{"title":"Minecraft 26.4 Snapshot 7","version":"26.4-snapshot-7","type":"snapshot","image":{"title":"26.4-snapshot-7 540x540.jpg","url":"/v2/images/26.4snapshot7540x540.jpg"},"body":"<p>Minecraft 26.4 Snapshot 7 is here with a brand new music disc and a flurry of new blocks! These are the final gameplay features for the upcoming game drop, so grab your tools, turn up the music, and let's get to mining and crafting!<p>Happy building!<h1>New Features</h1><ul><li>Added Calcite Blockset<li>Added a new Music Disc with the track \"Flurry\" by Hyper Potions<li>Added a new decorative block to the game... somewhere</ul><h2>Calcite</h2><ul><li>Added the Calcite Block Set<ul><li>Calcite now has a Pillar, Slab, Stair, and Wall variant<li>Calcite Pillars, Slabs, Stairs, and Walls can also be crafted using a Stonecutter</ul><li>Added the Polished Calcite Block Set<ul><li>Polished Calcite can be crafted from 2x2 Calcite Blocks<li>Polished Calcite, Slabs, Stairs, and Walls can also be crafted using a Stonecutter</ul><li>Added the Polished Calcite Bricks Block set<ul><li>Polished Calcite Bricks can be crafted from 2x2 Polished Calcite Blocks<li>Polished Calcite Brick Slabs, Stairs, and Walls can also be crafted using a Stonecutter</ul><li>Calcite, Polished Calcite, and Polished Calcite Bricks belong to the Slow Bouncy Sulfur Cube archetype</ul><h2>Music and Sound</h2><ul><li>Added a new music disc<ul><li>\"Flurry\" by Hyper Potions<li>Has a chance of being found in Igloo basement Chests<li>Has a comparator output of 7 when played in a Jukebox</ul></ul><h1>Changes</h1><ul><li>Updated the Main Menu background panorama</ul><h2>Minor Tweaks to Blocks, Items and Entities</h2><ul><li>Being on fire now counters the Freezing Effect similar to wearing leather armor<li>Wearing any piece of leather armor will prevent Zombies and Skeletons from converting into Frostbites or Strays<li>Strays now spawn in the following biomes:<ul><li>Deep Frozen Ocean<li>Frozen Ocean<li>Frozen Peaks<li>Frozen River<li>Jagged Peaks<li>Snowy Slopes</ul></ul><h2>\"Graphics API\" Video Setting</h2><ul><li>\"Default\" will now randomly pick either OpenGL or Vulkan on each startup</ul><blockquote><p><strong>Developer's Note</strong>: <em>As we've been defaulting to Vulkan for this snapshot series, we have had little testing on the OpenGL backend. After some recent big changes to our rendering code, we want to temporarily test both backends. This will be reverted in a future snapshot.</em></blockquote><h2>Realms</h2><ul><li>The \"Play\" buttons in the Realms menus are now purple</ul><h2>UI</h2><ul><li>Hovering entries in lists, such as friends or worlds, now outlines the entry in gray<li>Navigating to edit boxes now differs between keyboard and arrow key navigation<ul><li>When using the Tab key, the edit box will be focused and editable<li>When using arrow keys, the edit box will be highlighted but not editable, similar to slider buttons<ul><li>Pressing Enter or Space will make the box editable</ul></ul><li>The mouse cursor is now hidden while navigating the UI with the keyboard, and reappears when the mouse is moved<li>Added a tooltip to the recipe book button</ul><h2>Accessibility</h2><ul><li>Gameplay screens, such as the Crafting Table, now support keyboard navigation and narration</ul><blockquote><p><strong>Developer's Note</strong>: <em>This is the first step towards making gameplay screens more accessible. As always, we'd love to hear your feedback, so please head on over to <a href=https://aka.ms/MCKeyboardNavigationNarrationGameplayScreensJava rel=\"noopener noreferrer\"target=_blank>the feedback site</a>.</em></blockquote><h3>Gameplay Screen Keyboard Navigation</h3><ul><li>Gameplay screens can now be focused and used with the keyboard<li>Tab moves between groups of slots, and the arrow keys move between slots within a group<ul><li>The Stonecutter recipes, Loom patterns, Enchanting Table options, and Villager and Wandering Trader trades are also navigated as a group</ul><li>The following interactions can be used on slots:<ul><li>Enter/Space behaves as a left-click<li>Holding Control while pressing Enter/Space behaves like a right-click<li>Holding Shift while pressing Enter/Space behaves like Shift-clicking<li>Double-pressing Enter/Space collects matching items, like double-clicking<li>Moving with the arrow keys while holding Enter/Space spreads the carried stack across slots, like holding left-click and dragging with the mouse<li>The hotbar keys and the Drop item key act on the focused slot</ul><li>The Creative Inventory and the Recipe Book are not yet supported</ul><h3>Gameplay Screen Narration</h3><ul><li>The narrator now reads out slots in gameplay screens<ul><li>Slots are narrated with their contents, item tooltip, and name for special slots such as armor, fuel, and potion slots<li>The slot's position is narrated (e.g. \"3 out of 9\") in a group or as a column and row in a grid</ul><li>Stonecutter recipes and Loom patterns are narrated with their column and row, and trades and Enchanting Table options with their position in the list<li>When a group is focused, the narrator mentions which arrow keys move within it</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 126.0<li>The Resource Pack version is now 102.0</ul><h1>Data Pack Version 126.0</h1><h2>Commands</h2><ul><li>The <code>effect</code> command now accepts mob effect tags<li>Time arguments now fail if the provided value in ticks is greater than 2147483647</ul><h2>Debug Worlds</h2><ul><li>Can now be modified as normal with block placement, breaking, and commands<li>The blocks will no longer update automatically, you must create a new debug world to see new blocks<li>Now include one of each entity type<ul><li>Entity types that can be babies will have a baby version included above the adult version</ul><li>Will now be tick-frozen on load<li>Will now be created in \"Normal\" difficulty<li>Will now have the following game rules set to <code>false</code>:<ul><li><code>advance_time</code><li><code>advance_weather</code> (this was already the case, listing here for completeness)<li><code>spawn_wandering_traders</code><li><code>tnt_explodes</code></ul></ul><h2>Tags</h2><ul><li>Removed unused <code>#swimming</code> and <code>#flying</code> Entity Type Tags</ul><h2>Block Sound Sets</h2><ul><li>Removed unused <code>minecraft:twisting_vines</code> block sound set</ul><h1>Resource Pack Version 102.0</h1><h2>Block Sprites</h2><ul><li>Renamed Block Textures:<ul><li>Renamed <code>block/icicle_down_base.png</code> to <code>block/icicle_base.png</code><li>Renamed <code>block/icicle_down_frustum.png</code> to <code>block/icicle_frustum.png</code><li>Renamed <code>block/icicle_down_middle.png</code> to <code>block/icicle_middle.png</code><li>Renamed <code>block/icicle_down_tip.png</code> to <code>block/icicle_tip.png</code><li>Renamed <code>block/icicle_down_tip_merge.png</code> to <code>block/icicle_tip_merge.png</code></ul><li>Added new Block textures:<ul><li><code>block/calcite_pillar_side.png</code><li><code>block/calcite_pillar_top.png</code><li><code>block/polished_calcite.png</code><li><code>block/polished_calcite_bricks.png</code><li><code>block/polished_calcite_slab_side.png</code></ul></ul><h2>Item Sprites</h2><ul><li>Added new Item texture:<ul><li><code>item/music_disc_flurry.png</code></ul></ul><h2>Sounds</h2><ul><li>Added new sound event:<ul><li><code>entity.parrot.imitate.frostbite</code></ul></ul><h1>Fixed bugs in 26.4 Snapshot 7</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-80859 rel=\"noopener noreferrer\"target=_blank>MC-80859</a> - Starting to drag item stacks over other compatible stacks makes the latter invisible until their stack size increases<li><a href=https://bugs.mojang.com/browse/MC-148140 rel=\"noopener noreferrer\"target=_blank>MC-148140</a> - The scroll bar in the stonecutter UI appears 2 pixels too low when at the bottom of its rail<li><a href=https://bugs.mojang.com/browse/MC-165610 rel=\"noopener noreferrer\"target=_blank>MC-165610</a> - The scroll bar in the trading UI reaches the bottom too early<li><a href=https://bugs.mojang.com/browse/MC-185630 rel=\"noopener noreferrer\"target=_blank>MC-185630</a> - The bounding boxes of options in the enchanting table UI for clicking and hovering are inaccurate<li><a href=https://bugs.mojang.com/browse/MC-235363 rel=\"noopener noreferrer\"target=_blank>MC-235363</a> - Stonecutter recipe hitboxes are misaligned in height<li><a href=https://bugs.mojang.com/browse/MC-264554 rel=\"noopener noreferrer\"target=_blank>MC-264554</a> - The button highlights of focused trades in the trading UI move to other trades when scrolling<li><a href=https://bugs.mojang.com/browse/MC-270272 rel=\"noopener noreferrer\"target=_blank>MC-270272</a> - Any mouse button can be used to select options in the enchanting table UI<li><a href=https://bugs.mojang.com/browse/MC-270555 rel=\"noopener noreferrer\"target=_blank>MC-270555</a> - The outline of certain slots is obscured before the item is placed within the slot<li><a href=https://bugs.mojang.com/browse/MC-280006 rel=\"noopener noreferrer\"target=_blank>MC-280006</a> - Experience orbs floating around a player no longer fall to the ground when that player leaves the server<li><a href=https://bugs.mojang.com/browse/MC-297502 rel=\"noopener noreferrer\"target=_blank>MC-297502</a> - Any mouse button can be used to select options in the enchanting table, loom and stonecutter UIs<li><a href=https://bugs.mojang.com/browse/MC-297624 rel=\"noopener noreferrer\"target=_blank>MC-297624</a> - The stonecutter UI buttons are not keyboard-navigable, preventing the player from refilling the input by pressing Space<li><a href=https://bugs.mojang.com/browse/MC-298546 rel=\"noopener noreferrer\"target=_blank>MC-298546</a> - The loom UI buttons are not keyboard-navigable, preventing the player from refilling the inputs by pressing Space<li><a href=https://bugs.mojang.com/browse/MC-298547 rel=\"noopener noreferrer\"target=_blank>MC-298547</a> - The enchanting table UI buttons are not keyboard-navigable<li><a href=https://bugs.mojang.com/browse/MC-302022 rel=\"noopener noreferrer\"target=_blank>MC-302022</a> - Experience orbs desync after bouncing on lava<li><a href=https://bugs.mojang.com/browse/MC-306817 rel=\"noopener noreferrer\"target=_blank>MC-306817</a> - The scroll position in the trading UI is not synced to the visual scroll bar when there's a large amount of trades<li><a href=https://bugs.mojang.com/browse/MC-306853 rel=\"noopener noreferrer\"target=_blank>MC-306853</a> - <code>/time</code> does not throw errors when the values are too high<li><a href=https://bugs.mojang.com/browse/MC-307422 rel=\"noopener noreferrer\"target=_blank>MC-307422</a> - Changing the window size causes warnings in the game log<li><a href=https://bugs.mojang.com/browse/MC-307991 rel=\"noopener noreferrer\"target=_blank>MC-307991</a> - The game prefers to use the software GPU (llvmpipe) with the Vulkan rendering backend rather than the actual GPU with the OpenGL one when the GPU in use does not support Vulkan<li><a href=https://bugs.mojang.com/browse/MC-309586 rel=\"noopener noreferrer\"target=_blank>MC-309586</a> - The scroll position in the stonecutter UI resets when taking an item out of the result slot<li><a href=https://bugs.mojang.com/browse/MC-311029 rel=\"noopener noreferrer\"target=_blank>MC-311029</a> - The <code>equipment</code> entity predicate doesn't support the saddle slot<li><a href=https://bugs.mojang.com/browse/MC-311520 rel=\"noopener noreferrer\"target=_blank>MC-311520</a> - <code>writeToTexture</code> and <code>copyBufferToTexture</code> never check for GL errors, unlike the neighboring methods<li><a href=https://bugs.mojang.com/browse/MC-311522 rel=\"noopener noreferrer\"target=_blank>MC-311522</a> - The source buffer overrun check in <code>FrontendCommandEncoder#writeToTexture</code> uses integer arithmetic<li><a href=https://bugs.mojang.com/browse/MC-311856 rel=\"noopener noreferrer\"target=_blank>MC-311856</a> - Error when writing textures to the buffer with the OpenGL rendering backend<li><a href=https://bugs.mojang.com/browse/MC-311883 rel=\"noopener noreferrer\"target=_blank>MC-311883</a> - Mobs jitter and slide in crowds when they cannot reach the targeted player<li><a href=https://bugs.mojang.com/browse/MC-311954 rel=\"noopener noreferrer\"target=_blank>MC-311954</a> - The OpenGL rendering backend can't be used when running under XWayland<li><a href=https://bugs.mojang.com/browse/MC-311974 rel=\"noopener noreferrer\"target=_blank>MC-311974</a> - The new entity interpolation method introduced in 26.3 causes observable stutters compared to prior versions<li><a href=https://bugs.mojang.com/browse/MC-312394 rel=\"noopener noreferrer\"target=_blank>MC-312394</a> - Drowned with tridents have a significantly reduced attack range<li><a href=https://bugs.mojang.com/browse/MC-312405 rel=\"noopener noreferrer\"target=_blank>MC-312405</a> - The texture of frostbites contains unused pixels on the top left<li><a href=https://bugs.mojang.com/browse/MC-312430 rel=\"noopener noreferrer\"target=_blank>MC-312430</a> - Falling pointed blocks deal more damage than before<li><a href=https://bugs.mojang.com/browse/MC-312491 rel=\"noopener noreferrer\"target=_blank>MC-312491</a> - Parrots don't imitate frostbites<li><a href=https://bugs.mojang.com/browse/MC-312637 rel=\"noopener noreferrer\"target=_blank>MC-312637</a> - Sculk sensors aren't activated upon ice melting in the Nether<li><a href=https://bugs.mojang.com/browse/MC-312653 rel=\"noopener noreferrer\"target=_blank>MC-312653</a> - The <code>below_name</code> score is displayed above entities whose name tag is hidden<li><a href=https://bugs.mojang.com/browse/MC-312658 rel=\"noopener noreferrer\"target=_blank>MC-312658</a> - Ores inside tuff blobs at heights 0-3 no longer generate as their deepslate variant<li><a href=https://bugs.mojang.com/browse/MC-312667 rel=\"noopener noreferrer\"target=_blank>MC-312667</a> - The tooltips of the items in the statistics menu don't appear when they are focused with the keyboard<li><a href=https://bugs.mojang.com/browse/MC-312672 rel=\"noopener noreferrer\"target=_blank>MC-312672</a> - The narrator reads villager trade offers as \"button\" without providing any context<li><a href=https://bugs.mojang.com/browse/MC-312733 rel=\"noopener noreferrer\"target=_blank>MC-312733</a> - Snow golem attack range is significantly reduced<li><a href=https://bugs.mojang.com/browse/MC-312768 rel=\"noopener noreferrer\"target=_blank>MC-312768</a> - Any mouse button can be used to drag the scroll bars of the stonecutter, loom, and villager trading menus<li><a href=https://bugs.mojang.com/browse/MC-312779 rel=\"noopener noreferrer\"target=_blank>MC-312779</a> - Heads and blocks worn by small armor stands are stretched<li><a href=https://bugs.mojang.com/browse/MC-312781 rel=\"noopener noreferrer\"target=_blank>MC-312781</a> - Witches, withers, and llamas no longer attack targets outside of their attack radius<li><a href=https://bugs.mojang.com/browse/MC-312785 rel=\"noopener noreferrer\"target=_blank>MC-312785</a> - Any mouse button can be used to select entries in the \"Experimental Feature Requirements\" screen<li><a href=https://bugs.mojang.com/browse/MC-312803 rel=\"noopener noreferrer\"target=_blank>MC-312803</a> - Lightning removes the wax from a waxed copper golem, unlike waxed copper blocks<li><a href=https://bugs.mojang.com/browse/MC-312823 rel=\"noopener noreferrer\"target=_blank>MC-312823</a> - Any mouse button can be used to select entries in the \"Add Realm\" screen<li><a href=https://bugs.mojang.com/browse/MC-312824 rel=\"noopener noreferrer\"target=_blank>MC-312824</a> - Any mouse button can be used to select entries in the \"Changes From Last Backup\" screen<li><a href=https://bugs.mojang.com/browse/MC-312837 rel=\"noopener noreferrer\"target=_blank>MC-312837</a> - The <code>twisting_vines</code> block sound set is unused<li><a href=https://bugs.mojang.com/browse/MC-312845 rel=\"noopener noreferrer\"target=_blank>MC-312845</a> - Item frames and glow item frames can be placed outside of the world border by placing them against blocks within the world border, unlike paintings<li><a href=https://bugs.mojang.com/browse/MC-312864 rel=\"noopener noreferrer\"target=_blank>MC-312864</a> - Semi-transparent text renders darker when the \"Improved Transparency\" option is enabled<li><a href=https://bugs.mojang.com/browse/MC-312866 rel=\"noopener noreferrer\"target=_blank>MC-312866</a> - Any mouse button can be used to open the \"Terms of Service\" link on the \"Realms Terms of Service\" screen<li><a href=https://bugs.mojang.com/browse/MC-312893 rel=\"noopener noreferrer\"target=_blank>MC-312893</a> - Horses' <code>gallopSoundCounter</code> is not reset properly<li><a href=https://bugs.mojang.com/browse/MC-312909 rel=\"noopener noreferrer\"target=_blank>MC-312909</a> - The <code>campsite_pale_garden_2</code> abandoned camp structure never generates<li><a href=https://bugs.mojang.com/browse/MC-312912 rel=\"noopener noreferrer\"target=_blank>MC-312912</a> - The giant trees in the <code>campsite_old_growth_pine_taiga_1</code>, <code>campsite_old_growth_spruce_taiga_4</code>, and <code>campsite_snowy_taiga_3</code> abandoned camp structures never generate<li><a href=https://bugs.mojang.com/browse/MC-312913 rel=\"noopener noreferrer\"target=_blank>MC-312913</a> - The trees in several abandoned camp tents don't generate<li><a href=https://bugs.mojang.com/browse/MC-312942 rel=\"noopener noreferrer\"target=_blank>MC-312942</a> - The sound previews of volume sliders cannot be heard when the \"UI\" volume slider is turned off<li><a href=https://bugs.mojang.com/browse/MC-312962 rel=\"noopener noreferrer\"target=_blank>MC-312962</a> - The Vulkan rendering backend leaks native memory on every render pass</ul>","id":"26-4-snapshot-7","date":"2026-11-03T13:08:56.000Z","needsTranslation":false}