{"title":"Minecraft 26.2 Snapshot 6","version":"26.2-snapshot-6","type":"snapshot","image":{"title":"26.2-snapshot-6 540x540.jpg","url":"/v2/images/26.2snapshot6540x540.jpg"},"body":"<p>Test the final features from Chaos Cubed in 26.2 snapshot 6! Feed magma to sulfur cubes and watch them heat up – but don't touch them unless it's for science! A new potential effect makes sulfur cubes slow, heavy and bouncy, but what block causes it? It's up to you to find out! Finally, check out the new look of sulfur springs.<p>Happy Mining!<h1>New Features</h1><ul><li>New Sulfur Cube archetypes: Slow Bouncy and Hot<li>Added Gallo language support to the game<li>Added Uzbek language support to the game<li>Added Võro language support to the game</ul><h2>Sulfur Cube mob</h2><ul><li>Added new Slow Bouncy and Hot archetypes to the Sulfur Cube</ul><h3>Sulfur Cube archetypes</h3><ul><li>There is a new archetype:<ul><li>Slow Bouncy: slow speed, high bounciness, medium friction and medium air drag<ul><li>It is buoyant<li>Used when absorbing stone blocks</ul></ul><li>There is also a new special archetype:<ul><li>Hot: same properties as Regular, but damages entities on contact like Magma Blocks do<ul><li>Used when absorbing Magma Blocks</ul></ul></ul><h2>Advancements</h2><ul><li>Added new \"Uh Oh\" Husbandry advancement for having a Sulfur Cube absorb a TNT block</ul><h1>Changes</h1><h2>Sulfur Caves biome</h2><ul><li>Redesigned all surface Sulfur Springs features<li>The Sulfur Caves biome is less likely to generate underneath Oceans, Hills or Mountains<li>Sulfur Caves no longer generate with bands of Tuff and Granite</ul><blockquote><p><strong>Developer's Note:</strong> <em>Thanks to player feedback we've decided to revert tuff and granite blocks generating in sulfur caves, in favor of generating more sulfur to increase the chances of pools spawning. Sulfur spikes remain unaffected.</em></blockquote><h2>Potent Sulfur</h2><ul><li>Geyser eruptions emit game events at the beginning and at the end of the eruption that can be detected by Sculk Sensors</ul><h2>Sounds</h2><ul><li>Updated eruption sounds for Sulfur Spring</ul><h1>Technical Changes</h1><h1>Data Pack Version 105.0</h1><ul><li>Added <code>minecraft:sulfur_cube_archetype</code> registry entries:<ul><li><code>hot</code><li><code>slow_bouncy</code></ul><li>Entry format for <code>minecraft:sulfur_cube_archetype</code> registry has been updated:<ul><li><code>explosion_fuse</code> has been replaced by <code>explosion</code>: an optional field, if present, the Sulfur Cube of this archetype will explode:<ul><li><code>fuse</code>: positive integer, the fuse time when ignited<li><code>power</code>: non-negative integer, the explosion power<li><code>causes_fire</code>: boolean, whether the explosion causes fire</ul><li>Added <code>contact_damage</code>: an optional field, if present, the Sulfur Cube of this archetype will deal damage to entities when they come in contact with it<ul><li><code>amount</code>: non-negative float, amount of damage dealt<li><code>damage_type</code>: damage type<li><code>attribute_to_source</code>: boolean indicating if the damage is attributed to the Sulfur Cube</ul><li>Added <code>knockback_modifiers</code>: a field that contains various modifier fileds for the Sulfur Cubes knockback magnitude and direction<ul><li><code>horizontal_power</code>: float that represenst the horizontal power of the knockback<li><code>vertical_power</code>: float that represenst the vertical power of the knockback</ul></ul><li>Removed the <code>HurtByTimestamp</code> tag from Living Entities, <code>ticks_since_last_hurt_by_mob</code> should be used instead</ul><h2>World Generation</h2><h3>Surface Rules</h3><h4>Changed <code>noise_threshold</code> Surface Rule Condition</h4><ul><li>Added new <code>is_3d</code> field - boolean, true if the noise should be evaluated in 3D<ul><li>If not specified, defaults to <code>false</code></ul></ul><h4>Removed <code>noise_gradient</code> Surface Rule</h4><ul><li>Can be replaced with <code>noise_threshold</code></ul><h3>Configured Features</h3><h4>Added <code>minecraft:weighted_random_selector</code> Feature Type</h4><p>Randomly selects one of the given features to generate based on their weights.<p>Format: object with fields:<ul><li><code>features</code> - list of Placed Features and their weights</ul><h4>Changes to <code>minecraft:large_dripstone</code></h4><ul><li>The maximum allowed value for <code>column_radius</code> has been reduced from 19 to 16 to prevent features from reaching beyond neighboring chunks<li>Wind offset is now clamped to ensure the full dripstone (radius + wind) stays within neighboring chunk bounds</ul><h4>Changes to <code>minecraft:root_system</code></h4><ul><li>New field <code>level_test_distance</code> indicating how far away from the origin the root system will check the existing terrain<li>New field <code>max_level_deviation</code> indicating how far the ground level can deviate from the original ground level at these test positions</ul><h3>Structure Processors</h3><h4>Changed <code>minecraft:block_rot</code> Structure Processor</h4><ul><li>Now evaluates the block state produced by previous block processors in the chain, instead of always using the original block defined in the structure<ul><li>The first processor in the chain still always evaluates against the original structure-defined block</ul></ul><h2>Tags</h2><h3>Item Tags</h3><ul><li>Added the following tags for items that can be placed inside a Sulfur Cube to determine its archetype:<ul><li><code>#sulfur_cube_archetype/hot</code><li><code>#sulfur_cube_archetype/slow_bouncy</code></ul></ul><h1>Fixed bugs in 26.2 Snapshot 6</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-248758 rel=\"noopener noreferrer\"target=_blank>MC-248758</a> Logged Error: Detected setBlock in a far chunk<li><a href=https://bugs.mojang.com/browse/MC-302554 rel=\"noopener noreferrer\"target=_blank>MC-302554</a> Glowing falling blocks no longer show the glowing outline<li><a href=https://bugs.mojang.com/browse/MC-305239 rel=\"noopener noreferrer\"target=_blank>MC-305239</a> Growing world borders reset to their starting size upon reopening the world<li><a href=https://bugs.mojang.com/browse/MC-306778 rel=\"noopener noreferrer\"target=_blank>MC-306778</a> The fog color no longer transitions smoothly when the weather changes at night while under the Night Vision effect<li><a href=https://bugs.mojang.com/browse/MC-307043 rel=\"noopener noreferrer\"target=_blank>MC-307043</a> Applying a freeze effect while damaging a mob causes an incorrect value for <code>ticks_since_last_hurt_by_mob</code><li><a href=https://bugs.mojang.com/browse/MC-307281 rel=\"noopener noreferrer\"target=_blank>MC-307281</a> <code>/item replace</code> cannot place items in sulfur cubes' body slot<li><a href=https://bugs.mojang.com/browse/MC-307297 rel=\"noopener noreferrer\"target=_blank>MC-307297</a> Sulfur cubes shake from freezing when inside powder snow despite not being able to freeze<li><a href=https://bugs.mojang.com/browse/MC-307310 rel=\"noopener noreferrer\"target=_blank>MC-307310</a> Potent sulfur can generate outside of water<li><a href=https://bugs.mojang.com/browse/MC-307323 rel=\"noopener noreferrer\"target=_blank>MC-307323</a> Sulfur caves can generate on the surface<li><a href=https://bugs.mojang.com/browse/MC-307351 rel=\"noopener noreferrer\"target=_blank>MC-307351</a> Dispenser arrows cannot push sulfur cubes<li><a href=https://bugs.mojang.com/browse/MC-307397 rel=\"noopener noreferrer\"target=_blank>MC-307397</a> Mace effects do not apply when hitting sulfur cubes<li><a href=https://bugs.mojang.com/browse/MC-307407 rel=\"noopener noreferrer\"target=_blank>MC-307407</a> Vertical velocity after bouncing does not take drag into consideration<li><a href=https://bugs.mojang.com/browse/MC-307424 rel=\"noopener noreferrer\"target=_blank>MC-307424</a> Chiseled cinnabar and sulfur are listed incorrectly in the Creative mode inventory<li><a href=https://bugs.mojang.com/browse/MC-307482 rel=\"noopener noreferrer\"target=_blank>MC-307482</a> Sulfur cubes with an absorbed block don't inherit any status effects from tipped arrows<li><a href=https://bugs.mojang.com/browse/MC-307517 rel=\"noopener noreferrer\"target=_blank>MC-307517</a> Beacon beams render in front of nether fog<li><a href=https://bugs.mojang.com/browse/MC-307544 rel=\"noopener noreferrer\"target=_blank>MC-307544</a> Sulfur spikes have an inaccurate map color<li><a href=https://bugs.mojang.com/browse/MC-307560 rel=\"noopener noreferrer\"target=_blank>MC-307560</a> Wandering traders are unable to sell sulfur spikes<li><a href=https://bugs.mojang.com/browse/MC-307584 rel=\"noopener noreferrer\"target=_blank>MC-307584</a> The border around the selected pack in the resource/data pack menu disappears when pressing Enter<li><a href=https://bugs.mojang.com/browse/MC-307667 rel=\"noopener noreferrer\"target=_blank>MC-307667</a> Dispensers can equip small sulfur cubes<li><a href=https://bugs.mojang.com/browse/MC-307673 rel=\"noopener noreferrer\"target=_blank>MC-307673</a> Sulfur caves appear much smaller due to their tuff border<li><a href=https://bugs.mojang.com/browse/MC-307674 rel=\"noopener noreferrer\"target=_blank>MC-307674</a> Knockback does nothing to sulfur cubes if they have a block inside<li><a href=https://bugs.mojang.com/browse/MC-307684 rel=\"noopener noreferrer\"target=_blank>MC-307684</a> Named sulfur cubes can despawn after being picked up with a bucket and replaced<li><a href=https://bugs.mojang.com/browse/MC-307774 rel=\"noopener noreferrer\"target=_blank>MC-307774</a> The <code>bool(arg)</code> SNBT operation returns false for some non-zero number values<li><a href=https://bugs.mojang.com/browse/MC-307777 rel=\"noopener noreferrer\"target=_blank>MC-307777</a> The patterns on banners are now invisible under some circumstances<li><a href=https://bugs.mojang.com/browse/MC-307778 rel=\"noopener noreferrer\"target=_blank>MC-307778</a> Priming sulfur cubes with absorbed TNT does not play the hand use animation<li><a href=https://bugs.mojang.com/browse/MC-307779 rel=\"noopener noreferrer\"target=_blank>MC-307779</a> Potent sulfur no longer causes noxious gas to appear upon world generation<li><a href=https://bugs.mojang.com/browse/MC-307780 rel=\"noopener noreferrer\"target=_blank>MC-307780</a> The server crashes when the management server is enabled<li><a href=https://bugs.mojang.com/browse/MC-307782 rel=\"noopener noreferrer\"target=_blank>MC-307782</a> Sulfur spring geysers can push players in Creative mode who are flying<li><a href=https://bugs.mojang.com/browse/MC-307783 rel=\"noopener noreferrer\"target=_blank>MC-307783</a> Lines are drawn between leashed entities in view<li><a href=https://bugs.mojang.com/browse/MC-307784 rel=\"noopener noreferrer\"target=_blank>MC-307784</a> Structure block rotation buttons aren't disabled correctly<li><a href=https://bugs.mojang.com/browse/MC-307785 rel=\"noopener noreferrer\"target=_blank>MC-307785</a> Geysers do not emit a game event when erupting<li><a href=https://bugs.mojang.com/browse/MC-307797 rel=\"noopener noreferrer\"target=_blank>MC-307797</a> Dying to a sulfur cube doesn't increase the player's <code>killed_by:sulfur_cube</code> statistic<li><a href=https://bugs.mojang.com/browse/MC-307802 rel=\"noopener noreferrer\"target=_blank>MC-307802</a> The player's arm swings when attempting to interact with a sulfur cube with ignited TNT inside<li><a href=https://bugs.mojang.com/browse/MC-307803 rel=\"noopener noreferrer\"target=_blank>MC-307803</a> The game crashes when a sulfur cube with an archetype that has <code>explosion_fuse</code> set to a value lower than 4 is primed by an explosion<li><a href=https://bugs.mojang.com/browse/MC-307821 rel=\"noopener noreferrer\"target=_blank>MC-307821</a> The glowing effect is now always white on the frame part of bell block displays<li><a href=https://bugs.mojang.com/browse/MC-307824 rel=\"noopener noreferrer\"target=_blank>MC-307824</a> Attempting to light a sulfur cube with TNT inside while TNT explosions are disabled does not display a message<li><a href=https://bugs.mojang.com/browse/MC-307825 rel=\"noopener noreferrer\"target=_blank>MC-307825</a> Disabling TNT explosions does not prevent already primed TNT sulfur cubes from exploding<li><a href=https://bugs.mojang.com/browse/MC-307829 rel=\"noopener noreferrer\"target=_blank>MC-307829</a> Sulfur cubes with TNT absorbed still explode with the game rule <code>mob_griefing</code> set to false<li><a href=https://bugs.mojang.com/browse/MC-307837 rel=\"noopener noreferrer\"target=_blank>MC-307837</a> Igniters deplete when used on TNT sulfur cubes while TNT explosions are disabled<li><a href=https://bugs.mojang.com/browse/MC-307854 rel=\"noopener noreferrer\"target=_blank>MC-307854</a> Weapons enchanted with Fire Aspect don't ignite TNT sulfur cubes<li><a href=https://bugs.mojang.com/browse/MC-307864 rel=\"noopener noreferrer\"target=_blank>MC-307864</a> Small sulfur cubes become large client-side when fed a slimeball after restarting their aging</ul>","id":"487a443fbe24ae2457cc6f5d27177581b30e85ca3a1dcbce465bc6e0979eb6f2","date":"2026-05-05T12:50:56.000Z","needsTranslation":false}