{"title":"Minecraft Snapshot 20w45a","type":"snapshot","version":"20w45a","image":{"url":"/v2/images/609A8JeHyGW0zQhAX1TLVgMinecraftSnapshot20w45a.jpeg","title":"Minecraft Snapshot 20w45a"},"body":"<p>Good things come to those who wait, and we've believe you've waited long enough. The first Caves &#x26; Cliffs snapshot is finally here and ready to enter the Java Edition of Minecraft! We hope that you're as excited about this as we are, because this snapshot brings you a variety of features, some changes to existing features, and a few technical changes. All of it is listed in this blog post, and we can't wait to see you experiment with it all.</p>\n<p>Happy mining!</p>\n<h1>New Features in 20w45a</h1>\n<ul>\n<li>Added bundles!</li>\n<li>Added candles!</li>\n<li>Added lava cauldrons!</li>\n<li>Added Copper!</li>\n<li>Added Amethyst!</li>\n<li>Added Lightning Rod!</li>\n<li>Added the Spyglass!</li>\n<li>Added Tinted Glass!</li>\n<li>A Shulker hitting a Shulker with a Shulker Bullet can make a new Shulker.</li>\n</ul>\n<h2>Amethysts</h2>\n<h3>Amethyst Blocks</h3>\n<ul>\n<li>Amethyst comes in block form inside the geodes in two ways: Block of Amethyst and Budding Amethyst</li>\n<li>All types of Amethyst blocks (clusters included) create beautiful sounds when you walk on them, break them, place them, or hit them with a projectile - go make some music!</li>\n</ul>\n<h3>Amethyst Clusters</h3>\n<ul>\n<li>Amethyst Clusters grow from Budding Amethyst, which can be found inside geodes</li>\n<li>Clusters have 4 growth stages: Small Amethyst Bud, Medium Amethyst Bud, Large Amethyst Bud, and Amethyst Cluster</li>\n<li>Clusters can only grow when they are placed on Budding Amethyst blocks</li>\n<li>Fully-grown Amethyst Clusters drop 4 Amethyst Shards (or more with Fortune) when an Iron Pickaxe or higher is used, and drop nothing otherwise when broken</li>\n<li>Clusters can be Silk Touched at any stage</li>\n</ul>\n<h3>Amethyst Geodes</h3>\n<ul>\n<li>These huge geodes can be found anywhere underground in the overworld</li>\n<li>Amethyst geodes have an outer layer of a new stone called Tuff</li>\n<li>Amethyst geodes have a second layer of another new block called Calcite</li>\n<li>Amethyst geodes have an inner layer of various Amethyst blocks</li>\n</ul>\n<h3>Amethyst Shards</h3>\n<ul>\n<li>Amethyst Clusters drop 4 Amethyst Shards (or more with Fortune)</li>\n</ul>\n<h3>Budding Amethyst</h3>\n<ul>\n<li>On any side of a Budding Amethyst block where there is air, or a water source block, a Small Amethyst Bud will eventually grow</li>\n<li>Amethyst Buds can only grow when attached to Budding Amethyst, and will grow until they become Amethyst Clusters</li>\n</ul>\n<h2>Bundles</h2>\n<ul>\n<li>Bundles are items that hold other items.</li>\n<li>A bundle can hold a mixture of items, but only one stack’s worth. For example, a bundle could fit:<ul>\n<li>64 dirt</li>\n<li>32 dirt + 32 stone</li>\n<li>32 dirt + 8 ender pearls</li>\n<li>1 of every color of wool, concrete, carpet and terracotta (64 blocks in total)</li>\n<li>Or 1 diamond helmet</li>\n</ul></li>\n<li>Use right click to put an item into a bundle.</li>\n<li>Right-click a bundle to empty it.</li>\n<li>Wrap a present in a bundle and give it to your friend!</li>\n</ul>\n<h2>Candles</h2>\n<ul>\n<li>Candles come in all 16 colors + 1 uncolored variant</li>\n<li>Up to 4 can be placed in one block</li>\n<li>Candles allow you to properly wish someone a happy birthday</li>\n<li>Waterloggable! (But you cannot light them underwater, silly)</li>\n<li>Wish anybody a happy birthday with a candle cake!</li>\n</ul>\n<h2>Cauldrons</h2>\n<ul>\n<li>Cauldrons can now be filled with buckets of lava!</li>\n<li>Filled lava cauldrons give off a redstone signal of strength 1</li>\n</ul>\n<h2>Copper</h2>\n<h3>Copper blocks</h3>\n<ul>\n<li>Craft 9 copper ingots to a copper block</li>\n<li>Craft cut copper, cut copper stairs and cut copper slabs</li>\n<li>Use honeycomb to craft waxed copper blocks</li>\n</ul>\n<h3>Copper ore</h3>\n<ul>\n<li>Copper ore can be found in ore blobs across Overworld, similar to iron and coal (this is not the final generation for copper…)</li>\n<li>Smelt copper ore to get a copper ingot</li>\n</ul>\n<h3>Lightning Rod</h3>\n<ul>\n<li>The Lightning Rod is crafted from three copper ingots</li>\n<li>Keep your builds safe (well, as long as the closest area around the lightning rod is fire proof) during thunderstorms!</li>\n<li>The lightning rod will protect an area of 4 * 16 blocks around it from the, sometimes devastating, lightning strikes!</li>\n<li>Lightning rods give off a redstone signal when struck by lightning</li>\n</ul>\n<h3>Oxidation</h3>\n<ul>\n<li>Copper will oxidize over time</li>\n<li>There are for stages: copper, lightly weathered copper, semi-weathered copper and weathered copper</li>\n<li>It takes 50 - 82 Minecraft days (in loaded chunks) for a copper block to oxidize one stage</li>\n<li>Waxed copper blocks will not oxidize</li>\n<li>You can wax any oxidation stage - how lovely that means you can keep that pretty lightly weathered copper block in it’s lightly weathered stage forever!</li>\n</ul>\n<h2>Spyglass</h2>\n<ul>\n<li>You can use your spyglass to see faraway things</li>\n<li>Pretend to be a sea captain, or catch your neighbor in the act as they dye your sheep lime green</li>\n<li>The spyglass is crafted from two copper ingots and one amethyst shard</li>\n</ul>\n<h2>Tinted Glass</h2>\n<ul>\n<li>Tinted Glass is a type of glass that does not allow light to pass through</li>\n<li>Tinted Glass is crafted by putting a Glass block in the middle of 4 Amethyst Shards</li>\n<li>Tinted Glass can be obtained without silk touch; it does not shatter like normal glass</li>\n</ul>\n<h1>Changes in 20w45a</h1>\n<ul>\n<li>Experience orbs now sometimes merge when in large quantities to improve performance. This does not change the rate at which the player can absorb them, it simply limits the amount of separate orbs floating around in the world. Orbs that merge will gain the lifetime of the most recently created one.</li>\n<li>Simple firework rockets with 1 gunpowder can now be crafted using the recipe book</li>\n<li>Dirt paths (formerly grass path) can now be made by using a shovel on dirt, podzol, mycelium or course dirt (as well as grass)</li>\n<li>Minecarts and rails work in water</li>\n<li>Particles now appear when pistons break blocks</li>\n</ul>\n<h2>Minecarts</h2>\n<p>Minecarts and rails now work in water</p>\n<ul>\n<li>All rails can be waterlogged (works with a dispenser &#x26; water bucket too)</li>\n<li>Flowing water doesn’t break rails</li>\n<li>Minecarts can pass through water, but get slowed down more than usual</li>\n</ul>\n<h1>Technical Changes in 20w45a</h1>\n<ul>\n<li>Entities are now saved separately from terrain chunks.</li>\n<li>Added loot table function set_banner_pattern</li>\n<li>Pack format in version.json has been split into data and resource versions</li>\n<li>Servers can now require custom resource packs to be accepted</li>\n</ul>\n<h2>Custom server resource packs</h2>\n<p>A dedicated server can enforce custom resource packs by setting <code>require-resource-pack</code> in <code>server.properties</code>.\nWhen this option is used, players will be prompted for a response and will be disconnected if they decline the required pack.</p>\n<h2>Entity storage</h2>\n<p>Entities have been extracted from main (terrain) chunks and are now stored in separate <code>entities</code> directory (similar to POI storage).\nThose new files are still region files with NBT.</p>\n<h2>Loot tables</h2>\n<h3>New functions</h3>\n<h4><code>set_banner_pattern</code></h4>\n<p>Sets tags needed for banner patterns.\nParameters:</p>\n<ul>\n<li><code>patterns</code> - list of pattern objects:<ul>\n<li><code>pattern</code> - name of pattern (<code>square_bottom_left</code>, <code>bricks</code>, etc.)</li>\n<li><code>color</code> - name of color (<code>light_gray</code>, etc.)</li>\n</ul></li>\n<li><code>append</code> - if <code>true</code>, new elements will be appended to existing ones instead of replacing</li>\n</ul>\n<h1>Fixed bugs in 20w45a</h1>\n<ul>\n<li><a href=\"https://bugs.mojang.com/browse/MC-98219\" target=\"_blank\" rel=\"noopener noreferrer\">MC-98219</a> Experience orbs follow dead players</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-108469\" target=\"_blank\" rel=\"noopener noreferrer\">MC-108469</a> Chunk-wise entity lists often don't get updated correctly (Entities disappear)</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-112147\" target=\"_blank\" rel=\"noopener noreferrer\">MC-112147</a> Lava burning items or XP orbs sound muted when \"Friendly Creatures\" slider is turned off</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-127201\" target=\"_blank\" rel=\"noopener noreferrer\">MC-127201</a> /replaceitem makes quite an obnoxious sound, which is not heard by the person whose items are being replaced.</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-127692\" target=\"_blank\" rel=\"noopener noreferrer\">MC-127692</a> Experience build up in furnace when using a hopper which can cause severe lag</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-130449\" target=\"_blank\" rel=\"noopener noreferrer\">MC-130449</a> Cartographer villager freezes or crashes the game when unlocking explorer maps</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-130584\" target=\"_blank\" rel=\"noopener noreferrer\">MC-130584</a> When a structure loads, water sources in the structure spread into waterloggable blocks</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-133691\" target=\"_blank\" rel=\"noopener noreferrer\">MC-133691</a> Blocks can't be placed normally on a full cauldron</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-135552\" target=\"_blank\" rel=\"noopener noreferrer\">MC-135552</a> Dead Entities are saved to chunk</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-136497\" target=\"_blank\" rel=\"noopener noreferrer\">MC-136497</a> XP orbs causing severe lag</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-141034\" target=\"_blank\" rel=\"noopener noreferrer\">MC-141034</a> taiga_fisher_cottage_1 is filled with water</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-169900\" target=\"_blank\" rel=\"noopener noreferrer\">MC-169900</a> Incorrect jigsaw setting in snowy_small_house_8</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-169945\" target=\"_blank\" rel=\"noopener noreferrer\">MC-169945</a> Skeletons don't burn in minecarts while being exposed to daylight</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-171852\" target=\"_blank\" rel=\"noopener noreferrer\">MC-171852</a> Putting item in a spectator's hand plays sound \"Gear equips\" for other players</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-174685\" target=\"_blank\" rel=\"noopener noreferrer\">MC-174685</a> Drowned arm texture is reversed by the model</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-175959\" target=\"_blank\" rel=\"noopener noreferrer\">MC-175959</a> One door is open in taiga_shepherds_house_1</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-177622\" target=\"_blank\" rel=\"noopener noreferrer\">MC-177622</a> One log in taiga_butcher_shop_1 seems to be misrotated causing the side roof to look asymmetrical</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-177624\" target=\"_blank\" rel=\"noopener noreferrer\">MC-177624</a> Entrance in snowy_medium_house_2 is asymmetrical</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-181889\" target=\"_blank\" rel=\"noopener noreferrer\">MC-181889</a> Equipping sound plays when mobs picking up non-armor items</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-185357\" target=\"_blank\" rel=\"noopener noreferrer\">MC-185357</a> Removing a plant from a flower pot still plays generic armor equipping sound/shows Gear equips in subtitles</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-185359\" target=\"_blank\" rel=\"noopener noreferrer\">MC-185359</a> Using a bucket in Survival mode still plays generic armor equipping sound/shows Gear equips in subtitles</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-185360\" target=\"_blank\" rel=\"noopener noreferrer\">MC-185360</a> Milking a mooshroom for stew still plays armor equip sound/shows Gear equips subtitle</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-189565\" target=\"_blank\" rel=\"noopener noreferrer\">MC-189565</a> Some entities do not render inside of spawners and producing error log spam in console, potentially causing lag</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-190896\" target=\"_blank\" rel=\"noopener noreferrer\">MC-190896</a> Lag when opening a shipwreck chest containing buried treasure map</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-192594\" target=\"_blank\" rel=\"noopener noreferrer\">MC-192594</a> plains_stable_1 misplaced blocks</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-192629\" target=\"_blank\" rel=\"noopener noreferrer\">MC-192629</a> plains_stable_2 misplaced blocks</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-192876\" target=\"_blank\" rel=\"noopener noreferrer\">MC-192876</a> Misplaced trapdoor on taiga_decoration_6</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-192879\" target=\"_blank\" rel=\"noopener noreferrer\">MC-192879</a> Wall incorrectly placed on certain taiga houses</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-192930\" target=\"_blank\" rel=\"noopener noreferrer\">MC-192930</a> Zombies picking up items play the gear equipping sound and subtitle</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-193071\" target=\"_blank\" rel=\"noopener noreferrer\">MC-193071</a> Eating food items that return empty containers still play gear equipping sound</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-195125\" target=\"_blank\" rel=\"noopener noreferrer\">MC-195125</a> plains_animal_pen_1 misplaced block</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-195126\" target=\"_blank\" rel=\"noopener noreferrer\">MC-195126</a> plains_animal_pen_3 misplaced blocks</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-195351\" target=\"_blank\" rel=\"noopener noreferrer\">MC-195351</a> Comparator in compare mode can schedule unneeded tileticks</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-196542\" target=\"_blank\" rel=\"noopener noreferrer\">MC-196542</a> Small cleanup for skylight propagation code</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-197009\" target=\"_blank\" rel=\"noopener noreferrer\">MC-197009</a> Referencing empty item tag in recipe can crash client</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-197140\" target=\"_blank\" rel=\"noopener noreferrer\">MC-197140</a> Jack o'Lantern doesn't come after Carved Pumpkin in Creative Inventory</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-197179\" target=\"_blank\" rel=\"noopener noreferrer\">MC-197179</a> Baby piglins that pick up leather don't despawn, cluttering the Nether with unnecessary baby piglins</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-197524\" target=\"_blank\" rel=\"noopener noreferrer\">MC-197524</a> Border chunks do not enforce neighbors to be loaded, causing light updates to get stuck</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-198129\" target=\"_blank\" rel=\"noopener noreferrer\">MC-198129</a> ReplaceBlobsFeature changed from 1.16.1 to 1.16.2, affecting Basalt Delta generation</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-198414\" target=\"_blank\" rel=\"noopener noreferrer\">MC-198414</a> if the angle in /spawnpoint is set to +-infinity, and the player dies, it will kick the player, and upon rejoin will crash the game</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-198807\" target=\"_blank\" rel=\"noopener noreferrer\">MC-198807</a> Making piglins and piglin brutes angry at certain entities (like dropped items) crashes the game</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-202246\" target=\"_blank\" rel=\"noopener noreferrer\">MC-202246</a> Drowned navigation causes memory leak/performance degredation</li>\n</ul>\n","id":"3mPmxyYXNOHGZU7mbkAbMM"}