{"title":"Minecraft Snapshot 23w42a","type":"snapshot","version":"23w42a","image":{"url":"/v2/images/1yloQKNd6Em6Peol5pSujn23w42a.jpeg","title":"23w42a"},"body":"<p>Hey! Today we bring you the first of the features we've shown you during Minecraft Live last weekend: the Crafter!</p>\n<h1>Experimental Features</h1>\n<h2>Crafter</h2>\n<ul>\n<li>The Crafter is a new block that enables the crafting of items and blocks via Redstone</li>\n<li>The Crafter will eject one crafted item at a time when powered by a new Redstone signal / pulse (not a continuous signal)</li>\n<li>Upon receiving this new signal, the Crafter will eject the recipe result from the front face</li>\n<li>If the output result has multiple type of items all the result items will be ejected together</li>\n<li>The Crafter can be oriented in any direction when placed</li>\n</ul>\n<h3>Crafter UI</h3>\n<ul>\n<li>The Crafter has a 3x3 interactable crafting grid</li>\n<li>The Crafter’s crafting grid slots are toggleable, meaning that the player can change the behavior of a slot by clicking or pressing on a slot with an empty hand</li>\n<li>A slot that is ‘toggled’ cannot hold any items, and therefore cannot have items placed into it by other blocks, such as Hoppers and Droppers</li>\n<li>Unlike the Crafting Table, the Crafter displays a preview of the crafted item which will be crafted and ejected on the next Redstone pulse but cannot be manually taken out by the player</li>\n<li>The Crafter UI is shared between all players interacting with the Crafter, meaning that multiple players can interact with the Crafter at the same time, similar to Chests and Hoppers</li>\n</ul>\n<h3>Crafter interaction with other blocks</h3>\n<ul>\n<li>The Comparator signal strength is 0-9, where each non-empty or toggled slot adds 1 strength</li>\n<li>Hoppers can be used to both insert and pull out items from the Crafter</li>\n<li>Droppers can be used to insert items into the Crafter</li>\n<li>Moving items in from another block (ex: Hopper, Dropper) prioritizes filling items into slots following these rules:<ul>\n<li>Prioritize the first empty slot (from left-to-right, top-to-bottom)</li>\n<li>If there are no empty slots then prioritize the smallest stack of the same item (pick the first if there are multiple)</li>\n<li>If there is a toggled slot it will be skipped. The item will then be moved into the container</li>\n<li>If the item cannot be moved, it will be ejected into the world</li>\n</ul></li>\n</ul>\n<p>We want to hear your feedback on the Crafter, so please let us know what you think the over in our dedicated <a href=\"https://feedback.minecraft.net/hc/en-us/community/posts/20459106029709-Let-s-talk-about-the-Crafter-\" target=\"_blank\" rel=\"noopener noreferrer\">feedback thread</a>.</p>\n<h1>Changes</h1>\n<ul>\n<li>Added an accessibility option that allows to hide the yellow splash texts in the main menu</li>\n<li>Added a recovery screen for worlds with missing data (for example, if saving failed due to an unexpected shutdown)</li>\n</ul>\n<h1>Technical Changes</h1>\n<ul>\n<li>The Data Pack version is now 21</li>\n<li>The Resource Pack version is now 19</li>\n<li>Minor changes to chat component serialization</li>\n</ul>\n<h2>Chat components</h2>\n<h3>Serialization</h3>\n<ul>\n<li>The optional <code>type</code> field has a new allowed value: <code>selector</code></li>\n<li>Components of type <code>nbt</code> now have <code>source</code> field with allowed values <code>entity</code>, <code>block</code>, <code>storage</code></li>\n</ul>\n<h1>Data Pack Version 21</h1>\n<ul>\n<li>Introduced Jigsaw structure pool aliases, which can be used to rewire pool selection</li>\n<li>Added field <code>block_state</code> to <code>tnt</code> entity to allow replacement of rendered block model</li>\n<li>Renamed field <code>Fuse</code> to <code>fuse</code> on <code>tnt</code> entity</li>\n<li>Added <code>playersNetherPortalDefaultDelay</code> and <code>playersNetherPortalCreativeDelay</code> gamerules to control time (in ticks) that a player needs to stand in a Nether portal before changing dimensions</li>\n<li>Added new gamerule <code>projectilesCanBreakBlocks</code> to control whether impact projectiles will destroy blocks that are destructible by them, i.e. Chorus Flowers, Pointed Dripstone and Decorated Pots</li>\n<li>Added <code>white_smoke</code> particle type</li>\n</ul>\n<h2>Jigsaw pool aliases</h2>\n<ul>\n<li>Added optional <code>pool_aliases</code> list to Jigsaw structures</li>\n<li>Aliases represent the possibility to rewire Jigsaw pool connections by redirecting pool references on individual structure instances</li>\n<li>Alias variants are represented in <code>type</code> and is one of:<ul>\n<li><code>direct</code> 1:1 mapping from an alias to a new pool<ul>\n<li><code>alias</code> pool to replace</li>\n<li><code>target</code> pool to replace with</li>\n</ul></li>\n<li><code>random</code> 1:n mapping where a pool from <code>n</code> is randomly selected for the structure instance<ul>\n<li><code>alias</code> pool to replace</li>\n<li><code>targets</code> randomized list of candidate pools to replace <code>alias</code> with</li>\n</ul></li>\n<li><code>random_group</code><ul>\n<li><code>groups</code> each group is a randomized list of above alias types</li>\n<li>only one group is selected per structure instance</li>\n<li>this enables modelling selections such as \"if pool X is replaced with X1, also replace pool Y with Y1\"</li>\n</ul></li>\n</ul></li>\n</ul>\n<h1>Resource Pack Version 19</h1>\n<ul>\n<li>Added block model, item model and block state definitions for <code>crafter</code></li>\n<li>Added GUI container texture and sprites for <code>crafter</code></li>\n<li>Added <code>white_smoke</code> particle definition</li>\n</ul>\n<h1>Fixed bugs in Snapshot 23w34a</h1>\n<ul>\n<li><a href=\"https://bugs.mojang.com/browse/MC-189261\" target=\"_blank\" rel=\"noopener noreferrer\">MC-189261</a> Various Realms buttons and texts are incorrectly capitalized</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-223774\" target=\"_blank\" rel=\"noopener noreferrer\">MC-223774</a> Firework Rockets can't be used to break Chorus Flowers</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-232719\" target=\"_blank\" rel=\"noopener noreferrer\">MC-232719</a> The scroll bar within the singleplayer menu doesn't reset its position to the top of the list when searching for worlds</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-234483\" target=\"_blank\" rel=\"noopener noreferrer\">MC-234483</a> Some strange pixels can be seen on the left side of world slot frames within several realms menus</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-262888\" target=\"_blank\" rel=\"noopener noreferrer\">MC-262888</a> Clicking \"I know what I'm doing!\" on the world loading screen when loading a world in a new snapshot is way too loud</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-264966\" target=\"_blank\" rel=\"noopener noreferrer\">MC-264966</a> \"Signature is missing from Property textures\" appears in the logs of some Minecraft worlds due to player heads</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265515\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265515</a> The \"You don't seem to have a Realm\" element in the realms menu cannot be selected via the mouse cursor</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265517\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265517</a> The \"Buy a realm!\" button is automatically selected when opening the \"Add Realm\" interface</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265551\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265551</a> \"No pending invites!\" tooltip in Realms is now untranslatable</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265744\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265744</a> Kick during login causes client error</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265745\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265745</a> You can’t break decorated pots with fireworks launched from crossbow</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265751\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265751</a> Decorated pot subtitles are inconsistent</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265758\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265758</a> Decorated pots can be destroyed by projectiles in adventure mode</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265761\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265761</a> Decorated pots are missing from the creative inventory's redstone blocks tab</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265767\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265767</a> Commands don't show error messages in chat</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265773\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265773</a> Functions executed as advancement rewards are executed at the top level</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265778\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265778</a> \"gamerule maxCommandChainLength 0\" prevents subsequent command execution in the world</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-265789\" target=\"_blank\" rel=\"noopener noreferrer\">MC-265789</a> Realms popup strings consist of inconsistent concluding punctuation</li>\n</ul>\n","id":"17Yy0e6YSAHKkSQhMmjy05"}