{"title":"Minecraft 26.4 Snapshot 6","version":"26.4-snapshot-6","type":"snapshot","image":{"title":"26.4-snapshot-6 540x540.jpg","url":"/v2/images/26.4snapshot6540x540.jpg"},"body":"<p>It's getting chilly in here! This week's 26.4 Snapshot 6 brings snow bricks, a new set of building blocks for anyone who wants their builds to look even cooler ;) We're also adding a new archetype to the Sulfur Cube family: the Cold Sulfur Cube. It's a frosty little friend that knows a thing or two about ice.<p>Stay cool and happy building!<h1>New Features</h1><ul><li>Added Snow Bricks<li>Added new Cold Sulfur Cube archetype</ul><h2>Snow Bricks</h2><ul><li>Snow Bricks can be crafted from 2x2 Snow Blocks<li>Snow Bricks have a Slab, Stair, and Wall variant<li>A Stonecutter cannot be used to craft Snow Brick Slabs, Stairs, and Walls<li>Snow Bricks belong to the Fast Sliding Sulfur Cube archetype<li>Snow Bricks only drop themselves if mined with a Shovel</ul><h2>Cold Sulfur Cube Archetype</h2><ul><li>A new Sulfur Cube archetype that belongs to the special archetype category<li>It has the same properties as the Fast Sliding archetype, but floats and replaces water below it with a disk of Frosted Ice when it moves, similar to the Frost Walker enchantment<li>Air blocks above the water block are required for Frosted Ice placement<li>Will only place Frosted Ice if the Sulfur Cube starts its movement while it is on ground<li>Used when the Sulfur Cube absorbs a Blue Ice block</ul><h1>Changes</h1><ul><li>Changed the default JVM options<li>Mobs falling through lava may take slightly less fall damage in some cases</ul><h2>Minor Tweaks to Blocks, Items and Entities</h2><ul><li>All Packed Ice Brick variants will now require a pickaxe to be mined in order to drop themselves<li>Brittle Ice will no longer crack when a Stray is standing on top of it</ul><h2>Sounds</h2><ul><li>Added ambient sounds to Ice Crystals<ul><li>An Ice crystal block has a chance of playing an ambient sound if it has a block of packed ice below</ul></ul><h2>Default JVM Options</h2><ul><li>The game now automatically sets its Java heap size based on your system's RAM, using up to 25% with a maximum of 4 GB</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 125.1<li>The Resource Pack version is now 101.0</ul><h1>Data Pack Version 125.1</h1><h2>Sulfur Cube Archetypes</h2><ul><li>Added new <code>location_based_effects</code> field - an optional list of location-based effects<ul><li>The format for each entry is exactly the same as a location-based enchantment effect<li>Level-based values in this definition will always be evaluated with level <code>1</code></ul></ul><h2>World Generation</h2><h3>Density Functions</h3><h4>Changed <code>gradient</code></h4><ul><li>The <code>from_coordinate</code> and <code>to_coordinate</code> fields now additionally accept a Vertical Anchor, as long as <code>axis</code> is <code>y</code></ul><h4>Added <code>domain_warp</code></h4><p>Samples an input function by applying an offset to each sampled coordinate.<p>Note: if the offsets change rapidly by large amount, performance may degrade significantly. This function should be used sparingly.<p>Format: object with fields:<ul><li><code>input</code> - Density Function, the input function to sample<li><code>offset_x</code> - Density Function, the offset to apply to sampled X coordinates<ul><li>The result is implicitly truncated to an integer<li>If not specified, defaults to: <code>0.0</code></ul><li><code>offset_y</code> - Density Function, the offset to apply to sampled Y coordinates<ul><li>The result is implicitly truncated to an integer<li>If not specified, defaults to: <code>0.0</code></ul><li><code>offset_z</code> - Density Function, the offset to apply to sampled Z coordinates<ul><li>The result is implicitly truncated to an integer<li>If not specified, defaults to: <code>0.0</code></ul></ul><p>At least one of <code>offset_x</code>, <code>offset_y</code>, or <code>offset_z</code> must be specified.<h3>Structure Pool Elements</h3><h4>Added optional <code>corner_constraint</code> Field</h4><p>Limits the placement of a structure pool element this by sampling a Density Function at the corners of its bounding box.<p>Format: list of objects with fields:<ul><li><code>density_function</code> - the Density Function to sample at the bounding box' corner<li><code>acceptable_density</code> - inclusive range of doubles, a corner's sampled density within this range counts as \"inside\"<li><code>padding</code> - integer between <code>0</code> and <code>8</code>, the padding of the bounding box before sampling its corners<ul><li>If not present, defaults to <code>0</code></ul><li><code>corners</code> - one of <code>all</code>, <code>top</code>, or <code>bottom</code>, which corners to check<ul><li>If not present, defaults to <code>all</code></ul><li><code>required_corners</code> - range between <code>1</code> and <code>8</code>, the number of corners that must be inside <code>acceptable_density</code> for the check to pass</ul><h2>Tags</h2><h3>Fluid Tags</h3><ul><li>Added <code>#swimmable</code> for fluids that players can swim in</ul><h3>Item Tags</h3><ul><li>Added <code>#sulfur_cube_archetype/cold</code> - items that can be placed inside the Sulfur Cube that turns it into a Cold Sulfur Cube archetype</ul><h3>Entity Type Tags</h3><ul><li>Added <code>#swimming</code> - entity types that are considered swimming in water<li>Added <code>#flying</code> - entity types that are considered flying</ul><h1>Resource Pack Version 101.0</h1><h2>Block Sprites</h2><ul><li>Added new Block textures:<ul><li><code>block/snow_bricks.png</code></ul></ul><h2>Sounds</h2><ul><li>Added new sound events:<ul><li><code>block.ice_crystal.ambient</code></ul></ul><h2>Block Models</h2><ul><li>Removed Block Models:<ul><li><code>block/cube_top</code></ul></ul><h1>Fixed bugs in 26.4 Snapshot 6</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-127491 rel=\"noopener noreferrer\"target=_blank>MC-127491</a> - Drowned, zombie villagers and zombified piglins have the <code>DrownedConversionTime</code> and <code>InWaterTime</code> tags<li><a href=https://bugs.mojang.com/browse/MC-269319 rel=\"noopener noreferrer\"target=_blank>MC-269319</a> - Bringing the camera close to the player in third-person view underwater disables the water overlay and zoom effect<li><a href=https://bugs.mojang.com/browse/MC-308361 rel=\"noopener noreferrer\"target=_blank>MC-308361</a> - Small sulfur cubes that split from bucketed sulfur cubes can despawn<li><a href=https://bugs.mojang.com/browse/MC-311992 rel=\"noopener noreferrer\"target=_blank>MC-311992</a> - The code used to join a Realm is inconsistently referred to as both an \"Invite Code\" and a \"Join Code\"<li><a href=https://bugs.mojang.com/browse/MC-311994 rel=\"noopener noreferrer\"target=_blank>MC-311994</a> - Delayed block breaking completes early or stalls<li><a href=https://bugs.mojang.com/browse/MC-312016 rel=\"noopener noreferrer\"target=_blank>MC-312016</a> - The water overlay does not render when the player's head is against a block above them<li><a href=https://bugs.mojang.com/browse/MC-312270 rel=\"noopener noreferrer\"target=_blank>MC-312270</a> - The game crashes when trying to open the inventory while spectating a mob<li><a href=https://bugs.mojang.com/browse/MC-312384 rel=\"noopener noreferrer\"target=_blank>MC-312384</a> - Standing in fire or lava while under the effect of Freezing spams the fire extinguishing sound<li><a href=https://bugs.mojang.com/browse/MC-312450 rel=\"noopener noreferrer\"target=_blank>MC-312450</a> - Jumping right before breaking a block makes the block reappear for a short amount of time<li><a href=https://bugs.mojang.com/browse/MC-312489 rel=\"noopener noreferrer\"target=_blank>MC-312489</a> - The \"How Did We Get Here?\" advancement doesn't require the Freezing effect<li><a href=https://bugs.mojang.com/browse/MC-312490 rel=\"noopener noreferrer\"target=_blank>MC-312490</a> - The \"A Furious Cocktail\" advancement doesn't require the Freezing effect<li><a href=https://bugs.mojang.com/browse/MC-312501 rel=\"noopener noreferrer\"target=_blank>MC-312501</a> - The <code>multiplayer.other_players.not_available</code> string is missing a verb and is improperly capitalized<li><a href=https://bugs.mojang.com/browse/MC-312529 rel=\"noopener noreferrer\"target=_blank>MC-312529</a> - The <code>gui.player_options.unfriend.confirm</code> string refers to the friends list as \"your Friends\", unlike similar strings<li><a href=https://bugs.mojang.com/browse/MC-312530 rel=\"noopener noreferrer\"target=_blank>MC-312530</a> - The <code>options.hideMatchedNames.tooltip</code> string refers to muted players as \"hidden players\", unlike similar strings<li><a href=https://bugs.mojang.com/browse/MC-312531 rel=\"noopener noreferrer\"target=_blank>MC-312531</a> - The <code>gui.abuseReport.discard.draft.overwrite</code> string uses the words \"report draft\" instead of \"draft report\", unlike similar strings<li><a href=https://bugs.mojang.com/browse/MC-312532 rel=\"noopener noreferrer\"target=_blank>MC-312532</a> - Zombie villagers spawn as their plains variant in ice caves instead of the snowy one<li><a href=https://bugs.mojang.com/browse/MC-312533 rel=\"noopener noreferrer\"target=_blank>MC-312533</a> - The <code>gui.abuseReport.draft.restart</code> string uses the verb \"Start\" instead of \"Create\", unlike similar strings<li><a href=https://bugs.mojang.com/browse/MC-312574 rel=\"noopener noreferrer\"target=_blank>MC-312574</a> - Entities can crack and destroy brittle ice when the <code>mob_griefing</code> game rule is set to false<li><a href=https://bugs.mojang.com/browse/MC-312576 rel=\"noopener noreferrer\"target=_blank>MC-312576</a> - Brittle ice can be cracked and destroyed by players inside spawn protection<li><a href=https://bugs.mojang.com/browse/MC-312579 rel=\"noopener noreferrer\"target=_blank>MC-312579</a> - The game crashes when opening the inventory while a <code>below_name</code> scoreboard objective is active<li><a href=https://bugs.mojang.com/browse/MC-312584 rel=\"noopener noreferrer\"target=_blank>MC-312584</a> - The chat messages report button claims chat is disabled or blocked when reporting friends from the title screen<li><a href=https://bugs.mojang.com/browse/MC-312589 rel=\"noopener noreferrer\"target=_blank>MC-312589</a> - Frostbites, zombie villagers and zombified piglins have the <code>FrostbiteConversionTime</code> tag<li><a href=https://bugs.mojang.com/browse/MC-312592 rel=\"noopener noreferrer\"target=_blank>MC-312592</a> - Gravel blobs generate in a different order than before, causing feature order cycles in data packs<li><a href=https://bugs.mojang.com/browse/MC-312606 rel=\"noopener noreferrer\"target=_blank>MC-312606</a> - Sculk sensors are activated upon jukeboxes automatically switching discs in playlists<li><a href=https://bugs.mojang.com/browse/MC-312610 rel=\"noopener noreferrer\"target=_blank>MC-312610</a> - Shulkers do not crack brittle ice when standing on it<li><a href=https://bugs.mojang.com/browse/MC-312624 rel=\"noopener noreferrer\"target=_blank>MC-312624</a> - Lily pads cannot be placed on brittle ice<li><a href=https://bugs.mojang.com/browse/MC-312625 rel=\"noopener noreferrer\"target=_blank>MC-312625</a> - Iron golems summoned by villagers can spawn on brittle ice<li><a href=https://bugs.mojang.com/browse/MC-312629 rel=\"noopener noreferrer\"target=_blank>MC-312629</a> - Ice caves generate gravel, diorite, and andesite blobs twice<li><a href=https://bugs.mojang.com/browse/MC-312632 rel=\"noopener noreferrer\"target=_blank>MC-312632</a> - Icicles and sulfur spikes are not part of the <code>#dangerous_for_teleportation</code> block tag, unlike pointed dripstone<li><a href=https://bugs.mojang.com/browse/MC-312638 rel=\"noopener noreferrer\"target=_blank>MC-312638</a> - Music discs ejected from jukeboxes with chests above them spawn inside the chests<li><a href=https://bugs.mojang.com/browse/MC-312639 rel=\"noopener noreferrer\"target=_blank>MC-312639</a> - Opening a screen while in a world automatically focuses a button if the tab or any of the arrow keys was used previously<li><a href=https://bugs.mojang.com/browse/MC-312651 rel=\"noopener noreferrer\"target=_blank>MC-312651</a> - The bottom face of a jukebox uses its new texture when the \"Programmer Art\" resource pack is enabled<li><a href=https://bugs.mojang.com/browse/MC-312665 rel=\"noopener noreferrer\"target=_blank>MC-312665</a> - The game crashes in the pause menu when the music toast is on and a music track cannot be played<li><a href=https://bugs.mojang.com/browse/MC-312678 rel=\"noopener noreferrer\"target=_blank>MC-312678</a> - Spruce wall hanging signs use the oak map color on maps<li><a href=https://bugs.mojang.com/browse/MC-312682 rel=\"noopener noreferrer\"target=_blank>MC-312682</a> - Lava can start fires next to crimson and warped shelves<li><a href=https://bugs.mojang.com/browse/MC-312775 rel=\"noopener noreferrer\"target=_blank>MC-312775</a> - UI elements from screens behind popups can be hovered over with the mouse cursor<li><a href=https://bugs.mojang.com/browse/MC-312778 rel=\"noopener noreferrer\"target=_blank>MC-312778</a> - Red and brown mushrooms can visually float on top of walls that have the <code>up</code> block state property set to false<li><a href=https://bugs.mojang.com/browse/MC-312780 rel=\"noopener noreferrer\"target=_blank>MC-312780</a> - Oak, birch, spruce, and jungle trees no longer convert the block below their trunks into dirt<li><a href=https://bugs.mojang.com/browse/MC-312783 rel=\"noopener noreferrer\"target=_blank>MC-312783</a> - Consumable and equippable items lose their default sounds after upgrading worlds<li><a href=https://bugs.mojang.com/browse/MC-312801 rel=\"noopener noreferrer\"target=_blank>MC-312801</a> - Magma cubes stop being visible at a shorter distance than slimes and sulfur cubes of the same size<li><a href=https://bugs.mojang.com/browse/MC-312804 rel=\"noopener noreferrer\"target=_blank>MC-312804</a> - Some villager trades still unexpectedly differ from 1.21.11</ul>","id":"26-4-snapshot-6","date":"2026-10-27T13:40:29.000Z","needsTranslation":false}