{"title":"Minecraft 26.3 Snapshot 7","version":"26.3-snapshot-7","type":"snapshot","image":{"title":"26.3-snapshot-7 540x540.jpg","url":"/v2/images/26.3snapshot7540x540.jpg"},"body":"<p>Step up your building and exploring with the final features entering testing! You can now find different maps in some abandoned camps and craft Concrete Stairs &#38 Slabs in 16 colors. Out now in 26.3 Snapshot 7!<p>Happy exploring!<h1>New Features</h1><ul><li>Added Concrete Stairs and Concrete Slabs for all Concrete blocks<li>New Explorer Maps have been added to the Abandoned Camps</ul><h2>Abandoned Camp Explorer Maps</h2><ul><li>Added maps showing the location of other Abandoned Camps in the following biomes:<ul><li>Bamboo Jungle<li>Cherry Grove<li>Birch Forest<li>Dappled Forest<li>Flower Forest<li>Pale Garden<li>Swamp<li>Windswept Forest</ul><li>Added maps for the following structures:<ul><li>Ancient City<li>Trial Chambers<li>Mineshaft<li>Desert Pyramid<li>Jungle Pyramid<li>Warm Ocean Ruins<li>Woodland Mansion</ul></ul><h1>Changes</h1><ul><li>Cushions no longer prevent vibrations when placed, broken or interacted with<li>Updated loot table for the Abandoned Camp Barrel<li>Replaced Firework Rocket with Gunpowder in Abandoned Camp Chest loot table<li>The player icon on maps have been updated to always show the direction the player is facing<li>Added support for Realms to use additional server regions in Canada, Mexico, South Africa, and Arizona, USA if they become available in the future</ul><h2>Explorer Maps</h2><ul><li>Explorer Maps are now their own items instead of renamed Filled Maps, and each has its own icon:<ul><li>Ocean Explorer Map<li>Woodland Explorer Map<li>Trial Explorer Map<li>Jungle Explorer Map<li>Swamp Explorer Map<li>Desert Village Map<li>Plains Village Map<li>Savanna Village Map<li>Snowy Village Map<li>Taiga Village Map<li>Buried Treasure Map<li>Ancient City Map<li>Mineshaft Map<li>Desert Pyramid Map<li>Abandoned Campsite Map<li>Warm Ocean Ruins Map</ul><li>Map and Empty Map have new icons<li>These items cannot be obtained from the Creative inventory<li>Existing Explorer Maps in old worlds are converted to the matching new item on load<li>Explorer Maps can still be cloned in a Crafting Table, and the copies keep their own item type<li>Explorer Maps and Buried Treasure Maps can no longer be zoomed out, neither in a Crafting Table nor at a Cartography Table<ul><li>Buried Treasure Maps could previously be zoomed out at both<li>Explorer Maps could previously be zoomed out at a Cartography Table<li>Only maps in the <code>#minecraft:extendable_maps</code> tag can be zoomed out</ul></ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 115.0<li>The Resource Pack version is now 95.0<li><code>level.dat</code> now contains a <code>version_history</code> list with prior data versions of the file</ul><h1>Data Pack Version 115.0</h1><ul><li>The following Block State fields has been renamed<ul><li><code>Name</code> is now <code>id</code><li><code>Properties</code> is now <code>properties</code></ul><li>The default Block State of a Block can now be referred to in a compact form directly by the Block id<li><code>minecraft:exploration_map</code> no longer changes the type of the item it is applied to</ul><h2>Commands</h2><h3>Changes to <code>swing</code></h3><ul><li>When used on a player, the player's attack strength will no longer be reset<li>Added a new optional argument to set the swing animation to play<ul><li>Allowed values: <code>whack</code>, <code>stab</code><li>If omitted, defaults to <code>whack</code></ul><li>Added a new argument to set the duration of the swing animation, if provided<ul><li>Format: positive time value (by default in ticks)<li>If omitted, defaults to <code>6t</code></ul></ul><h2>Data Components</h2><h3>Added <code>minecraft:attack_animation</code></h3><ul><li>The animation to play when the item is being used to attack something<li>Format: object with fields:<ul><li><code>type</code> - swing animation type, one of <code>whack</code> or <code>stab</code><li><code>duration</code> - positive integer, the length of the animation in ticks</ul></ul><h3>Added <code>minecraft:interact_animation</code></h3><ul><li>The animation to play when the item is being used to interact with something<li>Format: Same as <code>minecraft:attack_animation</code></ul><h3>Removed <code>minecraft:swing_animation</code></h3><ul><li>This has been replaced by <code>minecraft:attack_animation</code> and <code>minecraft:interact_animation</code><ul><li>The <code>none</code> swing animation type has been removed<li>Existing items in the world will be migrated to using the default <code>whack</code><li>Setting both of these new components to the same value will be functionally identical to the old component, except for:<ul><li>The <code>/swing</code> command - animation type now specified by the command<li>Items being dropped by entities</ul></ul></ul><h3>Removed <code>minecraft:map_color</code></h3><ul><li>Maps are no longer drawn as a tinted overlay, so there is nothing left for the color to apply to<li>Existing maps have the component stripped on load<li>See the Resource Pack section for the matching removal of the <code>minecraft:map_color</code> tint source</ul><h2>Loot Functions</h2><h3>Changed <code>minecraft:exploration_map</code></h3><ul><li>The <code>map_color</code> field has now been removed<li>The function no longer changes the type of the item it is applied to - it now only adds map data to the existing item<ul><li>Previously it required a <code>minecraft:map</code> and produced a <code>minecraft:filled_map</code><li>The item to produce is now chosen by the loot entry or villager trade itself, so a data pack that produced exploration maps has to change its item from <code>minecraft:map</code> to <code>minecraft:filled_map</code> (or one of the explorer map items)<li>If no matching structure is found, the item is left without a <code>minecraft:map_id</code> - use <code>minecraft:filtered</code> with <code>minecraft:discard_item</code> to drop those, as the vanilla loot tables and villager trades now do</ul></ul><h2>Density Functions</h2><ul><li>Density Functions and noises are no longer evaluated with double-precision floating point values, but instead with single-precision<ul><li>This affects all intermediate steps, not just the final result</ul></ul><blockquote><p><strong>Developer's Note</strong>: _We are aware that the details of floating point rounding have been used in some Data Packs, and this change may affect specific configurations. We have introduced alternatives for the use-cases that we are aware of, but please do share with us on <a href=https://feedback.minecraft.net rel=\"noopener noreferrer\"target=_blank>feedback.minecraft.net</a> or in the <a href=https://discord.com/invite/minecraftfeedback rel=\"noopener noreferrer\"target=_blank>feedback Discord</a> if you encounter use-cases that are no longer possible to support.</blockquote><h2>Tags</h2><h3>Block Tags</h3><ul><li>Added <code>#concrete_stairs</code> - All Concrete Stairs blocks<li>Added <code>#concrete_slabs</code> - All Concrete Slabs blocks</ul><h3>Item Tags</h3><ul><li>Added <code>#concrete_stairs</code> - All Concrete Stairs items<li>Added <code>#concrete_slabs</code> - All Concrete Slabs items<li>Added <code>#cloneable_maps</code> - Filled Map plus all Explorer Map items and Buried Treasure Maps, used as the input to the <code>map_cloning</code> recipe<li>Added <code>#extendable_maps</code> - maps that can be zoomed out with paper, either in a Crafting Table or at a Cartography Table</ul><h1>Resource Pack Version 95.0</h1><h2>Item Sprites</h2><ul><li>Removed <code>item/filled_map_markings.png</code></ul><h2>Map Sprites</h2><ul><li>Added new Map textures:<ul><li><code>abandoned_camp.png</code><li><code>ancient_city.png</code><li><code>desert_pyramid.png</code><li><code>mineshaft.png</code><li><code>warm_ocean_ruins.png</code></ul><li>The following Icons have been updated in order to show player rotation on the map:<ul><li><code>/player.png</code><li><code>/player_off_limits.png</code><li><code>/player_off_map.png</code></ul></ul><h2>Item Models</h2><h3>Tint Sources</h3><ul><li>Removed <code>minecraft:map_color</code><ul><li>The <code>minecraft:map_color</code> component it read no longer exists</ul></ul><h3>Order-independent Transparency (OIT)-related Shader Changes</h3><p>Renamed defines:<ul><li><code>OIT_WAVELET_RANK</code> - was previously <code>WAVELET_RANK</code><li><code>OIT_COEFF_COUNT</code> - was previously <code>COEFF_COUNT</code><li><code>OIT_COEFF_ATTACHMENT_COUNT</code> - was previously <code>COEFF_ATTACHMENT_COUNT</code></ul><h1>Fixed bugs in 26.3 Snapshot 7</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-121375 rel=\"noopener noreferrer\"target=_blank>MC-121375</a> - The Command (⌘) key on macOS is displayed as \"Win\" in the key binds screen<li><a href=https://bugs.mojang.com/browse/MC-189953 rel=\"noopener noreferrer\"target=_blank>MC-189953</a> - The Super key on macOS is displayed as \"Win\" in the key binds screen<li><a href=https://bugs.mojang.com/browse/MC-218156 rel=\"noopener noreferrer\"target=_blank>MC-218156</a> - Shipwrecks and ocean ruins can generate with empty buried treasure maps<li><a href=https://bugs.mojang.com/browse/MC-276079 rel=\"noopener noreferrer\"target=_blank>MC-276079</a> - Sending a swing packet to the client causes it to send one back to the server<li><a href=https://bugs.mojang.com/browse/MC-302271 rel=\"noopener noreferrer\"target=_blank>MC-302271</a> - Sniffers stop sniffing after relog<li><a href=https://bugs.mojang.com/browse/MC-302661 rel=\"noopener noreferrer\"target=_blank>MC-302661</a> - Interacting with something while holding spears plays the spear jab animation<li><a href=https://bugs.mojang.com/browse/MC-302687 rel=\"noopener noreferrer\"target=_blank>MC-302687</a> - Throwing items out of your inventory while holding spears plays the spear jab animation<li><a href=https://bugs.mojang.com/browse/MC-302705 rel=\"noopener noreferrer\"target=_blank>MC-302705</a> - Having a spear in the main hand affects the hand animation speed for items held in the off hand<li><a href=https://bugs.mojang.com/browse/MC-304213 rel=\"noopener noreferrer\"target=_blank>MC-304213</a> - Zombies, husks and drowned hold out the incorrect arm when holding spears<li><a href=https://bugs.mojang.com/browse/MC-304920 rel=\"noopener noreferrer\"target=_blank>MC-304920</a> - Spears in third person look wrong when the left hand is the main hand<li><a href=https://bugs.mojang.com/browse/MC-309644 rel=\"noopener noreferrer\"target=_blank>MC-309644</a> - Some textures of geyser plume particles still use inconsistent colors<li><a href=https://bugs.mojang.com/browse/MC-309671 rel=\"noopener noreferrer\"target=_blank>MC-309671</a> - Shelf mushrooms still use the wrong sounds<li><a href=https://bugs.mojang.com/browse/MC-309679 rel=\"noopener noreferrer\"target=_blank>MC-309679</a> - Cushions can be used to see through blocks<li><a href=https://bugs.mojang.com/browse/MC-309732 rel=\"noopener noreferrer\"target=_blank>MC-309732</a> - The <code>straw_bed_head</code> block model is stored in two directories<li><a href=https://bugs.mojang.com/browse/MC-309797 rel=\"noopener noreferrer\"target=_blank>MC-309797</a> - Cushions can be placed inside full blocks when the player's head intersects them<li><a href=https://bugs.mojang.com/browse/MC-309875 rel=\"noopener noreferrer\"target=_blank>MC-309875</a> - New translations for the tooltip of the \"Improved Transparency\" option are wrongly backported<li><a href=https://bugs.mojang.com/browse/MC-309931 rel=\"noopener noreferrer\"target=_blank>MC-309931</a> - Placed cushions face inconsistent directions<li><a href=https://bugs.mojang.com/browse/MC-310057 rel=\"noopener noreferrer\"target=_blank>MC-310057</a> - Pressing the \"Advancements\" key bind while its menu was opened from the pause menu closes both menus<li><a href=https://bugs.mojang.com/browse/MC-310062 rel=\"noopener noreferrer\"target=_blank>MC-310062</a> - Armadillos do not follow players holding spider eyes<li><a href=https://bugs.mojang.com/browse/MC-310094 rel=\"noopener noreferrer\"target=_blank>MC-310094</a> - The decimal point keypad key is displayed as \"key.keyboard.99\" in the key binds menu<li><a href=https://bugs.mojang.com/browse/MC-310105 rel=\"noopener noreferrer\"target=_blank>MC-310105</a> - The Menu key is displayed as \"key.keyboard.101\" in the key binds menu<li><a href=https://bugs.mojang.com/browse/MC-310109 rel=\"noopener noreferrer\"target=_blank>MC-310109</a> - The keypad plus-or-minus key is still not prefixed with \"Keypad\"<li><a href=https://bugs.mojang.com/browse/MC-310110 rel=\"noopener noreferrer\"target=_blank>MC-310110</a> - The keypad left and right parentheses keys are still not prefixed with \"Keypad\"<li><a href=https://bugs.mojang.com/browse/MC-310112 rel=\"noopener noreferrer\"target=_blank>MC-310112</a> - Using a Nether portal in Spectator mode while spectating an entity teleports the player to the incorrect location<li><a href=https://bugs.mojang.com/browse/MC-310118 rel=\"noopener noreferrer\"target=_blank>MC-310118</a> - Pressing Windows+D to minimize all windows makes the game no longer visually update with the Vulkan rendering backend<li><a href=https://bugs.mojang.com/browse/MC-310337 rel=\"noopener noreferrer\"target=_blank>MC-310337</a> - The game log outputs the incorrect minimum format version requiring the <code>pack_format</code> field in <code>pack.mcmeta</code><li><a href=https://bugs.mojang.com/browse/MC-310358 rel=\"noopener noreferrer\"target=_blank>MC-310358</a> - The conditions for <code>depthBiasEnable</code> differ between OpenGL and Vulkan<li><a href=https://bugs.mojang.com/browse/MC-310529 rel=\"noopener noreferrer\"target=_blank>MC-310529</a> - The World Options menu UI breaks when resizing the game window<li><a href=https://bugs.mojang.com/browse/MC-310532 rel=\"noopener noreferrer\"target=_blank>MC-310532</a> - Trying to lock the difficulty of the world resets the difficulty<li><a href=https://bugs.mojang.com/browse/MC-310536 rel=\"noopener noreferrer\"target=_blank>MC-310536</a> - The category headers in the World Options screen are formatted inconsistently with other settings screens<li><a href=https://bugs.mojang.com/browse/MC-310550 rel=\"noopener noreferrer\"target=_blank>MC-310550</a> - Command+W on macOS now closes the window<li><a href=https://bugs.mojang.com/browse/MC-310553 rel=\"noopener noreferrer\"target=_blank>MC-310553</a> - The <code>campsite_wooded_badlands_4</code> and <code>campsite_swamp_2</code> abandoned camp structures contain overlapping cushions<li><a href=https://bugs.mojang.com/browse/MC-310556 rel=\"noopener noreferrer\"target=_blank>MC-310556</a> - Pressing Alt+F4 closes the game window on kwin_wayland even when the \"Quit Shortcuts\" option is disabled<li><a href=https://bugs.mojang.com/browse/MC-310590 rel=\"noopener noreferrer\"target=_blank>MC-310590</a> - Adding the <code>entity_outline</code> post effect to the player, restarting the game, and entering the same world causes the game to crash<li><a href=https://bugs.mojang.com/browse/MC-310595 rel=\"noopener noreferrer\"target=_blank>MC-310595</a> - The Option key on macOS is displayed as \"Alt\" in the key binds screen<li><a href=https://bugs.mojang.com/browse/MC-310610 rel=\"noopener noreferrer\"target=_blank>MC-310610</a> - Several abandoned camp structures contain underwater oxidized copper chests that are not waterlogged</ul>","id":"50a6e5c5d834b50e99b2d397b43cea8152e8070884e21303a812cedba069d1b2","date":"2026-08-04T11:49:07.000Z","needsTranslation":false}