{"title":"Minecraft 26.4 Snapshot 8","version":"26.4-snapshot-8","type":"snapshot","image":{"title":"26.4-snapshot-8 540x540.jpg","url":"/v2/images/26.4snapshot8540x540.jpg"},"body":"<p>Well, it seems like our Ender Dragon has forgotten a thing or two about flying! In 26.4 Snapshot 8, we've fixed several issues with the dragon's flight behavior to help get it back on track. We've also added language support for two new languages, alongside a handful of smaller tweaks.<p>Happy Dragon Fighting!<h1>New Features</h1><ul><li>Added Javanese and Chavacano, Zamboanga language support to the game</ul><h1>Changes</h1><ul><li>Fixed some issues with the Ender Dragon battle that caused the dragon to not move properly</ul><h2>Minor Tweaks to Blocks, Items and Entities</h2><ul><li>Added Snow Layers and Snow Blocks next to the Snow Brick Set in the Creative Inventory<li>All undead mobs will now be immune to the Freezing effect<li>The damage dealt by the Ice Ball has been reduced<li>The Cold Sulfur Cube archetype will no longer float to match the behavior of other archetypes of similar properties</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 127.0<li>The Resource Pack version is now 103.0<li>Terrain vertex data in <code>terrain.vsh</code> is now fetched from a texel buffer instead of traditional vertex buffers<li>The packing of vertex data for terrain chunk section mesh data has been changed</ul><h2>Network Protocol</h2><ul><li>The entity position synchronization packet now includes full-precision head rotation</ul><h1>Data Pack Versions 127.0</h1><h2>Validation</h2><ul><li>Most validation issues in following registries no longer prevent elements from being loaded:<ul><li><code>minecraft:loot_table</code><li><code>minecraft:predicate</code><li><code>minecraft:item_modifier</code><li><code>minecraft:slot_source</code><li><code>minecraft:context_float_provider</code><li><code>minecraft:context_int_provider</code><li><code>minecraft:villager_trade</code><li>trigger fields in <code>minecraft:advancement</code><li><code>requirements</code> fields on <code>minecraft:enchantment_effect_component_type</code> instances</ul><li>The following issues are now considered errors that can prevent pack loading or cause command compilation failure:<ul><li>The validated element makes recursive calls to itself, either through tags or namespaced IDs<li>Any context values required by the validated element are missing from the context provided during execution<ul><li>For example, the modifier type <code>minecraft:apply_bonus</code> (which uses the <code>tool</code> context value) cannot be used in an <code>item ... modify</code> command which provides the <code>minecraft:command_modifier</code> context (which lacks the <code>tool</code> context value)</ul></ul><li>Elements will only be validated if they don't have conditions or condition has all required context values<ul><li>That means conditional elements can be used to avoid validation errors in loot elements used in multiple context<li>Conditional elements:<ul><li><code>condition</code> field for cases in <code>minecraft:number_dispatcher</code> (both <code>minecraft:context_float_provider</code> and <code>minecraft:context_int_provider</code> kinds)<li><code>merchant_predicate</code> condition field in <code>minecraft:villager_trade</code><li><code>condition</code> field in loot pools, loot pool entries and loot functions</ul></ul><li>Validation errors will now prevent command compilation, both in functions and from the console<ul><li>For example, <code>compute entity @s float {type: \"minecraft:enchantment_level\",amount:{type:\"minecraft:linear\",base:0.15,per_level_above_first:0.15}}</code> will now fail to compile due to use of <code>minecraft:enchantment_level</code> in a <code>minecraft:command_compute_entity</code> context that does not provide required information (<code>minecraft:enchantment_level</code>)</ul><li>The <code>minecraft:command</code> context has been split into <code>minecraft:command_predicate</code> (used for predicates in commands, like <code>/execute if predicate</code>) and <code>minecraft:command_modifier</code> (used for item modifiers, for example in <code>/item ... modify</code> functions)<li>To simplify the discovery of validation rules, a new report has been added: <code>loot_context_requirements.json</code><ul><li>Values given as <code>allowed</code> for some context can be used by validated elements when run in this context<li>The context used by command arguments can be found in the <code>commands.json</code> report in the <code>context</code> field of the following argument types:<ul><li><code>minecraft:context_float_provider</code><li><code>minecraft:context_int_provider</code><li><code>minecraft:loot_modifier</code><li><code>minecraft:loot_predicate</code><li><code>minecraft:loot_table</code><li><code>minecraft:slot_source</code></ul></ul></ul><h2>Commands</h2><ul><li>The command report format has been changed:<ul><li>Argument information is now under the field <code>argument</code> instead of being merged into the parent node<li>Information about suggestions is now available</ul></ul><h3>Added <code>pattern</code> argument</h3><ul><li>Added command argument type for matching regular expression patterns<li>This argument was added to improve support for commands added by server-side mods and plugins</ul><h2>Tags</h2><h3>Block Tags</h3><ul><li>Added <code>#triggers_ambient_ice_block_sounds</code> - all blocks that trigger Ice to play its ambient sound<li>Added <code>#triggers_ambient_ice_crystal_sounds</code> - all blocks that trigger Ice Crystals to play their ambient sound</ul><h1>Resource Pack Versions 103.0</h1><h2>UI Sprites</h2><ul><li>Added a new UI texture:<ul><li><code>friends/tab_focused.png</code></ul></ul><h2>Sounds</h2><ul><li>Added new sound events:<ul><li><code>entity.frostbite.throw</code></ul></ul><h2>Shaders &#38 Post-process Effects</h2><ul><li><code>terrain.vsh</code> is refactored to decode new vertex data packing</ul><h3>Order-Independent Transparency shaders</h3><ul><li>OIT shaders were converted to rely on subpasses<ul><li>Changed <code>core/oit_composite.fsh</code>, <code>core/oit_depth_bounds_cull.fsh</code>, <code>include/oit_depth_sample.glsl</code>, <code>include/oit_sample.glsl</code><li>Added <code>core/blit_depth_bounds.fsh</code> shader to blit depth bounds in a subpass context</ul></ul><h3>Boat Water Mask Shaders</h3><ul><li>The way water mask is handled was changed to support subpasses in OIT<ul><li>It is now rendered to a separate target that is sampled during terrain rendering instead of being rendered to the terrain depth buffer<li>Changed <code>core/rendertype_water_mask.fsh</code> and <code>core/terrain.fsh</code><li>Removed <code>core/blit_depth.fsh</code><li>This approach is used both when OIT is on and off</ul></ul><h1>Fixed bugs in 26.4 Snapshot 8</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-164558 rel=\"noopener noreferrer\"target=_blank>MC-164558</a> - Mobs ridden by players very rarely receive vertical knockback when attacked<li><a href=https://bugs.mojang.com/browse/MC-197201 rel=\"noopener noreferrer\"target=_blank>MC-197201</a> - Ender dragons no longer dive toward the player<li><a href=https://bugs.mojang.com/browse/MC-271336 rel=\"noopener noreferrer\"target=_blank>MC-271336</a> - Ender dragons dive to the exit portal incorrectly<li><a href=https://bugs.mojang.com/browse/MC-271337 rel=\"noopener noreferrer\"target=_blank>MC-271337</a> - Ender dragons frequently get stuck flying back and forth between two points<li><a href=https://bugs.mojang.com/browse/MC-272431 rel=\"noopener noreferrer\"target=_blank>MC-272431</a> - The vertical velocity of ender dragons when flying is incorrect, causing erratic behavior<li><a href=https://bugs.mojang.com/browse/MC-276058 rel=\"noopener noreferrer\"target=_blank>MC-276058</a> - The motion of some rideable entities stops when getting launched from wind charges<li><a href=https://bugs.mojang.com/browse/MC-311382 rel=\"noopener noreferrer\"target=_blank>MC-311382</a> - The \"Free trial\" and \"Try for free\" buttons do not use high contrast button textures when the \"High Contrast\" resource pack is enabled<li><a href=https://bugs.mojang.com/browse/MC-311422 rel=\"noopener noreferrer\"target=_blank>MC-311422</a> - The <code>gui/realms/minigames.png</code> texture contains a redstone torch with its old texture<li><a href=https://bugs.mojang.com/browse/MC-312077 rel=\"noopener noreferrer\"target=_blank>MC-312077</a> - Some Realms progress screen strings are improperly capitalized, unlike similar strings<li><a href=https://bugs.mojang.com/browse/MC-312364 rel=\"noopener noreferrer\"target=_blank>MC-312364</a> - The <code>freezing</code> particle has incorrect rotation interpolation for the first tick<li><a href=https://bugs.mojang.com/browse/MC-312399 rel=\"noopener noreferrer\"target=_blank>MC-312399</a> - Entity textures are not reloaded without relaunching the game<li><a href=https://bugs.mojang.com/browse/MC-312425 rel=\"noopener noreferrer\"target=_blank>MC-312425</a> - Removed data component types present in the <code>hidden_components</code> field of a <code>tooltip_display</code> component log a deserialization warning<li><a href=https://bugs.mojang.com/browse/MC-312586 rel=\"noopener noreferrer\"target=_blank>MC-312586</a> - Tabs in the friends and other players menus don't render with a white outline when open and selected<li><a href=https://bugs.mojang.com/browse/MC-312591 rel=\"noopener noreferrer\"target=_blank>MC-312591</a> - Players who aren't friends are narrated as friends when hovering over them in the other players menu<li><a href=https://bugs.mojang.com/browse/MC-312674 rel=\"noopener noreferrer\"target=_blank>MC-312674</a> - The search boxes in the language, resource pack, data pack, game rule, and single biome screens are narrated without a name<li><a href=https://bugs.mojang.com/browse/MC-312762 rel=\"noopener noreferrer\"target=_blank>MC-312762</a> - The closed caption for frostbites throwing ice balls is inconsistent with other mobs that throw projectiles<li><a href=https://bugs.mojang.com/browse/MC-312796 rel=\"noopener noreferrer\"target=_blank>MC-312796</a> - The third person camera can display the suffocation overlay when angling your camera in specific ways against blocks<li><a href=https://bugs.mojang.com/browse/MC-312806 rel=\"noopener noreferrer\"target=_blank>MC-312806</a> - The narrator doesn't read the title or message on the confirmation screen for uninviting players from Realms<li><a href=https://bugs.mojang.com/browse/MC-312833 rel=\"noopener noreferrer\"target=_blank>MC-312833</a> - Growing trees next to logs that aren't part of them causes their leaves to decay<li><a href=https://bugs.mojang.com/browse/MC-312858 rel=\"noopener noreferrer\"target=_blank>MC-312858</a> - The <code>block.ice.ambient</code> sound event is controlled by the \"Blocks\" sound category instead of \"Ambient/Environment\"<li><a href=https://bugs.mojang.com/browse/MC-312878 rel=\"noopener noreferrer\"target=_blank>MC-312878</a> - The sound played when throwing ice balls is pitched incorrectly when thrown by frostbites<li><a href=https://bugs.mojang.com/browse/MC-312944 rel=\"noopener noreferrer\"target=_blank>MC-312944</a> - When the player swims on the water surface, the water fog is rendered incorrectly<li><a href=https://bugs.mojang.com/browse/MC-312952 rel=\"noopener noreferrer\"target=_blank>MC-312952</a> - The game crashes when generating canyons when the noise settings' <code>min_y</code> field is set to a greater value than the dimension's <code>min_y</code> field<li><a href=https://bugs.mojang.com/browse/MC-312955 rel=\"noopener noreferrer\"target=_blank>MC-312955</a> - GUI textures are not reloaded without relaunching the game<li><a href=https://bugs.mojang.com/browse/MC-312960 rel=\"noopener noreferrer\"target=_blank>MC-312960</a> - The snow block isn't grouped alongside snow bricks in the \"Building Blocks\" tab in the Creative mode inventory<li><a href=https://bugs.mojang.com/browse/MC-312972 rel=\"noopener noreferrer\"target=_blank>MC-312972</a> - Skeletons can still receive the Freezing effect<li><a href=https://bugs.mojang.com/browse/MC-312981 rel=\"noopener noreferrer\"target=_blank>MC-312981</a> - Sulfur cubes with the cold archetype can create frosted ice on flowing water<li><a href=https://bugs.mojang.com/browse/MC-312990 rel=\"noopener noreferrer\"target=_blank>MC-312990</a> - The bedrock ceiling is exposed in some ravines in the Nether<li><a href=https://bugs.mojang.com/browse/MC-313046 rel=\"noopener noreferrer\"target=_blank>MC-313046</a> - Item tooltips in inventories now appear too low or too high<li><a href=https://bugs.mojang.com/browse/MC-313052 rel=\"noopener noreferrer\"target=_blank>MC-313052</a> - The game crashes when pressing an arrow key after pressing a mouse button other than left-click over an entry in the items tab of the statistics menu<li><a href=https://bugs.mojang.com/browse/MC-313053 rel=\"noopener noreferrer\"target=_blank>MC-313053</a> - Failed <code>/effect</code> commands report applying zero effects instead of specifying the appropriate value<li><a href=https://bugs.mojang.com/browse/MC-313055 rel=\"noopener noreferrer\"target=_blank>MC-313055</a> - The last column of entities in Debug Mode worlds is duplicated<li><a href=https://bugs.mojang.com/browse/MC-313057 rel=\"noopener noreferrer\"target=_blank>MC-313057</a> - The \"Bounce\" and \"flurry\" music discs have unused, un-deprecated music disc description translation keys<li><a href=https://bugs.mojang.com/browse/MC-313060 rel=\"noopener noreferrer\"target=_blank>MC-313060</a> - The name of the \"flurry\" music disc is capitalized inconsistently<li><a href=https://bugs.mojang.com/browse/MC-313065 rel=\"noopener noreferrer\"target=_blank>MC-313065</a> - The outer edges of inventory slots are no longer selectable<li><a href=https://bugs.mojang.com/browse/MC-313071 rel=\"noopener noreferrer\"target=_blank>MC-313071</a> - The mouse cursor flickers while moving it on the screen and holding Enter/Space at the same time<li><a href=https://bugs.mojang.com/browse/MC-313079 rel=\"noopener noreferrer\"target=_blank>MC-313079</a> - The \"FOV Effects\" option doesn't affect the death screen zoom<li><a href=https://bugs.mojang.com/browse/MC-313080 rel=\"noopener noreferrer\"target=_blank>MC-313080</a> - The \"Other Players\" tutorial toast ignores the \"Notification Time\" setting<li><a href=https://bugs.mojang.com/browse/MC-313081 rel=\"noopener noreferrer\"target=_blank>MC-313081</a> - Typing in the search box of the language menu deselects the selected language<li><a href=https://bugs.mojang.com/browse/MC-313087 rel=\"noopener noreferrer\"target=_blank>MC-313087</a> - The eyebrows of breezes are no longer emissive<li><a href=https://bugs.mojang.com/browse/MC-313088 rel=\"noopener noreferrer\"target=_blank>MC-313088</a> - Taking an item from an anvil using keyboard navigation incorrectly focuses the text box<li><a href=https://bugs.mojang.com/browse/MC-313091 rel=\"noopener noreferrer\"target=_blank>MC-313091</a> - Minecarts no longer take fall damage with the \"Minecart Improvements\" experiment disabled<li><a href=https://bugs.mojang.com/browse/MC-313103 rel=\"noopener noreferrer\"target=_blank>MC-313103</a> - The additional vertical gap applied under item names in their tooltips is misplaced when the item name wraps</ul>","id":"26-4-snapshot-8","date":"2026-11-10T14:20:05.000Z","needsTranslation":false}