{"title":"Minecraft 1.21.11 Pre-Release 1","version":"1.21.11-pre1","type":"snapshot","image":{"title":"1.21.11-pre1_540x540.jpg","url":"/v2/images/1.21.11pre1540x540.jpg"},"body":"<p>Today we are shipping the first pre-release of 1.21.11, the Mounts of Mayhem drop. From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don't follow the regular snapshot cadence of releasing on Tuesdays, so keep an eye out for the next pre-release.<h1>Changes</h1><ul><li>Added a new graphical option \"Texture Filtering\"<ul><li>This now controls whether or not Anisotropic Filtering is used</ul><li>The heads of the Nautilus and Zombie Nautilus now clip less through their shells</ul><h2>Texture Filtering</h2><ul><li>New option in Video Settings<li>Controls the method used to sample textures when they are viewed at an angle or from a distance<li>Available values are \"None\", \"RGSS\", and \"Anisotropic\"<li>The default depends on your graphics preset and hardware<li>\"RGSS\" (Rotated Grid Super Sampling) is a shader-based filtering method that improves texture clarity at a moderate performance cost<ul><li>This is available on all hardware</ul><li>\"Anisotropic\" is a hardware-based filtering method that provides the best texture clarity<ul><li>The maximum anisotropy may be \"2x\", \"4x\", and \"8x\", controllable by a separate slider<li>If your hardware does not support it, Anisotropic Filtering will do nothing<li>This significantly impacts video memory usage (especially combined with a high mipmap count)</ul></ul><h2>Spear Weapon</h2><ul><li>Golden Spear is considered a preferred weapon by Piglins<li>You can now continue to deal damage to the target if you keep charging at it after the initial hit, and mobs can do the same<li>Skeleton variants and Drowned can no longer pick up Spears<li>Zombified Piglins now also know how to charge with a Spear<li>Spears are now placed after Swords in the creative inventory</ul><h2>Advancements</h2><ul><li>The \"Mob Kabob\" advancement is no longer a challenge advancement</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 94.0<li>The Resource Pack version is now 75.0</ul><h1>Data Pack Versions 94.0</h1><h2>Item Components</h2><ul><li><code>min_reach</code>, <code>max_reach</code> and <code>hitbox_margin</code> have been moved from <code>minecraft:piercing_weapon</code> and <code>minecraft:kinetic_weapon</code> into a new component <code>minecraft:attack_range</code> to allow all melee weapon types to use them</ul><h3>Added <code>minecraft:attack_range</code></h3><ul><li>Enables a custom attack range when using the item.<li>Overrides the normal entity interaction range for Player.<li>Regular melee attack range is computed for Mobs based on the distance of the target hitbox to their hitbox. This component modifies that distance check by adjusting minimum and maximum padding for the attack hitbox.<li>Mobs using <code>minecraft:kinetic_weapon</code> will have their attack range applied in the same way it applies to players<li>Format: object with fields<ul><li><code>min_range</code>: float, the minimum distance in blocks from the attacker to the target to be considered valid<ul><li>Default value: <code>0.0</code>, valid from <code>0.0</code> to <code>64.0</code></ul><li><code>max_range</code>: float, the maximum distance in blocks from the attacker to the target to be considered valid<ul><li>Default value: <code>3.0</code>, valid from <code>0.0</code> to <code>64.0</code></ul><li><code>hitbox_margin</code>: float, the margin applied to the target bounding box when checking for valid hitbox collision<ul><li>Default value: <code>0.3</code>, valid from <code>0.0</code> to <code>1.0</code></ul><li><code>mob_factor</code>: float, the multiplier applied to the <code>min_range</code> and <code>max_range</code> when checking for valid distance when item is used by a mob<ul><li>Default value: <code>1.0</code>, valid from <code>0.0</code> to <code>2.0</code></ul></ul></ul><h2>Tags</h2><h3>Item Tags</h3><ul><li>Updated <code>#piglin_preferred_weapons</code> to include Golden Spears</ul><h1>Resource Pack Versions 75.0</h1><ul><li>Textures for the Leather Horse Armor item and equipment asset have been split into a tinted base layer and an overlay layer</ul><h2>Item Sprites</h2><ul><li>Added new item sprites:<ul><li><code>item/leather_horse_armor_overlay</code></ul></ul><h2>Textures</h2><ul><li><code>texture</code> section of <code>*.mcmeta</code> files has a new <code>alpha_cutoff_bias</code> field that controls alpha bias for cutout textures<ul><li>Technically there is no limit for this value, it can be negative as well, but it does not make sense to set this higher than <code>1.0</code> or lower than <code>-1.0</code> since the texture will become either fully opaque or fully transparent<li>Default value for this field is <code>0.0</code>, and it can be increased for textures that can become too transparent/thin at distance, or decreased if it's too \"opaque\"<li>It's recommended to increment or decrease this value in fine granuality for finding the sweet spot. As an example, <code>0.1</code> is used for <code>kelp</code> textures in order to prevent them being fully trasparent at distance<li>Only used for lower mips of cutout textures, does not change the alpha of first mip level, and has no effect on other textures</ul></ul><h2>Entity Textures</h2><ul><li>Added new entity textures:<ul><li><code>entity/equipment/horse_body/leather_overlay.png</code></ul></ul><h2>Sounds</h2><ul><li>Updated Swim Sounds for Nautilus, Baby Nautilus, and Zombie Nautilus<li>Removed sound event that is no longer used:<ul><li><code>item.underwater_saddle.equip</code></ul><li>Added new sound events for the Nautilus:<ul><li><code>entity.baby_nautilus.ambient_land</code><li><code>entity.baby_nautilus.death_land</code><li><code>entity.baby_nautilus.hurt_land</code><li><code>entity.nautilus.ambient_land</code><li><code>entity.nautilus.dash_land</code><li><code>entity.nautilus.dash_ready_land</code><li><code>entity.nautilus.death_land</code><li><code>entity.nautilus.hurt_land</code><li><code>entity.zombie_nautilus.ambient_land</code><li><code>entity.zombie_nautilus.dash_land</code><li><code>entity.zombie_nautilus.dash_ready_land</code><li><code>entity.zombie_nautilus.death_land</code><li><code>entity.zombie_nautilus.hurt_land</code></ul></ul><h1>Fixed bugs in 1.21.11 Pre-Release 1</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-276382 rel=\"noopener noreferrer\"target=_blank>MC-276382</a> Leather horse armor leggings &#38 helmet parts are untextured<li><a href=https://bugs.mojang.com/browse/MC-299136 rel=\"noopener noreferrer\"target=_blank>MC-299136</a> Hyper Potions (Ian Tsuchiura) is not mentioned in the credits and splash texts<li><a href=https://bugs.mojang.com/browse/MC-302209 rel=\"noopener noreferrer\"target=_blank>MC-302209</a> Debug renderers stop working when changing dimensions<li><a href=https://bugs.mojang.com/browse/MC-302677 rel=\"noopener noreferrer\"target=_blank>MC-302677</a> The attack indicator does not respect spears' reach<li><a href=https://bugs.mojang.com/browse/MC-302836 rel=\"noopener noreferrer\"target=_blank>MC-302836</a> The texture of zombie horses' heads is not symmetrical<li><a href=https://bugs.mojang.com/browse/MC-302840 rel=\"noopener noreferrer\"target=_blank>MC-302840</a> The saddle texture on zombie horses is missing some parts<li><a href=https://bugs.mojang.com/browse/MC-302882 rel=\"noopener noreferrer\"target=_blank>MC-302882</a> Piglins do not perform charge attacks when holding spears, unlike in Bedrock Edition<li><a href=https://bugs.mojang.com/browse/MC-302900 rel=\"noopener noreferrer\"target=_blank>MC-302900</a> Spears' reach overrides the player's entity interaction range<li><a href=https://bugs.mojang.com/browse/MC-303052 rel=\"noopener noreferrer\"target=_blank>MC-303052</a> Cobwebs and sweet berry bushes prevent players from lunging using spears<li><a href=https://bugs.mojang.com/browse/MC-303174 rel=\"noopener noreferrer\"target=_blank>MC-303174</a> Nautilus shell drop chance from nautiluses is unaffected by Looting<li><a href=https://bugs.mojang.com/browse/MC-303467 rel=\"noopener noreferrer\"target=_blank>MC-303467</a> Zombified piglins that spawn holding golden spears and can pick up loot swap their spear for any other item<li><a href=https://bugs.mojang.com/browse/MC-303476 rel=\"noopener noreferrer\"target=_blank>MC-303476</a> Dashing on a nautilus plays an underwater sound even on land<li><a href=https://bugs.mojang.com/browse/MC-303524 rel=\"noopener noreferrer\"target=_blank>MC-303524</a> Piglins that spawn holding a golden spear swap their spear with any golden item<li><a href=https://bugs.mojang.com/browse/MC-303657 rel=\"noopener noreferrer\"target=_blank>MC-303657</a> Camel husks only sink when ridden<li><a href=https://bugs.mojang.com/browse/MC-303664 rel=\"noopener noreferrer\"target=_blank>MC-303664</a> Black outlines render on flat-textured blocks when mipmap levels are disabled<li><a href=https://bugs.mojang.com/browse/MC-303812 rel=\"noopener noreferrer\"target=_blank>MC-303812</a> Zombies that spawn holding spears and can pick up loot swap their spear for any other item<li><a href=https://bugs.mojang.com/browse/MC-303838 rel=\"noopener noreferrer\"target=_blank>MC-303838</a> The rain overlay renders in the end while the ender dragon fog is present<li><a href=https://bugs.mojang.com/browse/MC-303846 rel=\"noopener noreferrer\"target=_blank>MC-303846</a> /gamerule does not accept full resource locations of game rules<li><a href=https://bugs.mojang.com/browse/MC-303919 rel=\"noopener noreferrer\"target=_blank>MC-303919</a> Lunge wastes durability and hunger by using it while on a ladder<li><a href=https://bugs.mojang.com/browse/MC-303942 rel=\"noopener noreferrer\"target=_blank>MC-303942</a> The Mob Kabob advancement doesn't reward the player with experience<li><a href=https://bugs.mojang.com/browse/MC-303950 rel=\"noopener noreferrer\"target=_blank>MC-303950</a> Velocity no longer properly increases spear damage<li><a href=https://bugs.mojang.com/browse/MC-304029 rel=\"noopener noreferrer\"target=_blank>MC-304029</a> Undead mobs no longer burn in sunlight in biomes without rain while it's raining<li><a href=https://bugs.mojang.com/browse/MC-304042 rel=\"noopener noreferrer\"target=_blank>MC-304042</a> You can get the Mob Kabob advancement by hitting an ender dragon five times in a row with the same charge attack<li><a href=https://bugs.mojang.com/browse/MC-304058 rel=\"noopener noreferrer\"target=_blank>MC-304058</a> Lower fog_end_distance environment attribute values cause rain to drastically increase fog effect<li><a href=https://bugs.mojang.com/browse/MC-304095 rel=\"noopener noreferrer\"target=_blank>MC-304095</a> Holding a spear prevents attack interactions with interaction entities<li><a href=https://bugs.mojang.com/browse/MC-304116 rel=\"noopener noreferrer\"target=_blank>MC-304116</a> Entities and block entities do not fade correctly when the chunk fade setting is active<li><a href=https://bugs.mojang.com/browse/MC-304127 rel=\"noopener noreferrer\"target=_blank>MC-304127</a> The float ranges of Cubic Bézier curve arguments don't match the changelog<li><a href=https://bugs.mojang.com/browse/MC-304163 rel=\"noopener noreferrer\"target=_blank>MC-304163</a> Shift-left-clicking an entity's name with advanced tooltips enabled no longer inserts the entity's UUID in the chat<li><a href=https://bugs.mojang.com/browse/MC-304170 rel=\"noopener noreferrer\"target=_blank>MC-304170</a> Setting the \"Music Toast\" option to \"Pause Menu and Toast\" while music is disabled shows a music toast<li><a href=https://bugs.mojang.com/browse/MC-304190 rel=\"noopener noreferrer\"target=_blank>MC-304190</a> Fish buckets have a dysfunctional consumable component now<li><a href=https://bugs.mojang.com/browse/MC-304191 rel=\"noopener noreferrer\"target=_blank>MC-304191</a> Foxes can now eat fish buckets, deleting the bucket and skipping special effects<li><a href=https://bugs.mojang.com/browse/MC-304196 rel=\"noopener noreferrer\"target=_blank>MC-304196</a> The recipe for waxed chiseled copper made from waxed copper slabs now yields two items instead of one<li><a href=https://bugs.mojang.com/browse/MC-304212 rel=\"noopener noreferrer\"target=_blank>MC-304212</a> Zombie nautiluses being ridden by mobs can still be leashed, unlike zombie horses and camel husks</ul>","id":"5c439ebca8586ab1fec8a3e03564f6ad53057a3998a36ed5d44f156f797ff4f6","date":"2025-11-19T08:06:45.000Z","needsTranslation":false}