{"title":"Minecraft 26.2 Pre-Release 3","version":"26.2-pre-3","type":"snapshot","image":{"title":"26.2-pre-3 540x540.jpg","url":"/v2/images/26.2pre3540x540.jpg"},"body":"<p>Today we are shipping the third pre-release for 26.2, with a few changes and fixes!<p>With today's pre-release we're reverting a fix that patched an exploit, known as \"Attribute Swapping\", for unrelated reasons. Please note that this does not mean \"Attribute Swapping\" is a supported functionality - it will instead be fixed in a future snapshot.<p>Happy Mining!<h1>Changes</h1><h2>Sulfur Cube mob</h2><ul><li>The block inside a Sulfur Cube now only aligns vertically with the block grid when the Sulfur Cube is invisible<li>The squish animation will no longer be played when a Sulfur Cube has a block inside</ul><h2>UI</h2><ul><li>The tooltip for the \"Exclusive Fullscreen\" video setting now mentions that Adaptive Sync (Nvidia G-Sync, AMD FreeSync) should work when it is enabled and will not work when it is disabled</ul><h1>Telemetry</h1><h2>New property in World Events</h2><p>The following change was missing from the changelog for 26.2 Pre-Release 2:<ul><li><code>server_session_id</code> a unique identifier for a multiplayer session, shared across all players in that session</ul><h1>Fixed bugs in 26.2 Pre-Release 3</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-268008 rel=\"noopener noreferrer\"target=_blank>MC-268008</a> Players' sneaking state can sometimes desync<li><a href=https://bugs.mojang.com/browse/MC-301325 rel=\"noopener noreferrer\"target=_blank>MC-301325</a> Menu music starts for a brief moment during the creation of a new world<li><a href=https://bugs.mojang.com/browse/MC-307713 rel=\"noopener noreferrer\"target=_blank>MC-307713</a> The <code>noxious_gas_08</code> particle texture has a resolution of 16x15<li><a href=https://bugs.mojang.com/browse/MC-307794 rel=\"noopener noreferrer\"target=_blank>MC-307794</a> Sulfur cubes with absorbed primed TNT cannot be hit with spears<li><a href=https://bugs.mojang.com/browse/MC-307822 rel=\"noopener noreferrer\"target=_blank>MC-307822</a> Geysers are less effective on players riding other entities<li><a href=https://bugs.mojang.com/browse/MC-307860 rel=\"noopener noreferrer\"target=_blank>MC-307860</a> The animation of the dark overlay in the advancements screen is slower on lower framerates<li><a href=https://bugs.mojang.com/browse/MC-307884 rel=\"noopener noreferrer\"target=_blank>MC-307884</a> Characters in the Unicode font have uneven gaps between them<li><a href=https://bugs.mojang.com/browse/MC-307899 rel=\"noopener noreferrer\"target=_blank>MC-307899</a> Adding large animated textures to atlases causes the Vulkan rendering backend to run out of memory<li><a href=https://bugs.mojang.com/browse/MC-307916 rel=\"noopener noreferrer\"target=_blank>MC-307916</a> Explosions caused by sulfur cubes with absorbed TNT do not drop every destroyed block<li><a href=https://bugs.mojang.com/browse/MC-307969 rel=\"noopener noreferrer\"target=_blank>MC-307969</a> Log spam when attempting to render a monster spawner in Peaceful difficulty<li><a href=https://bugs.mojang.com/browse/MC-308036 rel=\"noopener noreferrer\"target=_blank>MC-308036</a> Attempting to send a friend request to yourself silently fails with no user feedback<li><a href=https://bugs.mojang.com/browse/MC-308042 rel=\"noopener noreferrer\"target=_blank>MC-308042</a> CTRL+NUM within the friends menu requires the buttons to be focused in order to function, unlike other menus<li><a href=https://bugs.mojang.com/browse/MC-308065 rel=\"noopener noreferrer\"target=_blank>MC-308065</a> When placing a bed, the head part takes an extra frame to appear<li><a href=https://bugs.mojang.com/browse/MC-308092 rel=\"noopener noreferrer\"target=_blank>MC-308092</a> Disconnecting from the network on the friends screen and exiting the game causes the JVM to crash<li><a href=https://bugs.mojang.com/browse/MC-308107 rel=\"noopener noreferrer\"target=_blank>MC-308107</a> The border around the text under the listed friends in the friends menu disappears when pressing Enter and exiting the link confirmation screen<li><a href=https://bugs.mojang.com/browse/MC-308133 rel=\"noopener noreferrer\"target=_blank>MC-308133</a> Geysers take away boats' horizontal momentum<li><a href=https://bugs.mojang.com/browse/MC-308152 rel=\"noopener noreferrer\"target=_blank>MC-308152</a> Hitting sulfur cubes that are hanging in mid air near the top now causes them to gain a lot more height<li><a href=https://bugs.mojang.com/browse/MC-308245 rel=\"noopener noreferrer\"target=_blank>MC-308245</a> Partially transparent flower textures produce ghosting artifacts when mipmapped<li><a href=https://bugs.mojang.com/browse/MC-308426 rel=\"noopener noreferrer\"target=_blank>MC-308426</a> Setting a movement key bind and the \"Debug Modifier\" key bind to the same key lets you move while an inventory is open<li><a href=https://bugs.mojang.com/browse/MC-308436 rel=\"noopener noreferrer\"target=_blank>MC-308436</a> Blocks absorbed by small sulfur cubes are displayed incorrectly<li><a href=https://bugs.mojang.com/browse/MC-308448 rel=\"noopener noreferrer\"target=_blank>MC-308448</a> The block outline on banners is white<li><a href=https://bugs.mojang.com/browse/MC-308475 rel=\"noopener noreferrer\"target=_blank>MC-308475</a> The depth clear value is ignored in <code>GlCommandEncoder.createRenderPass()</code><li><a href=https://bugs.mojang.com/browse/MC-308476 rel=\"noopener noreferrer\"target=_blank>MC-308476</a> The timeout passed into <code>glClientWaitSync</code> is in milliseconds instead of nanoseconds<li><a href=https://bugs.mojang.com/browse/MC-308477 rel=\"noopener noreferrer\"target=_blank>MC-308477</a> The vertex buffer slot is hardcoded to 0 in <code>VulkanRenderPass.drawMultipleIndexed()</code><li><a href=https://bugs.mojang.com/browse/MC-308484 rel=\"noopener noreferrer\"target=_blank>MC-308484</a> <code>VulkanRenderPass</code>: scissor is never set when <code>renderArea</code> is null<li><a href=https://bugs.mojang.com/browse/MC-308533 rel=\"noopener noreferrer\"target=_blank>MC-308533</a> JVM crash when two shaders fail to compile when using Vulkan<li><a href=https://bugs.mojang.com/browse/MC-308537 rel=\"noopener noreferrer\"target=_blank>MC-308537</a> The game can crash due to certain race conditions in multiplayer<li><a href=https://bugs.mojang.com/browse/MC-308541 rel=\"noopener noreferrer\"target=_blank>MC-308541</a> You can still swap the blocks inside of a sulfur cube whilst their TNT is about to explode</ul>","id":"42d12d658c9091ccc141d87deaac7c125e2485d75e09239d74ecbf0f31ca1d46","date":"2026-06-02T11:48:29.000Z","needsTranslation":false}