft:behavior.dragonchargeplayer</code><li><code>minecraft:behavior.melee_attack</code><li><code>minecraft:behavior.melee_box_attack</code><li><code>minecraft:behavior.stomp_attack</code></ul><li>Float Range field <code>target_zone</code> in <code>minecraft:behavior.dragonchargeplayer</code> and <code>minecraft:behavior.dragonstrafeplayer</code> now only accepts an object with <code>min</code> and <code>max</code> values. Other formats will fail to parse.<li>Added new fields to <code>minecraft:jump.dynamic</code><ul><li><code>regular_skip_data</code>: Used during normal skip movement<ul><li><code>distance_scale</code>: The multiplier applied to horizontal velocity when jumping<li><code>height</code>: The force applied vertically when jumping<li><code>jump delay</code>: Amount of ticks between sequential jumps<li><code>animation_duration</code>: Duration of the jump animation</ul><li><code>fast_skip_data</code>: Used when travelling quickly with skip movement<ul><li><code>distance_scale</code>: The multiplier applied to horizontal velocity when jumping<li><code>height</code>: The force applied vertically when jumping<li><code>jump delay</code>: Amount of ticks between sequential jumps<li><code>animation_duration</code>: Duration of the jump animation</ul></ul></ul><h2>API</h2><ul><li>Released <code>@minecraft/server</code> version 2.5.0<li>Fixed a issue where <code>getComponents</code> on <code>ItemStack</code> could return an undefined in the array, when used in older scripting versions<li>Added missing <code>BlockComponentTypes</code> enum values into 2.5.0:<ul><li><code>PrecipitationInteractions = 'minecraft:precipitation_interactions'</code><li><code>RedstoneProducer = 'minecraft:redstone_producer'</code><li><code>MapColor = 'minecraft:map_color'</code><li><code>Movable = 'minecraft:movable'</code></ul><li>Changed <code>EntityHurtAfterEvent</code> to send when damage amount is zero<li>Released <code>PlayerSwingStartAfterEvent</code> from <code>beta</code> to <code>v2.5.0</code><li>Released <code>PlayerSwingEventOptions</code> from <code>beta</code> to <code>v2.5.0</code><li>Released <code>HeldItemOption</code> from <code>beta</code> to <code>v2.5.0</code><li>Released <code>EntitySwingSource</code> from <code>beta</code> to <code>v2.5.0</code><li>Released <code>BlockComponentRedstoneUpdateEvent</code> from <code>beta</code> to <code>v2.0.0</code><li>Released <code>BlockCustomComponent.onRedstoneUpdate</code> from <code>beta</code> to <code>v2.0.0</code><li>Added <code>getComponents</code> to <code>Block</code> into beta<li>Added <code>hasComponent</code> to <code>Block</code> into beta<li>Fixed a issue where <code>getComponents</code> on <code>Entity</code> could return an undefined in the array, when used in older scripting versions.</ul><h2>Biomes</h2><ul><li>Biomes without a namespace in biomes_client.json will be applied to worlds below base_game_version 1.21.40 with the default namespace<li>Enabled the Biome Replacement feature in the Nether<ul><li>Using Biome Replacement for Overworld and Nether for the same Biome is discouraged but not prohibited<li>Biome Replacement in Nether can only be used with <code>minecraft:surface_builder</code> of types: <code>minecraft:overworld</code>, <code>minecraft:frozen_ocean</code>, <code>minecraft:capped</code>, <code>minecraft:the_end</code></ul></ul><h2>Blocks</h2><ul><li>Updated <code>minecraft:redstone_consumer</code> renamed field <code>propogates_power</code> to <code>propagates_power</code><li>The option <code>alpha_masked_tint</code> in <code>minecraft:material_instances</code> no longer requires \"Upcoming Creator Features\"<li>Released <code>minecraft:redstone_consumer</code> from <code>experimental</code> for <code>format_version >= 1.26.0</code><li>Added <code>use_liquid_clipping</code> field to the <code>detection_rules</code> in <code>minecraft:liquid_detection</code> (<a href=https://bugs.mojang.com/browse/MCPE-191655 rel=\"noopener noreferrer\"target=_blank>MCPE-191655</a>)<ul><li>\"true\" means the block will use the \"collision_box\" to visually clip the water<li>\"false\" ignores liquid clipping, which will render water across the whole block<li>Defaults to true prior to format_version 1.26.0<li>Defaults to false for format_version 1.26.0 and after</ul><li>Released the component <code>minecraft:connection_rule</code> from experimental for block format versions 1.26.0 or higher<li>Released the component <code>minecraft:support</code> from experimental for block format versions 1.26.0 or higher<li>The block component <code>minecraft:leashable</code> can be used with format_version 1.26.0 and higher without the \"Upcoming Creator Features\" toggle<li>The Block Trait <code>minecraft:connection</code> can now be used without the Upcoming Creator Features toggle<li><code>minecraft:corner_and_cardinal_direction</code> in <code>minecraft:placement_direction</code> can now be used without the Beta APIs toggle<ul><li>There is a known issue with the inside corner state not being set properly, <a href=https://bugs.mojang.com/browse/MCPE-232019 rel=\"noopener noreferrer\"target=_blank>MCPE-232019</a>, that will have a fix in the next full release of 26.10</ul><li>Updated documentation for the \"use_liquid_clipping\" field in \"minecraft:liquid_detection\" to better explain its use.<li>Updated <code>minecraft:geometry</code> block component to fix (<a href=https://bugs.mojang.com/browse/MCPE-231979 rel=\"noopener noreferrer\"target=_blank>MCPE-231979</a>)<ul><li>Changed <code>minecraft:geometry.full_block</code> so <strong>DOWN</strong> face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.<li>Creators can still use the old geometry by explicitly using the identifier <code>minecraft:geometry.full_block_v1</code>.<li>Any existing blocks using <code>minecraft:geometry.full_block</code> that have a <code>format_version</code> less than <strong>1.26.0</strong> will look the same and internally be considered as <code>minecraft:geometry.full_block_v1</code>.</ul><li>Released <code>minecraft:collision_box</code> improvements from <code>experimental</code> and removed requirement of format version <code>1.21.130</code> or higher for those improvements.<ul><li>Can now have an array of collision boxes<li>Max height has been increased from 16 to 24</ul><li>Game no longer crashes on initializing <code>minecraft:collision_box</code> component when the server sends invalid packets<li>Custom blocks intersecting with other blocks will have a better ambient occlusion</ul><h2>Camera</h2><ul><li>Provided the script API for supporting entity type families in the aim assist</ul><h2>Components</h2><ul><li>Fixed bug with <code>minecraft:behavior.fire_at_target</code> where the <code>max_head_rotation_x</code> and <code>max_head_rotation_y</code> were applied inversely<li>Updated the various \"minecraft.behaviour.look_at_X\" behavior components<ul><li>Made schemas stricter when parsing and will fail to load an entity json that has invalid data in versions 1.26.0 and newer<ul><li>\"min_look_time\" and \"max_look_time\" - deprecated and has been replaced properly with \"look_time\"<ul><li>Uses of \"min_look_time\" and \"max_look_time\" will get upgraded automatically</ul><li>\"look_time\" - takes \"min\" and \"max\" as a range</ul><li>These changes affect the following behavior components:<ul><li>\"minecraft.behaviour.look_at_entity\"<li>\"minecraft.behaviour.look_at_player\"<li>\"minecraft.behaviour.look_at_target\"<li>\"minecraft.behaviour.look_at_trading_player\"</ul><li>Previous usage of the following definitions will not be automatically upgraded to preserve old behavior<ul><li>\"look_time\" - this was not correctly parsed prior to version 1.26.0, and always resulted in default values being assigned to \"min_look_time\" and \"max_look_time\"<li>\"target_distance\" - was used in some definitions and it was never passed to the component<ul><li>This would just silently fail and assign default values to the component</ul></ul></ul></ul><h2>Editor</h2><ul><li>Added Edit Tags menu item in the structure panel, so tags for one or more checked structures can be edited<li>Added modal popup 'Edit Tags' to add new or remove existing tags from the selected structures<li>Added <code>isActive</code> property to <code>IModalTool</code> to check for the active state<li>Added <code>onSelectedToolChanged</code> property to <code>IModalToolContainer</code> to listen for global modal tool change events<li>Added settings persistence for the scripted extensions<li>Updated Elevation icons for Terrain Tool<li>Updated selected modal tool to toggle off when changing out of Tool mode, then toggle on after returning back<li>Fixed a bug where enabling \"restrict smart fill to selection\" in Smart Fill caused the project to crash and exit for large selection areas<li>Fixed a bug where cursor bound widgets triggered state change events while hidden<li>Fixed a bug where the game would freeze when using the Terrain Tool's Elevation mode to Lower the terrain near the bottom of the world<li>Fixed the cursor distance limit to match the spherical view distance setting<li>Fixed a bug that caused Selection/quick-move mode to get into a bad state if you tried to use \"enter\" to make a selection while in Quick Move mode<li>Fixed an issue where opening the Vibrant Visuals pane and selecting a setting would not display the selected setting<li>Fixed an issue when Quick Move was used on a large brush selection, the client would freeze and crash<li>Fixed Vibrant Visual mode in the Editor not rendering water correctly<li>Added <code>getDefaultProperties</code>, <code>popPropertiesById</code>, <code>pushPropertiesById</code> and <code>updatePropertiesById</code> functions to Cursor API to manage stateful properties<li>Added <code>dimensionId</code> and <code>ignoreEditorModeVisibilityOverride</code> to the Widget API to control widget visibility without manual handling<li>Added a <code>drawerPane</code> API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane's contents<li>Added a <code>style</code> API property to IPropertyItemOptionsBase for overriding default styles of items<li>Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added '2-Point Selection' toggle to disable<li>Updated <code>IListPanePropertyItem</code> to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional <code>fixedHeight</code> property is set<li>Updated <code>LayoutAlignment</code> API enum values to be <code>Start</code> and <code>End</code>, instead of <code>Left</code> and <code>Right</code><li>Updated <code>LayoutDirection</code> API with <code>PaneLayoutType</code>, and <code>Horizontal</code> property will now be treated as a single row<li>Updated Grapple tool so it will work within the full view distance<li>Fixed a bug that caused Navigation panel selected location to not mark the list entry<li>Fixed a bug that caused the input field focus highlight to remain after a drag operation<li>Added Chunk Management panel to World menu for regenerating or deleting chunks.<li>Adds a dynamic limit for selection volumes that limits the volume to 1,000,000 blocks. This allows for non-cube rectangular volumes larger than the previous 100x100x100 cube limit. A larger cube limit is still present at 1024x1024x1024 AB#1508404<li>Added Cinematic Tool for creating camera animation paths;<ul><li>Create paths using control points with spline interpolation (Catmull-Rom or Linear).<li>In-game visualization of control points and spline paths with interactive gizmos.<li>Play/stop animation preview for camera movement along the spline path.<li>Export TypeScript code with validation for duplicate timestamps.</ul><li>Added Flood Tool to Editor - a new tool for efficiently flooding or draining water and lava across large areas<li>The Vibrant Visuals Settings panel now supports editing settings for each biome<li>Blocks that leverage the <code>minecraft:connection</code> block trait now will connect when used in the Editor</ul><h2>Entity</h2><ul><li>All projectiles now deflect \"reflect_on_hurt:true\" projectiles on hit as outlined in the documentation (<a href=https://bugs.mojang.com/browse/MCPE-232731 rel=\"noopener noreferrer\"target=_blank>MCPE-232731</a>)<ul><li>This is in addition to damage causing these projectiles to be deflected</ul></ul><h2>Entity Components</h2><ul><li>Changed the <code>swing</code> field to default to true in the <code>minecraft:interact</code> component<li>Fixed an issue where 'on_equip' and 'on_unequip' events on the 'minecraft:equippable' entity component would be executed on world load<ul><li>The 'on_equip' and 'on_unequip' events now only execute as a result of an interaction in the game world</ul><li>Split the <code>minecraft:breedable</code> component into two:<ul><li><code>minecraft:offspring_data</code> which defines how an offspring of an entity is born, it contains the following fields moved from <code>minecraft:breedable</code><ul><li><code>blend_attributes</code><li><code>inherit_tamed</code><li><code>mutation_factor</code><li><code>mutation_strategy</code><li><code>random_variant_mutation_interval</code><li><code>random_extra_variant_mutation_interval</code><li><code>deny_parents_variant</code><li><code>breeds_with</code><li><code>combine_parent_colors</code><li><code>property_inheritance</code><li><code>parent_centric_attribute_blending</code></ul><li><code>minecraft:breedable</code> now only contains data about how an entity uses breeding behavior<ul><li>Such as how it enters the \"love\" state such as the items it requires, if it must be tamed, or at full health<li>How it handles the pregnancy system and fires those events<li>The way it spawns the child entity is via the <code>minecraft:offspring_data</code> component which an entity must have</ul></ul></ul><h2>General</h2><ul><li><code>minecraft://connect?localLevelId=&#60level id></code> launch protocol requires the level id to be a url encoded value<li>Fixed an issue where development resource packs enabled globally would not reload when leaving and re-entering a world or using the <code>/reload all</code> command (<a href=https://bugs.mojang.com/browse/MCPE-232054 rel=\"noopener noreferrer\"target=_blank>MCPE-232054</a>)<li>Added <code>minecraft:village_type</code> biome component that determines the type of the village in the biome<li>Fixed issue where marketplace content did not load correctly on PlayStation<li>Added new Biome tags<ul><li>\"slime\" tag allows Slime to spawn higher than usual<li>\"swamp_water_huge_mushroom\" tag allows huge mushrooms to spawn in shallow swamp water<li>\"fast_fishing\" tag increases Fishing speed<li>\"high_seas\" tag alters Salmon behavior<li>\"surface_mineshaft\" tag changes Surface Mineshaft blocks to Dark Oak</ul><li>Changed so that it is possible to reuse a keybinding for normal actions, macros, and coordinates</ul><h2>Graphical</h2><ul><li>Introduced new parameter <code>biome_water_color_contribution</code> to the Vibrant Visuals water effects configuration file. This new parameter controls the contribution of per-biome water colors provided by *.client_biome.json files.<ul><li>Range: [0.0, 1.0]<li>Default value: 0.0</ul><li>Fixed attachables not rendering correctly when the game is paused or when rendered in an NPC UI window.</ul><h2>Items</h2><ul><li>The item component <code>minecraft:damage</code> now supports values between 0 and 32767 (<a href=https://bugs.mojang.com/browse/MCPE-180073 rel=\"noopener noreferrer\"target=_blank>MCPE-180073</a>)</ul><h2>JSON Schema</h2><ul><li>Fixed an issue where generated JSON Schemas included superfluous <code>_array</code> fields (e.g. <code>on_bred_array</code>, <code>on_death_array</code>) for certain components such as <code>experience_reward</code></ul><h2>Molang</h2><ul><li>The <code>pre_animation</code> and <code>initialize</code> fields in <code>minecraft:client_entity</code> and <code>minecraft:attachable\\</code> now properly support <code>{}</code> brace scope delimiters across multiple lines<ul><li>This change applies only when using format version 1.26.0 or higher</ul></ul><h2>Network Protocol</h2><ul><li><code>ActorDamageCause</code> modified: deprecated <code>ActorDamageCause::Dehydration</code><li>ActorType modified: added ActorType::Undead<li>ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster<li>ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster<li>Added new Level Sound Event \"saddle_in_water\"<ul><li>Levelsoundevent modified: added unique sound events for every spear type</ul></ul><h2>Packs</h2><ul><li>Fixed issue on Windows where skin_packs and custom_skins weren't migrated (<a href=https://bugs.mojang.com/browse/MCPE-230229 rel=\"noopener noreferrer\"target=_blank>MCPE-230229</a>)<li>Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage<li>Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage (<a href=https://bugs.mojang.com/browse/MCPE-230229 rel=\"noopener noreferrer\"target=_blank>MCPE-230229</a>)</ul><h2>Sounds</h2><ul><li>Every spear type now has its own unique sound event, allowing creators to define dedicated custom sounds</ul><h2>Stability and Performance</h2><ul><li>Fixed a bug where some low memory Android devices would crash at startup<li>Fixed a bug that was causing crashes when using the NPC component<li>Fixed might occur crash when suspended title during \"Syncing user data\" UI is running<li>Fixed a rare crash when trying to breed animals</ul><h2>Storage</h2><ul><li>Fixed an issue on Windows where the <code>resource_packs</code> and <code>behavior_packs</code> folders weren't migrated to the new file directory (<a href=https://bugs.mojang.com/browse/MCPE-230229 rel=\"noopener noreferrer\"target=_blank>MCPE-230229</a>)<li>Temporary files on Windows will now write to <code>%LocalAppData%\\\\Temp\\\\Minecraft Bedrock Preview</code> and <code>%LocalAppData%\\\\Temp\\\\Minecraft Bedrock</code> respectively (<a href=https://bugs.mojang.com/browse/MCPE-232633 rel=\"noopener noreferrer\"target=_blank>MCPE-232633</a>)<li>Fixed issue where worlds in the \"Shared\" folder could not be duplicated or exported. (<a href=https://bugs.mojang.com/browse/MCPE-231970 rel=\"noopener noreferrer\"target=_blank>MCPE-231970</a>)</ul><h2>User Interface</h2><ul><li>Updated the priority of stack_panel children to be bindable</ul><h3>UI Scaling</h3><ul><li>Consolidated JSON UI and Ore UI under one scaling approach<li>Ore UI screens use full-integer scaling for sharper visuals<li>Revised scaling range: new defaults, new min/max<li>Default scale uses DPI-based detection on handheld devices<li>Minimum scale set to half the maximum scale value</ul><h1>Experimental Technical Updates</h1><h2>API</h2><ul><li>Added <code>@minecraft/server</code> version 2.6.0-beta<li>Added <code>localizationKey</code> property to <code>BlockType</code> and <code>BlockPermutation</code><li>Added the <code>/packstack</code> command to the command window that allows users to see what packs they have installed and their world template data if one is in use<li>Added <code>localizationKey</code> property to <code>EntityType</code><li>Added <code>localizationKey</code> property to <code>ItemType</code><li>Added <code>class EntityHurtBeforeEvent</code> to <code>beta</code><li>Added <code>class EntityHurtBeforeEventSignal</code> to <code>beta</code><li>Added <code>interface EntityHurtAfterEventOptions</code> to <code>beta</code><li>Added <code>interface EntityHurtBeforeEventOptions</code> to <code>beta</code><li>Added <code>WorldBeforeEvents.entityHurt</code> to <code>beta</code><li>Changed <code>EntityHurtAfterEventSignal</code> to use <code>EntityHurtAfterEventOptions</code> in <code>beta</code><li>Added <code>enum EntityHealCause</code> to <code>beta</code><li>Added <code>class EntityHealSource</code> to <code>beta</code><li>Added <code>class EntityHealAfterEvent</code> to <code>beta</code><li>Added <code>class EntityHealBeforeEvent</code> to <code>beta</code><li>Added <code>class EntityHealBeforeEventSignal</code> to <code>beta</code><li>Added <code>class EntityHealAfterEventSignal</code> to <code>beta</code><li>Added property <code>WorldAfterEvents.entityHeal</code> to <code>beta</code><li>Added property <code>WorldBeforeEvents.entityHeal</code> to <code>beta</code><li>Added <code>interface EntityHealEventOptions</code> to <code>beta</code><li>Added <code>getTags()</code> to <code>BiomeType</code> in <code>beta</code><li>Added <code>hasTags(tags: string[])</code> to <code>BiomeType</code> in <code>beta</code><li>Added <code>containsBiomes(volume: BlockVolumeBase, biomeFilter: BiomeFilter)</code> to <code>Dimension</code> in <code>beta</code><li>Added <code>BiomeFilter</code> interface to <code>beta</code><li>Added the easing type parameter to camera splines API for rotation and position<li>Added the privilege with which a closure will be called to API metadata<ul><li>Adding <code>World.seed</code> as a property to expose the world seed to <code>beta</code></ul><li>Added before &#38 after script events for when an entity picks up an item in the world<ul><li>Added class <code>EntityItemPickupAfterEvent</code> to <code>beta</code><li>Added class <code>EntityItemPickupBeforeEvent</code> to <code>beta</code><li>Added class <code>EntityItemPickupAfterEventSignal</code> to <code>beta</code><li>Added class <code>EntityItemPickupBeforeEventSignal</code> to <code>beta</code><li>Added interface <code>EntityItemPickupEventOptions</code> to <code>beta</code><li>Added interface <code>ItemFilter</code> to <code>beta</code><li>Added property <code>WorldAfterEvents.entityItemPickup</code> to <code>beta</code><li>Added property <code>WorldBeforeEvents.entityItemPickup</code> to <code>beta</code></ul><li>Added <code>attachedTo</code> property to <code>DebugShape</code> which specifies an Entity that this shape should be positionally attached to.<li>Added <code>visibleTo</code> property to <code>DebugShape</code> which specifies an (optional) array of players that this shape should be visible to.<li>Debug Shapes no longer have a maximum render distance.<li>Added <code>EntityItemDropAfterEvent</code> to <code>beta</code><li>Added <code>EntityItemDropAfterEventSignal</code> to <code>beta</code><li>Added <code>EntityItemDropEventOptions</code> to <code>beta</code><li>Added <code>previousPowerLevel</code> to <code>BlockComponentRedstoneUpdateEvent</code> behind BETA</ul><h2>Blocks</h2><ul><li>Blocks can handle the entity <code>execute_event_on_home_block</code> event via custom components in scripting, being beta features</ul><pre><code>system.beforeEvents.startup.subscribe(init => {\n        init.blockComponentRegistry.registerCustomComponent('sample:my_custom_block_component', {\n            onEntity: (e: BlockComponentEntityEvent) => {\n                if (e.name !== \"sample:my_entity_named_event\") return;\n                const block = e.block;\n                const source = e.entitySource;\n                ...\n            },\n        });\n    });\n</code></pre><h2>Camera</h2><ul><li>Behavior packs for custom camera splines can be created in the <code>camera/splines/</code> directory. Splines will only play on the <code>minecraft:free</code> camera preset<li>Added the <code>play_spline</code> keyword to the <code>/camera</code> command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle<li>Added enum <code>EntityAttachPoint</code> to <code>beta</code><li>Added interface <code>CameraAttachOptions</code> to <code>beta</code><ul><li>Added method <code>attachToEntity(attachCameraOptions?: CameraAttachOptions): void</code> to beta. This can be used to attach third-person camera to an entity</ul></ul><h2>Graphical</h2><ul><li>Updated MERS of the following Baby Mobs:<ul><li>Wolf<ul><li>Baby tamed wolf now has MERS maps</ul></ul></ul><h2>Items</h2><ul><li>Fixed bug where custom components used by older versions of item definitions were not being properly loaded.</ul><h2>Molang</h2><ul><li>Added <code>query.get_level_seed_based_fraction</code> molang function behind the Upcoming Creator Features toggle</ul><h2>Technical</h2><ul><li>Added the new tag <code>minecraft:metal_nuggets</code> item tag to Copper, Iron and Gold Nuggets</ul><h2>User Interface</h2><ul><li>When you're disconnected from a server, third-party and external servers will use the same design as the screen for other types of servers. The screen shows the message sent by the server more prominently</ul>","id":"8d2342d74297decc49a0ea75d35410b7147876e46bbe4314ea9631e1f8e945a9","needsTranslation":false}