{"title":"Minecraft Snapshot 24w37a","version":"24w37a","type":"snapshot","image":{"title":"24w37a 540x540.jpeg","url":"/v2/images/24w37a540x540.jpeg"},"body":"<p>Hi everyone! In this snapshot we have fixed the bug with Ender Pearls not teleporting the player to the point of impact. Ender Pearls will now also load chunks when thrown. Happy mining!<h1>New Features</h1><h1>Changes</h1><ul><li>Thrown Ender Pearls now load and tick chunks<li>Added language support for High Norwegian</ul><h2>Ender Pearl Chunk Loading</h2><ul><li>Ender Pearls now ensure that the chunk they are in or travel into is always loaded and ticking<li>They also load chunks when crossing to a new dimension, so that they can always continue to travel<li>This ensures that Ender Pearls can always land, and makes cross dimensional Ender Pearl travelling more predictable<li>Ender Pearls now unload when a player logs out, and reappear whenever that player logs back in, similar to how mounts currently behave</ul><h2>Mob Conversion Details</h2><p>In last week's snapshot, we fixed a bug related to which data gets transferred between mobs when converted from one type to another (ex: zombie to drowned). This week, we have reverted a few of those changes (health, attributes, and loot tables are no longer transferred).<ul><li><p>Here is a full list of tags, data, and other properties which get transferred when a mob is converted (only relevant for mobs that can have these properties):<ul><li><code>AbsorptionAmount</code><li><code>active_effects</code><li><code>Age</code><li><code>AngerTime</code><li><code>AngryAt</code><li><code>ArmorDropChances</code><li><code>ArmorItems</code><li><code>Brain.memories.minecraft:angry_at.ttl</code><li><code>Brain.memories.minecraft:angry_at.value</code><li><code>CanBreakDoors</code><li><code>CanPickUpLoot</code><li><code>CustomNameVisible</code><li><code>CustomName</code><li><code>fall_distance</code><li><code>FallFlying</code><li><code>Fire</code><li><code>ForcedAge</code><li><code>HandDropChances</code><li><code>HandItems</code><li><code>HurtByTimestamp</code><li><code>HurtTime</code><li><code>Invulnerable</code><li><code>IsBaby</code><li><code>Leash</code><li><code>LeftHanded</code><li><code>Motion</code><li><code>NoAI</code><li><code>NoGravity</code><li><code>OnGround</code><li><code>Passengers</code><li><code>PersistenceRequired</code><li><code>PortalCooldown</code><li><code>Position</code><li><code>RootVehicle</code><li><code>Rotation</code><li><code>Silent</code><li><code>SleepingX</code><li><code>SleepingY</code><li><code>SleepingZ</code><li><code>Tags</code><li><code>Team</code></ul><li><p>Mobs that split into several mobs rather than converting from one type into another do not transfer the following properties:<ul><li><code>ArmorDropChances</code><li><code>ArmorItems</code><li><code>fall_distance</code><li><code>FallFlying</code><li><code>HandDropChances</code><li><code>HandItems</code><li><code>HurtByTimestamp</code><li><code>HurtTime</code><li><code>Leash</code><li><code>Motion</code><li><code>OnGround</code><li><code>Passengers</code><li><code>Position</code><li><code>Rotation</code><li><code>SleepingX</code><li><code>SleepingY</code><li><code>SleepingZ</code></ul><li><p>Some properties mentioned in MC-88967 are intentionally not transferred in any conversion:<ul><li>Attributes<li>Gossips<li>Health<li>Loot tables<li>VillagerData<li>Xp</ul></ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 53<li>Resource Pack version is now 38</ul><h1>Data Pack Version 53</h1><h2>Loot tables</h2><ul><li>Tool value (used for functions like <code>match_tool</code>) is now available for some additional loot table types<ul><li><code>archaeology</code> - used brush<li><code>vault</code> - inserted key (not available when displaying items)<li><code>shearing</code> - shears</ul><li>Chickens laying eggs is now controlled by a loot table found at <code>gameplay/chicken_lay</code><li>Armadillos randomly dropping scutes is now controlled by a loot table found at <code>gameplay/armadillo_shed</code></ul><h3>Hero of the Village Gift Loot Tables</h3><ul><li>The loot given by Villagers is now controlled by two additional loot tables:<ul><li><code>gameplay/hero_of_the_village/unemployed_gift</code> - used if the Villager is unemployed<li><code>gameplay/hero_of_the_village/baby_gift</code> - used if the Villager is a baby</ul></ul><h2>Tags</h2><h3>Item Tags</h3><ul><li><code>duplicates_allays</code>: Items that can be used to duplicate Allays when dancing<li><code>panda_eats_from_ground</code>: Items that a Panda will pick up from the ground and eat<li><code>brewing_fuel</code>: Items that can be used as fuel in a Brewing Stand</ul><h2>Item Component Changes</h2><h3><code>minecraft:fire_resistant</code> -> <code>minecraft:damage_resistant</code></h3><ul><li>Has a new field: <code>types</code>, hash-prefixed damage type tag<ul><li>Items with this component, when in entity form, will be resistant to the damage types included in the tag<li>This component also affects whether the equipped item will be damaged when the wearer is hurt by a given damage type</ul></ul><h3><code>minecraft:item_name</code></h3><ul><li>Name provided by this component always has the lowest priority<ul><li>That means it will be overriden by components like <code>minecraft:potion_contents</code></ul></ul><h3><code>minecraft:potion_contents</code></h3><ul><li>Added optional string field <code>custom_name</code><ul><li>When present, it will be used to generate containing stack name<li>For example, if value is <code>foo</code> and item is <code>minecraft:lingering_potion</code>, the name of item will be translation of <code>item.minecraft.lingering_potion.effect.foo</code></ul></ul><h3><code>minecraft:equippable</code></h3><ul><li>Added the following fields<ul><li><code>swappable</code>: boolean (default: <code>true</code>), whether the item can be equipped into the relevant slot by right-clicking<li><code>damage_on_hurt</code>: boolean (default: <code>true</code>), whether this item will be damaged when the wearing entity is damaged</ul></ul><h3>Added <code>minecraft:death_protection</code></h3><ul><li>If present, this item will protect the holder from dying by restoring a single health point<li>Format: object with fields<ul><li><code>death_effects</code>: An optional list of effects that are applied when the item protects the holder<ul><li>These effects are the same as those specified by the <code>on_consume_effects</code> field in the <code>consumable</code> component</ul></ul></ul><h2>Predicates</h2><h3><code>salmon</code> entity sub-predicate</h3><ul><li>Added <code>minecraft:salmon</code> entity sub-predicate<li>Fields:<ul><li><code>variant</code>: one of <code>small</code>, <code>medium</code>, <code>large</code></ul></ul><h2>Advancements</h2><h3>Triggers</h3><h4><code>minecraft:killed_by_crossbow</code> -> <code>minecraft:killed_by_arrow</code></h4><ul><li>Will now trigger whenever an Arrow kills an entity, not just when fired from a Crossbow<li>Has a new optional Item Predicate field, <code>fired_from_weapon</code><ul><li>Can be used to match the item used to shoot the arrow</ul></ul><h1>Resource Pack Version 38</h1><h2>GUI Sprites</h2><ul><li>The appearance of a highlighted slot may now be customized by replacing sprites:<ul><li><code>container/slot_highlight_front</code>: The sprite to render in front of highlighted slots<li><code>container/slot_highlight_back</code>: The sprite to render behind highlighted slots</ul><li>Likewise, the appearance of a highlighted item within the Bundle can be customized with the following sprites:<ul><li><code>container/bundle/slot_highlight_front</code><li><code>container/bundle/slot_highlight_back</code></ul></ul><h1>Fixed bugs in</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-119369 rel=\"noopener noreferrer\"target=_blank>MC-119369</a> Boats crash/break and can kill their passengers when falling certain distances<li><a href=https://bugs.mojang.com/browse/MC-206436 rel=\"noopener noreferrer\"target=_blank>MC-206436</a> Stonecutter ignores anything over 64 when shift-clicking<li><a href=https://bugs.mojang.com/browse/MC-260537 rel=\"noopener noreferrer\"target=_blank>MC-260537</a> Tree growth can replace leaves that have the 'persistent' block state set to true<li><a href=https://bugs.mojang.com/browse/MC-265399 rel=\"noopener noreferrer\"target=_blank>MC-265399</a> Players' heads are incorrectly positioned while exiting the swimming/crawling state when other players are on screen<li><a href=https://bugs.mojang.com/browse/MC-275205 rel=\"noopener noreferrer\"target=_blank>MC-275205</a> The hand animation is delayed and doesn't play all the time<li><a href=https://bugs.mojang.com/browse/MC-275300 rel=\"noopener noreferrer\"target=_blank>MC-275300</a> Mace smash attack damage does not work with mobs, even though particles and sounds happen<li><a href=https://bugs.mojang.com/browse/MC-275302 rel=\"noopener noreferrer\"target=_blank>MC-275302</a> The animation speed of end crystals is no longer constant<li><a href=https://bugs.mojang.com/browse/MC-275352 rel=\"noopener noreferrer\"target=_blank>MC-275352</a> Spectral arrow texture is not updated properly for Programmer Art<li><a href=https://bugs.mojang.com/browse/MC-275406 rel=\"noopener noreferrer\"target=_blank>MC-275406</a> Grammatical error in \"options.rotateWithMinecart.tooltip\"<li><a href=https://bugs.mojang.com/browse/MC-275468 rel=\"noopener noreferrer\"target=_blank>MC-275468</a> Gamerule minecartMaxSpeed can't be set through functions<li><a href=https://bugs.mojang.com/browse/MC-275504 rel=\"noopener noreferrer\"target=_blank>MC-275504</a> Custom model data is not applied to open bundle<li><a href=https://bugs.mojang.com/browse/MC-275538 rel=\"noopener noreferrer\"target=_blank>MC-275538</a> Breeze still do not attack when super close to them<li><a href=https://bugs.mojang.com/browse/MC-275751 rel=\"noopener noreferrer\"target=_blank>MC-275751</a> Head snaps when coming out of crawling<li><a href=https://bugs.mojang.com/browse/MC-275765 rel=\"noopener noreferrer\"target=_blank>MC-275765</a> Missing full stop in string gamerule.minecartMaxSpeed.description<li><a href=https://bugs.mojang.com/browse/MC-275792 rel=\"noopener noreferrer\"target=_blank>MC-275792</a> Bottom faces of torches and soul torches are not culled against solid blocks<li><a href=https://bugs.mojang.com/browse/MC-275833 rel=\"noopener noreferrer\"target=_blank>MC-275833</a> Hand animation plays higher than before<li><a href=https://bugs.mojang.com/browse/MC-275883 rel=\"noopener noreferrer\"target=_blank>MC-275883</a> Riding a minecart cluster into a wall freezes the game<li><a href=https://bugs.mojang.com/browse/MC-275909 rel=\"noopener noreferrer\"target=_blank>MC-275909</a> Wrong death message is displayed when being killed by a mob's smash attack<li><a href=https://bugs.mojang.com/browse/MC-275964 rel=\"noopener noreferrer\"target=_blank>MC-275964</a> Bundles can remain in the open state when held by the mouse cursor via swapping items<li><a href=https://bugs.mojang.com/browse/MC-275990 rel=\"noopener noreferrer\"target=_blank>MC-275990</a> Bundles can remain in the open state through the crafting table<li><a href=https://bugs.mojang.com/browse/MC-276025 rel=\"noopener noreferrer\"target=_blank>MC-276025</a> Model overrides are not applied to items shown in an open bundle<li><a href=https://bugs.mojang.com/browse/MC-276111 rel=\"noopener noreferrer\"target=_blank>MC-276111</a> Salmon spawned from a bucket are the wrong size for one tick<li><a href=https://bugs.mojang.com/browse/MC-276127 rel=\"noopener noreferrer\"target=_blank>MC-276127</a> Fractions in bee nest tooltip are not padded with whitespace<li><a href=https://bugs.mojang.com/browse/MC-276134 rel=\"noopener noreferrer\"target=_blank>MC-276134</a> Can't scroll in creative inventory while hovered over the bundle<li><a href=https://bugs.mojang.com/browse/MC-276263 rel=\"noopener noreferrer\"target=_blank>MC-276263</a> explosion_power nbt does not work for minecarts with tnt<li><a href=https://bugs.mojang.com/browse/MC-276293 rel=\"noopener noreferrer\"target=_blank>MC-276293</a> Mobs no longer get damaged by sweet berry bushes<li><a href=https://bugs.mojang.com/browse/MC-276295 rel=\"noopener noreferrer\"target=_blank>MC-276295</a> Zombies always kill villagers<li><a href=https://bugs.mojang.com/browse/MC-276296 rel=\"noopener noreferrer\"target=_blank>MC-276296</a> Worn chainmail armor has a missing texture<li><a href=https://bugs.mojang.com/browse/MC-276297 rel=\"noopener noreferrer\"target=_blank>MC-276297</a> Worn netherite armor appears as diamond armor<li><a href=https://bugs.mojang.com/browse/MC-276299 rel=\"noopener noreferrer\"target=_blank>MC-276299</a> Horse armor doesn't render properly in horse inventory<li><a href=https://bugs.mojang.com/browse/MC-276301 rel=\"noopener noreferrer\"target=_blank>MC-276301</a> Item tooltip padding is gone<li><a href=https://bugs.mojang.com/browse/MC-276304 rel=\"noopener noreferrer\"target=_blank>MC-276304</a> Carved pumpkins and skulls can be equipped through right-clicking<li><a href=https://bugs.mojang.com/browse/MC-276310 rel=\"noopener noreferrer\"target=_blank>MC-276310</a> Players' capes detach from their bodies when wearing non-chestplate items in the chest slot<li><a href=https://bugs.mojang.com/browse/MC-276311 rel=\"noopener noreferrer\"target=_blank>MC-276311</a> Players' capes illogically point upward when flying with non-elytra items<li><a href=https://bugs.mojang.com/browse/MC-276314 rel=\"noopener noreferrer\"target=_blank>MC-276314</a> Wind charges cause entities to be launched extremely high when directly hit by them<li><a href=https://bugs.mojang.com/browse/MC-276315 rel=\"noopener noreferrer\"target=_blank>MC-276315</a> Teleport command runs at the entity's position and ignores location from execution context<li><a href=https://bugs.mojang.com/browse/MC-276316 rel=\"noopener noreferrer\"target=_blank>MC-276316</a> Ender pearls no longer teleport entities to the point of impact<li><a href=https://bugs.mojang.com/browse/MC-276317 rel=\"noopener noreferrer\"target=_blank>MC-276317</a> Projectiles visually update slowly when their motion is changed<li><a href=https://bugs.mojang.com/browse/MC-276320 rel=\"noopener noreferrer\"target=_blank>MC-276320</a> Shields no longer block incoming projectiles<li><a href=https://bugs.mojang.com/browse/MC-276321 rel=\"noopener noreferrer\"target=_blank>MC-276321</a> Elytra loses durability when taking damage<li><a href=https://bugs.mojang.com/browse/MC-276322 rel=\"noopener noreferrer\"target=_blank>MC-276322</a> Boats don't drop as items when destroyed<li><a href=https://bugs.mojang.com/browse/MC-276326 rel=\"noopener noreferrer\"target=_blank>MC-276326</a> \"Air\" item lost its name<li><a href=https://bugs.mojang.com/browse/MC-276327 rel=\"noopener noreferrer\"target=_blank>MC-276327</a> The item_name component no longer overrides potion names<li><a href=https://bugs.mojang.com/browse/MC-276335 rel=\"noopener noreferrer\"target=_blank>MC-276335</a> Cured villagers have the wrong movement speed<li><a href=https://bugs.mojang.com/browse/MC-276338 rel=\"noopener noreferrer\"target=_blank>MC-276338</a> Converted mob keeps the same loot table of the first mob<li><a href=https://bugs.mojang.com/browse/MC-276339 rel=\"noopener noreferrer\"target=_blank>MC-276339</a> Witches converted from villagers move very fast<li><a href=https://bugs.mojang.com/browse/MC-276344 rel=\"noopener noreferrer\"target=_blank>MC-276344</a> Hovered items in bundles do not reflect any tooltip_style component<li><a href=https://bugs.mojang.com/browse/MC-276364 rel=\"noopener noreferrer\"target=_blank>MC-276364</a> Non-armor items with equippable tag cannot be given to wolves<li><a href=https://bugs.mojang.com/browse/MC-276365 rel=\"noopener noreferrer\"target=_blank>MC-276365</a> Armor sleeves do not follow arms when switching to and from items and on item use animations<li><a href=https://bugs.mojang.com/browse/MC-276370 rel=\"noopener noreferrer\"target=_blank>MC-276370</a> Golden armor pieces have wrong max durabilities<li><a href=https://bugs.mojang.com/browse/MC-276376 rel=\"noopener noreferrer\"target=_blank>MC-276376</a> /tp command cannot teleport to the correct facing angles<li><a href=https://bugs.mojang.com/browse/MC-276378 rel=\"noopener noreferrer\"target=_blank>MC-276378</a> Converted witches lose their armor yet are still protected by it<li><a href=https://bugs.mojang.com/browse/MC-276383 rel=\"noopener noreferrer\"target=_blank>MC-276383</a> Using Pick Block on boats crashes the game<li><a href=https://bugs.mojang.com/browse/MC-276384 rel=\"noopener noreferrer\"target=_blank>MC-276384</a> Players' capes detach from their bodies when moving<li><a href=https://bugs.mojang.com/browse/MC-276394 rel=\"noopener noreferrer\"target=_blank>MC-276394</a> Some specially rendered elements are no longer affected by fog of any type<li><a href=https://bugs.mojang.com/browse/MC-276415 rel=\"noopener noreferrer\"target=_blank>MC-276415</a> Turtle helmet does not give water breathing effect when equipped on any slot other than the head<li><a href=https://bugs.mojang.com/browse/MC-276429 rel=\"noopener noreferrer\"target=_blank>MC-276429</a> Projectiles move after hitting a block<li><a href=https://bugs.mojang.com/browse/MC-276433 rel=\"noopener noreferrer\"target=_blank>MC-276433</a> set_enchantments function removes enchantments component from books<li><a href=https://bugs.mojang.com/browse/MC-276463 rel=\"noopener noreferrer\"target=_blank>MC-276463</a> Armor on piglins detach from their bodies while bartering<li><a href=https://bugs.mojang.com/browse/MC-276476 rel=\"noopener noreferrer\"target=_blank>MC-276476</a> Crash when a boat is destroyed by a hazard<li><a href=https://bugs.mojang.com/browse/MC-276480 rel=\"noopener noreferrer\"target=_blank>MC-276480</a> Projectile no longer moves correctly when it is deflected<li><a href=https://bugs.mojang.com/browse/MC-276484 rel=\"noopener noreferrer\"target=_blank>MC-276484</a> Fireballs and wither skulls do too much damage<li><a href=https://bugs.mojang.com/browse/MC-276495 rel=\"noopener noreferrer\"target=_blank>MC-276495</a> Creative player can go through nether portal without being teleported when throwing riptide trident<li><a href=https://bugs.mojang.com/browse/MC-276501 rel=\"noopener noreferrer\"target=_blank>MC-276501</a> Returning tridents get stuck on blocks and spam sounds<li><a href=https://bugs.mojang.com/browse/MC-276527 rel=\"noopener noreferrer\"target=_blank>MC-276527</a> Duplicate UUID error causes player to teleport to origin when riding on a pig after it is converted by lightning<li><a href=https://bugs.mojang.com/browse/MC-276533 rel=\"noopener noreferrer\"target=_blank>MC-276533</a> Game crashes when three or more skeletons are about to release their arrows</ul>","id":"24b9f85f2ab532ef951a3ea79ac1086fb9e4e4a75ccb10f75b7ab1ba3f0c5793","date":"2024-09-11T13:01:31.000Z","needsTranslation":null}