{"title":"Minecraft Snapshot 24w06a","version":"24w06a","type":"snapshot","image":{"title":"24w06a 540x540.jpg","url":"/v2/images/24w06a540x540.jpg"},"body":"<p>Poof! Here's snapshot 24w06a with the new experimental Wind Charge item and optimizations for Hoppers... among other changes!<p>We'd love to get your feedback on the new Wind Charge feature over at the official feedback site: <a href=https://aka.ms/mcwindchargefeedback rel=\"noopener noreferrer\"target=_blank>Let's talk about Wind Charges!</a><p>We've also made a change so that a hopper will no longer try to pick up item entities if there is a full block placed above it. This will improve performance for many redstone builds, but will break some machines that relied on glitching items into a block above a hopper.<p>Happy parkouring!<h1>Experimental Features</h1><h2>Wind Charge</h2><ul><li>Become the Breeze! Using a Wind Charge will fire off a wind charge projectile similar to the Breeze's<li>A Wind Charge fired by a player will grant 10% more knockback than a Breeze's, but have a much smaller area of impact<li>Just like the projectile fired by the Breeze, Wind Charges fired by the player also deal damage if they hit an entity directly<li>The Breeze drops between 4-6 Wind Charges when killed<li>There is a half-second cooldown after each use<li>Wind Charges can be fired from a dispenser<li>Players that launch themselves with a wind charge only accumulate fall damage below the y-level of where they collided with the wind burst</ul><h2>Vault</h2><ul><li>Tweaked the texture of Vaults to make them easier to distinguish from Trial Spawners</ul><h1>Changes</h1><ul><li>Final tweaks to Armadillo<li>Updates to Tamed Wolves health and damage<li>Added option to use Japanese variants of CJK characters<li>Hoppers will no longer try to pick up item entities if there is a full block placed above it</ul><h2>Armadillo</h2><ul><li>Armadillos do not panic when damaged but roll up instead, and hide their head and feet<li>Armadillos peek out to see if “the coast is clear” before unrolling<li>New animations and sounds for rolling up and unrolling + the peek out animation</ul><p>With these changes the Armadillo work is done for now, and we are switching our attention to the Wolf Armor instead.<h2>Tamed Wolves health and damage</h2><ul><li>Tamed Wolves now have 40 health points (20 hearts) instead of 20 health points (10 hearts)<li>They no longer take half of the damage from most environmental sources like they used to do<ul><li>In most cases this change will make no difference given the health boost, but now they can withstand more damage from players and arrows</ul><li>Feeding a Wolf now heals twice as many health points</ul><h2>Japanese font variants</h2><ul><li>New option has been added to select Japanese variants for some CJK characters<li>Replacement glyphs come from Japanese version of Unifont font<li>New option is included in new \"Font Settings\" menu, accessible from \"Language\" menu<li>Default value of this option is based on system locale language setting<li>\"Force Unicode\" button has been moved to \"Font Settings\"</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 31<li>The Resource Pack version is now 26<li>Improved hopper performance<li>Added JFR (Java Flight Recorder) events for individual chunk reads (<code>minecraft.ChunkRegionRead</code>) and writes (<code>minecraft.ChunkRegionWrite</code>)<li>Maximum length of a command in a function (including macro expansions) can no longer exceed 2,000,000 characters<li>Reduced amount of data sent by the server during login by reusing parts of the vanilla datapack</ul><h1>Data Pack Version 31</h1><ul><li>Potion effect amplifiers are restricted between 0 and 255 again<ul><li>The former behavior of effects such as Jump Boost, Levitation, and Mining Fatigue over 127 has been replaced with new attributes</ul><li>Added <code>generic.gravity</code> attribute that controls blocks/tick^2 acceleration downward<li>Added <code>generic.safe_fall_distance</code> attribute to control the fall distance after which the entity will take fall damage<li>Added <code>generic.fall_damage_multiplier</code> attribute to multiply overall fall damage amount<li>Renamed <code>horse.jump_strength</code> to <code>generic.jump_strength</code>, and now applies to all entities<ul><li>This controls the base impulse from a jump (before jump boost or modifier on block)</ul><li>Added <code>player.block_break_speed</code> attribute that acts as a multiplier over block breaking speed for players<li>All block positions are now stored as an array of 3 integers instead of a map of <code>X</code>, <code>Y</code>, and <code>Z</code><li><code>FlowerPos</code> and <code>HivePos</code> in Bees have been renamed to <code>flower_pos</code> and <code>hive_pos</code><li><code>FlowerPos</code> in Beehives has been renamed to <code>flower_pos</code><li><code>BeamTarget</code> in End Crystals has been renamed to <code>beam_target</code><li><code>Leash</code> in all leashable entities has been renamed to <code>leash</code><li><code>PatrolTarget</code> in patrolling mobs has been renamed to <code>patrol_target</code><li><code>ExitPortal</code> in End Gateways has been renamed to <code>exit_portal</code><li><code>WanderTarget</code> in Wandering Traders has been renamed to <code>wander_target</code></ul><h2>Tags</h2><h3>Block Tags:</h3><ul><li>Added 'minecraft:blocks_wind_charge_explosions' for blocks not impacted by the explosion when hit by Wind Charge.</ul><h1>Resource Pack Version 26</h1><ul><li>Added font variant filters to font providers</ul><h2>Font variant filters</h2><ul><li>Every glyph provider can now be enabled or disabled based on certain set of variants<li>Available variants are currently hardcoded and controlled by font options menu<ul><li>Current variants:<ul><li><code>uniform</code> - wired to \"Force Uniform\" button<li><code>jp</code> - wired to \"Japanese Glyph Variants\" button</ul></ul><li>Filters are defined in section called <code>filter</code>, available for every glyph provider<ul><li>Keys in that object are variant names (for example <code>uniform</code>)<li>Glyph provider will be included only when value in filter matches actual value of variant in key</ul></ul><h1>Fixed bugs in 24w06a</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-72151 rel=\"noopener noreferrer\"target=_blank>MC-72151</a> Snow Golem's snowballs damage wolves instead of pushing them<li><a href=https://bugs.mojang.com/browse/MC-193202 rel=\"noopener noreferrer\"target=_blank>MC-193202</a> Tamed wolf health resets when NBT is loaded (e.g. relog)<li><a href=https://bugs.mojang.com/browse/MC-259142 rel=\"noopener noreferrer\"target=_blank>MC-259142</a> Hoppers with barrel facing downwards on top picking up item<li><a href=https://bugs.mojang.com/browse/MC-261846 rel=\"noopener noreferrer\"target=_blank>MC-261846</a> Japanese language uses a Chinese font<li><a href=https://bugs.mojang.com/browse/MC-264684 rel=\"noopener noreferrer\"target=_blank>MC-264684</a> Too long macro silently fails<li><a href=https://bugs.mojang.com/browse/MC-267512 rel=\"noopener noreferrer\"target=_blank>MC-267512</a> Invulnerable ghasts can be killed with reflected fireballs<li><a href=https://bugs.mojang.com/browse/MC-267917 rel=\"noopener noreferrer\"target=_blank>MC-267917</a> Baby armadillos don't make an eating sound when feeding them spider eyes<li><a href=https://bugs.mojang.com/browse/MC-267940 rel=\"noopener noreferrer\"target=_blank>MC-267940</a> Armadillo's scute drop timer is not saved to data<li><a href=https://bugs.mojang.com/browse/MC-268065 rel=\"noopener noreferrer\"target=_blank>MC-268065</a> Armadillos with no AI roll up after being attacked<li><a href=https://bugs.mojang.com/browse/MC-268091 rel=\"noopener noreferrer\"target=_blank>MC-268091</a> \"Shuniji\", \"Dragon Fish\" and \"Axolotl\" no longer play underwater<li><a href=https://bugs.mojang.com/browse/MC-268096 rel=\"noopener noreferrer\"target=_blank>MC-268096</a> Singleplayer client discards synced biome tags<li><a href=https://bugs.mojang.com/browse/MC-268179 rel=\"noopener noreferrer\"target=_blank>MC-268179</a> Horse armor and wolf armor disappear when right-clicking in the air<li><a href=https://bugs.mojang.com/browse/MC-268189 rel=\"noopener noreferrer\"target=_blank>MC-268189</a> \"block.vault.fall\" uses placeholder sounds</ul>","id":"68a9cd553669484fa2e53fb43d5914c21df4787c2abae86b7bad970794b8a724","date":"2024-02-07T14:47:18.000Z","needsTranslation":null}