{"title":"Minecraft Snapshot 20w46a","type":"snapshot","version":"20w46a","image":{"url":"/v2/images/58kSwKRy4KZ2U7J6GYPrbLMinecraftSnapshot20w46a.jpeg","title":"Minecraft Snapshot 20w46a"},"body":"<p>The snow is snowier than before.</p>\n<p>For today’s snapshot, we’ve changed most of the textures introduced in the previous snapshot. This is simply to test if these textures give a better experience in exploring and building. We’re interested to hear what you think. Keep in mind, that some textures might be reverted or changed again in the future</p>\n<h1>New Features in 20w46a</h1>\n<ul>\n<li>Added Powder Snow!</li>\n</ul>\n<h2>Powder Snow</h2>\n<p>Snowier snow!</p>\n<ul>\n<li>Powder Snow is a trap block that causes any entity that walks into it to sink in it</li>\n<li>You can pick up and place Powder Snow with a bucket</li>\n<li>Wear leather boots to prevent yourself from sinking into Powder Snow blocks</li>\n<li>Leave a Cauldron outside in falling snow and it will fill with Powder Snow</li>\n</ul>\n<h3>Freezing</h3>\n<ul>\n<li>Standing in Powder Snow will slowly freeze an entity</li>\n<li>Once frozen, freeze damage is done every few seconds to the frozen entity</li>\n<li>Each piece of leather armor warn causes an entity to freeze more slowly</li>\n<li>Wearing a full set of leather armor prevents freezing entirely</li>\n</ul>\n<h1>Changes in 20w46a</h1>\n<ul>\n<li>The range in which a lightning rod attracts lightning has been doubled</li>\n<li>Copper blocks are now crafted from 4 copper ingots</li>\n<li>Sky color now varies smoothly when moving between different biomes</li>\n<li>Buttons that change value (like <code>Difficulty</code>) can now be controlled with mouse wheel</li>\n<li>Clicking on button that changes value while holding shift key changes to previous value</li>\n<li>\"Debug\" world type can now be accessed while holding alt key (was shift)</li>\n</ul>\n<h2>Textures</h2>\n<p>Changed a number of the textures for blocks and items introduced in the previous snapshot:</p>\n<ul>\n<li>Cut Copper</li>\n<li>Lightning Rod</li>\n<li>Calcite</li>\n<li>Amethyst Block</li>\n<li>Budding Amethyst Block</li>\n<li>Tinted Glass</li>\n<li>Candle Item Icons</li>\n<li>Copper Ingot Item Icon</li>\n<li>Amethyst Shard Item Icon</li>\n<li>Bundle Item Icon</li>\n</ul>\n<h1>Technical Changes in 20w46a</h1>\n<ul>\n<li>Removed <code>/replaceitem</code> command</li>\n<li>Added <code>/item</code> command</li>\n<li>Added item modifiers, which reuse loot table functions syntax to describe item modification in <code>/item</code> command.</li>\n<li>Data pack version is now 7</li>\n<li>Loot tables can now access scoreboard values by UUID.</li>\n<li>Loot table values inside random number generators can now be nested.</li>\n<li>Default mode of structure blocks is now <code>Load</code>. <code>Data</code> is now hidden (but can be accessed by clicking mode button while holding alt key)</li>\n</ul>\n<h2>Item modifiers</h2>\n<p>The function part of loot tables can now be defined as separate data pack resource in <code>item_modifiers</code> directory.\nSuch files can contain a single function (i.e single JSON object) or an array of functions.</p>\n<h2>Commands</h2>\n<h3><code>item</code></h3>\n<p>Modifies item or block inventory.</p>\n<p>This command has three forms:</p>\n<ul>\n<li><code>/item &#x3C;target> replace &#x3C;item stack> [&#x3C;count>]</code> - same as old <code>replaceitem</code></li>\n<li><code>/item &#x3C;target> modify &#x3C;modifier></code> - modifies item (without copying).</li>\n<li><code>/item &#x3C;target> copy &#x3C;source> [&#x3C;modifier>]</code> - copies item for source to target(s), optionally applying modifier</li>\n</ul>\n<p>Possible sources and targets:</p>\n<ul>\n<li><code>entity &#x3C;selector> &#x3C;slot></code></li>\n<li><code>block &#x3C;x> &#x3C;y> &#x3C;z> &#x3C;slot></code></li>\n</ul>\n<p>For example, <code>/item block ~ ~ ~ container.0 copy entity @s enderchest.0</code> will copy first item from player's enderchest to first slot of container player is currently standing on.</p>\n<h2>Loot tables</h2>\n<h3>New conditions</h3>\n<h4><code>value_check</code></h4>\n<p>Checks range of value.</p>\n<p>Parameters:</p>\n<ul>\n<li><code>value</code> - see \"New value providers\" section (currently combination of random generators and score)</li>\n<li><code>range</code> - min/max range</li>\n</ul>\n<h3>Changed conditions</h3>\n<h4><code>score</code></h4>\n<p><code>entity</code> parameter has now been replaced with <code>target</code>.\nIt can either contain value from old <code>entity</code> field (like <code>this</code>) or be an score holder name in form <code>{\"name\": \"...\"}</code>.</p>\n<h3>Changed functions</h3>\n<h4><code>set_damage</code></h4>\n<p>This function now has <code>add</code> parameter. If <code>true</code>, change will be relative to current damage. If <code>false</code>, damage will be replaced with current value (default behavior)</p>\n<h4><code>set_count</code></h4>\n<p>This function now has <code>add</code> parameter. If <code>true</code>, change will be relative to current item count. If <code>false</code>, item count will be replaced with current value (default behavior)</p>\n<h4><code>copy_nbt</code></h4>\n<p><code>source</code> parameter can now be set to <code>{\"storage\": &#x3C;namespaced id>}</code>, to access command storage.</p>\n<h3>New functions</h3>\n<h4><code>set_enchantments</code></h4>\n<p>Modifies enchantments on item</p>\n<h5>Parameters</h5>\n<ul>\n<li><code>enchantments</code> - map of enchantment id to level value (can be score or random number)</li>\n<li><code>add</code> - if <code>true</code>, change will be relative to current level. If <code>false</code>, level will be replaced with current value (default behavior)</li>\n</ul>\n<h3>New value providers</h3>\n<p>Note: value providers can be used in same places as random number generators.</p>\n<h4><code>score</code></h4>\n<p>Returns scaled scoreboard value.</p>\n<h5>Parameters</h5>\n<ul>\n<li><code>score</code> - scoreboard name</li>\n<li><code>target</code> - same as <code>target</code> in <code>score</code> predicate</li>\n<li><code>scale</code> - scaling factor (float)</li>\n</ul>\n<h2>Data Packs</h2>\n<p>Changes to data packs for version 7:</p>\n<ul>\n<li>Removal of <code>/replaceitem</code> (replaced with <code>/item replace</code>)</li>\n<li><code>score</code> loot table condition: <code>entity</code> parameter has been replaced with <code>target</code></li>\n</ul>\n<h1>Resource Packs</h1>\n<p>Changes to resource packs for version 7:</p>\n<ul>\n<li>Drowned texture mirroring has changed (see MC-174685)</li>\n<li>slots for the game mode selector are now 26 pixels instead of 25</li>\n</ul>\n<h1>Fixed bugs in 20w46a</h1>\n<ul>\n<li><a href=\"https://bugs.mojang.com/browse/MC-2490\" target=\"_blank\" rel=\"noopener noreferrer\">MC-2490</a> TNT animation ends at 80 ticks, ignores fuse length changes</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-53518\" target=\"_blank\" rel=\"noopener noreferrer\">MC-53518</a> Endermen don't attack endermites spawned using spawn eggs or /summon</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-80468\" target=\"_blank\" rel=\"noopener noreferrer\">MC-80468</a> Inconsistency between block names</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-99259\" target=\"_blank\" rel=\"noopener noreferrer\">MC-99259</a> As of 1.9, the wither health bar doesn't go up during spawn</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-110903\" target=\"_blank\" rel=\"noopener noreferrer\">MC-110903</a> Cannot remove horse saddle using /replaceitem</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-143821\" target=\"_blank\" rel=\"noopener noreferrer\">MC-143821</a> Using empty map in creative mode can create additional map with ID 0</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-147729\" target=\"_blank\" rel=\"noopener noreferrer\">MC-147729</a> Crafting via the recipe book can delete items if picking up items while crafting</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-162910\" target=\"_blank\" rel=\"noopener noreferrer\">MC-162910</a> Additional map is created when using an empty map in Creative in a newly created world</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-182954\" target=\"_blank\" rel=\"noopener noreferrer\">MC-182954</a> \"block.minecraft.banner.base.<color>\" displays raw translation string (is untranslated)</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-183771\" target=\"_blank\" rel=\"noopener noreferrer\">MC-183771</a> Gamemode switcher icons in the F3+F4 menu are not centered</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-183917\" target=\"_blank\" rel=\"noopener noreferrer\">MC-183917</a> Min and max are both required in entity_scores condition</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-185605\" target=\"_blank\" rel=\"noopener noreferrer\">MC-185605</a> Kelp generates on top of Magma Blocks</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-188448\" target=\"_blank\" rel=\"noopener noreferrer\">MC-188448</a> Food pops off of campfire when extinguished</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-189482\" target=\"_blank\" rel=\"noopener noreferrer\">MC-189482</a> LAN World screen buttons are selected in the wrong order when using Tab</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-196425\" target=\"_blank\" rel=\"noopener noreferrer\">MC-196425</a> \"Off\" is not completely capitalized for the Distortion Effects and FOV Effects sliders, which is inconsistent with other sliders</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-197276\" target=\"_blank\" rel=\"noopener noreferrer\">MC-197276</a> Pufferfish gives poison IV instead of II</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-198514\" target=\"_blank\" rel=\"noopener noreferrer\">MC-198514</a> Creating a superflat world with nothing but air crashes the game</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-198725\" target=\"_blank\" rel=\"noopener noreferrer\">MC-198725</a> Crash when clicking \"Presets\" after setting the superflat preset with a non-existent biome</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203562\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203562</a> Shulker boxes animate when shulkers do</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203574\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203574</a> Decorations don't generate in the Nether</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203621\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203621</a> Unable to pick up experience orbs</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203622\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203622</a> Arm when using Spyglass aligned wrong on Multiplayer</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203631\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203631</a> Amethyst buds do not drop themselves with silk touch</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203643\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203643</a> Command modified bundle has a bigger progress bar than a slot</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203644\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203644</a> Cats &#x26; Ocelots are missing one of their legs</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203646\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203646</a> Some mobs won't despawn when switched to peaceful</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203648\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203648</a> The armour stand model floats above its base</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203746\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203746</a> Levitation particles go on forever when killed by a levitating creeper</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-203880\" target=\"_blank\" rel=\"noopener noreferrer\">MC-203880</a> Floating creepers / creeper with no AI</li>\n</ul>\n","id":"1q9OzmizjPdCSvByl9vN2K"}