{"title":"Minecraft 26.4 Snapshot 5","version":"26.4-snapshot-5","type":"snapshot","image":{"title":"26_4_snapshot_5 540x540.jpg","url":"/v2/images/264snapshot5540x540.jpg"},"body":"<p>This week's snapshot comes packed with a bunch of new things for you to try out! In 26.4 Snapshot 5, we're introducing Packed Ice Bricks, including a bunch of variants, and YES, they work in the Stonecutter! We've also got a frosty new advancement for anyone who decides to fight ice with ice and take out a Frostbite with an Ice Ball.<p>Happy Mining!<h1>New Features</h1><ul><li>Added Packed Ice Bricks</ul><h2>Packed Ice Bricks</h2><ul><li>Packed Ice Bricks can be crafted from 2x2 Packed Ice<li>Packed Ice Bricks have a Slab, Stair, Wall, and Chiseled variant<li>Packed Ice Brick Slabs, Stairs, Walls, as well as Chiseled Packed Ice can also be crafted using a Stonecutter<li>Packed Ice Bricks and Chiseled Packed Ice belong to the Fast Sliding Sulfur Cube archetype</ul><h2>Advancements</h2><ul><li>Added new \"What Goes Around Comes Around\" Adventure advancement for killing a Frostbite with an Ice Ball</ul><h1>Changes</h1><ul><li>Mobs can now break Decorated Pots, Chorus Flowers and Speleothem blocks with projectiles in an adventure mode world, unless the <code>mob_griefing</code> gamerule is set to false</ul><h2>Sounds</h2><ul><li>Added ambient sounds to regular Ice block<ul><li>When an Ice block is surrounded by at least 8 Ice blocks in all horizontal directions (east, west, north, and south), with one Air block above and one Water block below, it has a chance to emit a sound</ul></ul><h2>Video Settings</h2><h3>\"Prefer DXGI Present\" Video Setting</h3><ul><li>This is a new option to attempt to use DirectX to present the game<li>This only exists on Windows, and not all hardware supports it<li>The default is off, and we consider this option \"experimental\" - it may not work for everyone<li>With DXGI enabled, you <em>may</em> see improvements with IME support, Variable Refresh Rate support, and faster alt-tabbing whilst in fullscreen mode</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 125.0<li>The Resource Pack version is now 100.2</ul><h2>Network Protocol</h2><h3>Modified Login Protocol</h3><ul><li>Encryption and compression must now be explicitly applied by the server by sending one of two packets that carry connection options<ul><li>The client must acknowledge the change with a matching packet<li>Every packet sent and received by the client after the acknowledgement will use the new settings<li>Previously changes were applied immediately on both sides, which might've lead to malformed packets</ul><li>Packets that can carry options:<ul><li><code>minecraft:login_finished</code> (clientbound) and <code>minecraft:login_acknowledged</code> (serverbound)<li><code>minecraft:apply_options</code> (clientbound) and <code>minecraft:options_applied</code> (serverbound)</ul></ul><h1>Data Pack Version 125.0</h1><h2>Data Components</h2><h3><code>minecraft:consumable</code></h3><ul><li>The <code>sound</code> field is now fully optional (defaulted to <code>minecraft:entity.generic.eat</code> before)</ul><h3><code>minecraft:equippable</code></h3><ul><li>The <code>equip_sound</code> field is now fully optional (defaulted to <code>minecraft:item.armor.equip_generic</code>)<li>The <code>shearing_sound</code> field is now fully optional (defaulted to <code>minecraft:item.shears.snip</code>)</ul><h2>World Generation</h2><h3>Features</h3><h4>Changed <code>ore</code> and <code>scattered_ore</code></h4><ul><li>Blocks discarded due to air exposure will no longer fall through to the next replacement rule</ul><h3>Density Functions</h3><h4>Changed <code>upscale</code> (renamed from <code>interpolated</code>)</h4><p>Samples the input function at a reduced resolution, and upscales on each axis with the specified modes. Modes that require more samples will generally perform worse. Upscaling is performed by axis in order: Z, X, then Y.<p>Format: object with fields:<ul><li><code>input</code> - Density Function, the input function to sample<li><code>x</code>, <code>y</code>, <code>z</code> - object with fields, the configuration for this axis<ul><li><code>mode</code> - one of: <code>nearest_neighbor</code>, <code>interpolate_linear</code>, <code>interpolate_cosine</code>, <code>interpolate_cubic</code>, <code>b_spline_cubic</code>, the mode to use<ul><li><code>nearest_neighbor</code><ul><li>1 sample per axis<li>Value is discontinuous across cell boundaries, gradient is always <code>0</code><li>Values at cell vertices always equal the cell value</ul><li><code>interpolate_linear</code><ul><li>2 samples per axis<li>Value is continuous, gradient is constant within a cell but discontinuous across cell boundaries<li>Values at cell vertices always equal the cell value</ul><li><code>interpolate_cosine</code><ul><li>2 samples per axis<li>Value and gradient are continuous<li>Gradient is <code>0</code> at cell boundaries<li>Values at cell vertices always equal the cell value</ul><li><code>interpolate_cubic</code><ul><li>4 samples per axis<li>Value and gradient are continuous<li>Values at cell vertices always equal the cell value</ul><li><code>b_spline_cubic</code><ul><li>4 samples per axis<li>Value and gradient are continuous<li>Values at cell vertices do not necessarily equal the cell value</ul></ul><li><code>cell_size</code> - integer between 1 and 64, the size of each upscaling cell</ul></ul><h2>Tags</h2><h3>Biome Tags</h3><ul><li>Added <code>#spawns_ice_variants_underground</code> to describe all biomes which allow the spawning of cold variants without requiring sky access<li>Renamed <code>spawns_strays_without_powder_snow</code> to <code>spawns_cold_variants_underground</code></ul><h3>Entity Type Tags</h3><ul><li>Replaced the <code>#ignores_poison_and_regen</code> tag with separate <code>#immune_to_poison</code> and <code>#immune_to_regeneration</code> tags<li>Renamed the <code>#freeze_immune_entity_types</code> tag to <code>#immune_to_freezing</code><li>Added <code>#immune_to_wither</code> for mobs that are immune to the wither effect<li>Added <code>#immune_to_weakness</code> for mobs that are immune to the weakness effect</ul><h1>Resource Pack Version 100.2</h1><h2>Block Sprites</h2><ul><li>Added new Block textures:<ul><li><code>block/chiseled_packed_ice.png</code><li><code>block/packed_ice_bricks.png</code></ul></ul><h1>Fixed bugs in 26.4 Snapshot 5</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-25976 rel=\"noopener noreferrer\"target=_blank>MC-25976</a> - Blocks broken by flowing fluids do not produce particles or make breaking sounds<li><a href=https://bugs.mojang.com/browse/MC-170550 rel=\"noopener noreferrer\"target=_blank>MC-170550</a> - The <code>snowy_shepherds_house_1</code> village structure never generates<li><a href=https://bugs.mojang.com/browse/MC-270793 rel=\"noopener noreferrer\"target=_blank>MC-270793</a> - Mobs with multiple entity type tags corresponding to effect immunity only respect one<li><a href=https://bugs.mojang.com/browse/MC-308621 rel=\"noopener noreferrer\"target=_blank>MC-308621</a> - Race condition in the dedicated server's compression setup<li><a href=https://bugs.mojang.com/browse/MC-312316 rel=\"noopener noreferrer\"target=_blank>MC-312316</a> - Creakings still try to attack players after they switch to Creative mode<li><a href=https://bugs.mojang.com/browse/MC-312360 rel=\"noopener noreferrer\"target=_blank>MC-312360</a> - Paintings break outside the world border<li><a href=https://bugs.mojang.com/browse/MC-312377 rel=\"noopener noreferrer\"target=_blank>MC-312377</a> - The bottom face of icicles on the floor is rotated 180 degrees<li><a href=https://bugs.mojang.com/browse/MC-312386 rel=\"noopener noreferrer\"target=_blank>MC-312386</a> - The <code>#spawns_strays_without_powder_snow</code> biome tag's name makes no sense<li><a href=https://bugs.mojang.com/browse/MC-312404 rel=\"noopener noreferrer\"target=_blank>MC-312404</a> - Frostbites can naturally spawn in normal caves under cold biomes, unlike strays<li><a href=https://bugs.mojang.com/browse/MC-312431 rel=\"noopener noreferrer\"target=_blank>MC-312431</a> - Red and brown mushrooms now spread incorrectly<li><a href=https://bugs.mojang.com/browse/MC-312496 rel=\"noopener noreferrer\"target=_blank>MC-312496</a> - Icicle models use the deprecated <code>shade</code> field<li><a href=https://bugs.mojang.com/browse/MC-312497 rel=\"noopener noreferrer\"target=_blank>MC-312497</a> - Template models for icicles are not prefixed with <code>template_</code><li><a href=https://bugs.mojang.com/browse/MC-312563 rel=\"noopener noreferrer\"target=_blank>MC-312563</a> - The icicle in the Creative mode inventory is placed in the wrong spot<li><a href=https://bugs.mojang.com/browse/MC-312587 rel=\"noopener noreferrer\"target=_blank>MC-312587</a> - The game crashes when trying to render the hidden tooltips of music discs in jukebox playlists<li><a href=https://bugs.mojang.com/browse/MC-312612 rel=\"noopener noreferrer\"target=_blank>MC-312612</a> - Jukeboxes can pull from double chests if a single chest was turned into a double chest after being placed<li><a href=https://bugs.mojang.com/browse/MC-312613 rel=\"noopener noreferrer\"target=_blank>MC-312613</a> - Jukeboxes don't pull discs from single chests that are created by breaking a double chest<li><a href=https://bugs.mojang.com/browse/MC-312621 rel=\"noopener noreferrer\"target=_blank>MC-312621</a> - Zombies, husks, drowned, strays, and frostbites are now affected by Poison and Regeneration<li><a href=https://bugs.mojang.com/browse/MC-312630 rel=\"noopener noreferrer\"target=_blank>MC-312630</a> - Ruined portals don't generate in ice caves<li><a href=https://bugs.mojang.com/browse/MC-312631 rel=\"noopener noreferrer\"target=_blank>MC-312631</a> - Ice caves are not part of the <code>#stronghold_biased_to</code> biome tag<li><a href=https://bugs.mojang.com/browse/MC-312640 rel=\"noopener noreferrer\"target=_blank>MC-312640</a> - Any mouse button can be used to select entries in the statistics menu<li><a href=https://bugs.mojang.com/browse/MC-312641 rel=\"noopener noreferrer\"target=_blank>MC-312641</a> - Any mouse button can be used to open links on the death screen<li><a href=https://bugs.mojang.com/browse/MC-312642 rel=\"noopener noreferrer\"target=_blank>MC-312642</a> - Pointed dripstone below flowing lava drips water instead of lava<li><a href=https://bugs.mojang.com/browse/MC-312644 rel=\"noopener noreferrer\"target=_blank>MC-312644</a> - Dispensers filling glass bottles don't play the bottle filling sound<li><a href=https://bugs.mojang.com/browse/MC-312645 rel=\"noopener noreferrer\"target=_blank>MC-312645</a> - Dispensers equipping chests on donkeys, mules or llamas don't play the chest equipping sound<li><a href=https://bugs.mojang.com/browse/MC-312652 rel=\"noopener noreferrer\"target=_blank>MC-312652</a> - Flint and steel and fire charges don't make a sound when igniting sulfur cubes holding TNT<li><a href=https://bugs.mojang.com/browse/MC-312654 rel=\"noopener noreferrer\"target=_blank>MC-312654</a> - Dispensers consume the durability of flint and steel and play their clicking sound despite there being nothing to ignite<li><a href=https://bugs.mojang.com/browse/MC-312669 rel=\"noopener noreferrer\"target=_blank>MC-312669</a> - Any mouse button can be used to close the friends and other players menus when clicking outside of them<li><a href=https://bugs.mojang.com/browse/MC-312693 rel=\"noopener noreferrer\"target=_blank>MC-312693</a> - Projectiles shot by mobs can no longer break decorated pots, chorus flowers, pointed dripstone, sulfur spikes, or icicles<li><a href=https://bugs.mojang.com/browse/MC-312715 rel=\"noopener noreferrer\"target=_blank>MC-312715</a> - The game crashes when a jukebox in a playlist has a negative <code>playlist_position</code> value<li><a href=https://bugs.mojang.com/browse/MC-312717 rel=\"noopener noreferrer\"target=_blank>MC-312717</a> - Mobs can spawn on honey blocks</ul>","id":"26-4-snapshot-5","date":"2026-10-20T12:15:06.000Z","needsTranslation":false}