{"title":"Minecraft 26.1 Snapshot 11","version":"26.1-snapshot-11","type":"snapshot","image":{"title":"26.1-snapshot-11 540x540.jpg","url":"/v2/images/26.1snapshot11540x540.jpg"},"body":"<p>Tuesday rolls around once more! We're back in the shipping room for another 26.1 snapshot and like a wise man once said, this one goes to 11. This week spells polish and finishing touches on our upcoming game drop features, technical changes, as well as bug fixes.<p>Happy mining!<h1>Known Issue</h1><ul><li>If you minimize the game while in Fullscreen mode (by pressing Alt + Tab, for example) you can not maximize it again</ul><h1>Changes</h1><ul><li>Fixed adult and baby Rabbit textures to be consistent with the other new textures<li>Pig sound variants now has sound for eating<li>Baby Goats now rotate their head when ramming<li>Baby Hoglin's mane now appears on both sides of the body texture<li>Fixed texture on the back of the baby Panda's head</ul><h2>Trades</h2><ul><li>The Master Librarian no longer offers Name Tags<li>The Master Librarian will now offer Red Candles and Yellow Candles for the price of three Emeralds<li>The Wandering Trader will now offer Name Tags for the price of one Emerald</ul><h2>Sounds</h2><ul><li>Updated the trumpet note block sound assets</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 100<li>The Resource Pack version is now 83</ul><h1>Data Pack Version 100</h1><h2>Pig Sound Variants</h2><p>Eating sound customization is now supported through the new field <code>eat_sound</code> big variant sound sets<h2>Game Test Environments</h2><h3>Added <code>timeline_attributes</code> definitions to set any number of timelines</h3><ul><li><code>timelines</code>: A list of timelines to set</ul><h2>Block States</h2><ul><li><code>rotation</code> property in default block state of Banners and Signs has been changed from <code>0</code> to <code>8</code></ul><blockquote><p><strong>Developer's Note</strong>: Default block state is used in very few contexts, most notably <code>/setblock</code> without any properties. This change was done to align default orientation of those blocks with other ones (like Skulls or Dispensers)</blockquote><h2>Loot Tables</h2><ul><li>Removed Name Tag from Ancient Cities and Woodland Mansions</ul><h2>World Generation</h2><ul><li>Block state providers now have a new type called <code>rule_based_state_provider</code><ul><li>This was previously a separately parsed type but is now instead a sub-type of block state providers<li>They can now be used in any other feature configurations as a block state provider and are no longer unique to the <code>disk</code> feature<li>Format:<ul><li><code>fallback</code> - An optional block state provider<li><code>rules</code> - A list of rules<ul><li><code>if_true</code> - A block predicate that checks the block position before providing the block<li><code>then</code> - A block state provider</ul></ul></ul></ul><h2>Tags</h2><h3>Block Tags</h3><ul><li>Added <code>#prevents_nearby_leaf_decay</code> which defines what block types prevent leaf blocks from decaying within a taxicab distance of 6 blocks</ul><h1>Resource Pack Version 83</h1><ul><li>Item model format now supports transformation for individual sub-models</ul><h2>Sounds</h2><ul><li>Added new sound events for the Pig:<ul><li><code>entity.baby_pig.eat</code><li><code>entity.pig_mini.eat</code><li><code>entity.pig_big.eat</code><li><code>entity.pig.eat</code></ul></ul><h2>Item Models</h2><ul><li>The <code>minecraft:model</code>, <code>minecraft:special</code>, <code>minecraft:range_dispatch</code>, <code>minecraft:composite</code>, <code>minecraft:select</code>, <code>minecraft:condition</code> item model types now have <code>transformation</code> fields<ul><li>Those fields have the same format as the <code>transformation</code> field on the <code>minecraft:display</code> entity, i.e. either an array of 16 numbers representing a matrix or structure with decomposed translation, scale and rotation info<li>For types with children (<code>minecraft:range_dispatch</code>, <code>minecraft:composite</code>, <code>minecraft:select</code>, <code>minecraft:condition</code>), the transformation will be composed with the transformation of the children, except for <code>minecraft:bundle/selected_item</code><li>Model transformations will be applied AFTER item display transformations (i.e. <code>display</code> section in model files)</ul><li>The transformations for some special item models (types referenced by the <code>minecraft:special</code> item model) have been extracted to item models itself<ul><li>Affected special model types:<ul><li><code>minecraft:bed</code><li><code>minecraft:banner</code><li><code>minecraft:conduit</code><li><code>minecraft:copper_colem_statue</code><li><code>minecraft:head</code><li><code>minecraft:player_head</code><li><code>minecraft:shulker_box</code><li><code>minecraft:shield</code><li><code>minecraft:trident</code><li><code>minecraft:standing_sign</code><li><code>minecraft:hanging_sign</code></ul></ul></ul><h3><code>minecraft:bell</code> Special Model Type</h3><ul><li>New special model type that renders the animated part of a Bell block<li>No fields</ul><h3><code>minecraft:book</code> Special Model Type</h3><ul><li>New special model type that renders a book that normally is a part of Enchanting Table and Lectern<li>Fields:<ul><li><code>open_angle</code> - angle (in degrees) between book cover and book centerline (<code>0</code> means closed, <code>90</code> means open flat)<li><code>page1</code>, <code>page2</code> - the positions of two pages inside the book<ul><li><code>0.0</code> means the page is in the leftmost position, <code>1.0</code> means the page in the rightmost position</ul></ul></ul><h3><code>minecraft:bed</code> Special Model Type</h3><ul><li>The model now renders only one half of the Bed<li>To render both halves, use a <code>minecraft:composite</code> model<li>New fields:<ul><li><code>part</code> - one of: <code>head</code>, <code>foot</code></ul></ul><h3><code>minecraft:banner</code> Special Model Type</h3><ul><li>New field:<ul><li><code>attachment</code> - selects a model to be used, one of <code>wall</code>, <code>ground</code>, default: <code>ground</code></ul></ul><h3><code>minecraft:chest</code> Special Model Type</h3><ul><li>New field:<ul><li><code>chest_type</code> - selects a model to be used, one of <code>single</code>, <code>left</code>, <code>right</code>, default: <code>single</code></ul></ul><h3><code>minecraft:hanging_sign</code> Special Model Type</h3><ul><li>New field:<ul><li><code>attachment</code> - selects a model to be used, one of <code>wall</code>, <code>ceiling</code>, <code>ceiling_middle</code>, default: <code>ceiling_middle</code></ul></ul><h3><code>minecraft:standing_sign</code> Special Model Type</h3><ul><li>New field:<ul><li><code>attachment</code> - selects a model to be used, one of <code>wall</code>, <code>ground</code>, default: <code>ground</code></ul></ul><h3><code>minecraft:shulker_box</code> Special Model Type</h3><p>= Removed the <code>orientation</code> field<h2>Block State Rendering</h2><ul><li>Some changes have been made to the way blocks states render in places like Enderman-held blocks, Block Display entities, etc. (but not falling blocks or Pistons)<ul><li>Enchanting Table will now show a closed book on the top of the block<li>Blocks that use special renderers (like Chests, Banners, Skulls) should now respect block state properties:<ul><li>Rendering now respects the <code>rotation</code> and <code>facing</code> properties (where applicable)<li>Beds now only render one half of the model, depending on the <code>part</code> property<li>Copper Golem Statues will now respect the <code>copper_golem_pose</code> property<li>Wall and freestanding Signs, Hanging Sign, Banners and Skulls/Heads will now have separate models<li>Chests now respect <code>part</code> properties (where applicable)</ul><li>Note: in general, all block states should look the same when rendered on a Block Display as they look when placed in world, except:<ul><li>Fluids<li>End Gateway<li>End Portal</ul></ul></ul><h1>Fixed bugs in 26.1 Snapshot 11</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-199975 rel=\"noopener noreferrer\"target=_blank>MC-199975</a> Endermen holding bells or bell block display entities only render the bell frame<li><a href=https://bugs.mojang.com/browse/MC-231663 rel=\"noopener noreferrer\"target=_blank>MC-231663</a> Dragon eggs do not check whether there is a block under their destination when teleporting<li><a href=https://bugs.mojang.com/browse/MC-275014 rel=\"noopener noreferrer\"target=_blank>MC-275014</a> Weathered and oxidized copper bulbs cast stronger shadows on themselves when lit with smooth lighting enabled<li><a href=https://bugs.mojang.com/browse/MC-301003 rel=\"noopener noreferrer\"target=_blank>MC-301003</a> The bell part of bells worn on copper golems' \"saddle\" is not visible<li><a href=https://bugs.mojang.com/browse/MC-303344 rel=\"noopener noreferrer\"target=_blank>MC-303344</a> Tooltips for selected items in dialogs are displayed even when the item isn't being hovered over<li><a href=https://bugs.mojang.com/browse/MC-304683 rel=\"noopener noreferrer\"target=_blank>MC-304683</a> Wandering traders don't spawn in single biome snowy plains worlds<li><a href=https://bugs.mojang.com/browse/MC-304796 rel=\"noopener noreferrer\"target=_blank>MC-304796</a> Hovering over a disabled slider shows the pointing hand cursor instead of the forbidden cursor<li><a href=https://bugs.mojang.com/browse/MC-305797 rel=\"noopener noreferrer\"target=_blank>MC-305797</a> The texture of the warm piglet contains unused pixels<li><a href=https://bugs.mojang.com/browse/MC-305857 rel=\"noopener noreferrer\"target=_blank>MC-305857</a> Entity hitboxes now move jaggedly when the game is frozen<li><a href=https://bugs.mojang.com/browse/MC-306082 rel=\"noopener noreferrer\"target=_blank>MC-306082</a> The back texture of one of baby woods wolves' legs is inconsistent with the other three legs<li><a href=https://bugs.mojang.com/browse/MC-306110 rel=\"noopener noreferrer\"target=_blank>MC-306110</a> The side textures of black, white splotched, killer, and Toast rabbits' heads extend to the bottom of their heads<li><a href=https://bugs.mojang.com/browse/MC-306180 rel=\"noopener noreferrer\"target=_blank>MC-306180</a> Hitting a rolled up baby armadillo causes its legs to stick out and z-fight with the shell<li><a href=https://bugs.mojang.com/browse/MC-306190 rel=\"noopener noreferrer\"target=_blank>MC-306190</a> The game closes when upgrading a world fails<li><a href=https://bugs.mojang.com/browse/MC-306303 rel=\"noopener noreferrer\"target=_blank>MC-306303</a> Plains zombie villagers use the texture of their baby variant<li><a href=https://bugs.mojang.com/browse/MC-306309 rel=\"noopener noreferrer\"target=_blank>MC-306309</a> Some new animal sound variants are missing<li><a href=https://bugs.mojang.com/browse/MC-306312 rel=\"noopener noreferrer\"target=_blank>MC-306312</a> Some strings introduced in 26.1 Snapshot 7 are grammatically incorrect<li><a href=https://bugs.mojang.com/browse/MC-306466 rel=\"noopener noreferrer\"target=_blank>MC-306466</a> The back texture of baby pandas' heads has a black stripe on one of its edges<li><a href=https://bugs.mojang.com/browse/MC-306472 rel=\"noopener noreferrer\"target=_blank>MC-306472</a> The texture of chainmail helmets on baby humanoid mobs has no transparent pixels on its top, unlike on adult mobs<li><a href=https://bugs.mojang.com/browse/MC-306483 rel=\"noopener noreferrer\"target=_blank>MC-306483</a> Golden dandelions do not prevent baby trader llamas from despawning<li><a href=https://bugs.mojang.com/browse/MC-306520 rel=\"noopener noreferrer\"target=_blank>MC-306520</a> Baby donkeys and baby mules are offset from their hitbox, and their tail is offset from their body<li><a href=https://bugs.mojang.com/browse/MC-306607 rel=\"noopener noreferrer\"target=_blank>MC-306607</a> Endermen now display the block-holding pose even when empty-handed<li><a href=https://bugs.mojang.com/browse/MC-306608 rel=\"noopener noreferrer\"target=_blank>MC-306608</a> Glow item frames now resemble item frames<li><a href=https://bugs.mojang.com/browse/MC-306625 rel=\"noopener noreferrer\"target=_blank>MC-306625</a> The \"Programmer Art\" and \"High Contrast\" resource packs are listed as incompatible<li><a href=https://bugs.mojang.com/browse/MC-306639 rel=\"noopener noreferrer\"target=_blank>MC-306639</a> The worried baby panda's model is broken when hiding its face during a thunderstorm<li><a href=https://bugs.mojang.com/browse/MC-306676 rel=\"noopener noreferrer\"target=_blank>MC-306676</a> The bottom texture of snifflets is made up of solid colors</ul>","id":"37d660f214764e7f474732b8113b492e3ff0183dabaae973ce5efd9db5126265","date":"2026-03-03T13:01:51.000Z","needsTranslation":false}