{"title":"Minecraft Snapshot 20w10a","type":"snapshot","version":"20w10a","image":{"url":"/v2/images/NorwCeLDlnSDzHmxL1NtoMinecraftSnapshot20w10a.jpeg","title":"Minecraft Snapshot 20w10a"},"body":"<p>Today's snapshot is loud! It comes with a bunch of new ambient sound that adds some really nice flavour to the Nether biomes. Apart from this, you now have to use the smithing table to craft Netherite. Happy mining!</p>\n<h1>New Features in 20w10a</h1>\n<ul>\n<li>Added crimson and warped hyphae – all-sided \"stem\" blocks including stripped variations</li>\n<li>Use a smithing table to fuse the Netherite ingot with your diamond weapon/tool/armor</li>\n<li>New ambient sounds for the Nether biomes</li>\n</ul>\n<p>​</p>\n<h1>Changes in 20w10a</h1>\n<p>​</p>\n<ul>\n<li>Hoes are now more like other tools used to break blocks</li>\n<li>Fish now despawn when further than 64 blocks away from the closest player</li>\n<li>Updated netherite item textures</li>\n</ul>\n<p>​</p>\n<h2>Hoe Changes</h2>\n<p>​\nWe've made some changes to Hoes to make them more useful in the Nether.\n​</p>\n<ul>\n<li>Each tier has different speed at which Hoes mine blocks they are effective against</li>\n<li>Hoes can now be enchanted with the following enchantments: Efficiency, Fortune, Silk Touch</li>\n<li>Those enchantments can now be provided through the enchanting table.</li>\n</ul>\n<p>​</p>\n<h1>Technical Changes in 20w10a</h1>\n<p>​</p>\n<h2>Entity UUIDs</h2>\n<p>​</p>\n<ul>\n<li>UUIDs of the owners of projectiles, such as arrows or snowballs, are now stored as an array of four integers. All UUIDs will be stored in this format in the future</li>\n</ul>\n<p>​</p>\n<h2>New tags for item frames</h2>\n<p>​</p>\n<ul>\n<li><code>Invisible</code> - makes item frame invisible (item inside frame remains visible)</li>\n<li><code>Fixed</code> - prevents item frame from being broken and the item inside from being removed</li>\n</ul>\n<p>​</p>\n<h2><code>target_hit</code> advancement trigger type</h2>\n<p>​\nConditions:</p>\n<ul>\n<li><code>signal_strength</code> matches the signal strength output from the block on hit</li>\n<li><code>projectile</code> matches the projectile entity</li>\n<li><code>shooter</code> matches the player who shot or threw the projectile</li>\n</ul>\n<p>​</p>\n<h1>Fixed bugs in 20w10a</h1>\n<p>​</p>\n<ul>\n<li><a href=\"https://bugs.mojang.com/browse/MC-130906\" target=\"_blank\" rel=\"noopener noreferrer\">MC-130906</a> - Dolphins are moving very fast when near a boat</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-131046\" target=\"_blank\" rel=\"noopener noreferrer\">MC-131046</a> - Angry dolphins give players dolphin's grace</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-146824\" target=\"_blank\" rel=\"noopener noreferrer\">MC-146824</a> - Inconsistency: Ladders and tripwire hooks cannot be placed on the sides of redstone blocks, observers and target blocks</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-147496\" target=\"_blank\" rel=\"noopener noreferrer\">MC-147496</a> - Dolphin tries to catch the boat of the non-player ride</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-152441\" target=\"_blank\" rel=\"noopener noreferrer\">MC-152441</a> - Corner quartz stairs (not corner smooth quartz stairs) do not have the border on the back/bottom that a normal quartz stair would have</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-165518\" target=\"_blank\" rel=\"noopener noreferrer\">MC-165518</a> - Village houses desert_temple_1 and plains_temple_4 have no floor at entrance</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-169533\" target=\"_blank\" rel=\"noopener noreferrer\">MC-169533</a> - Asymmetrical walls in snowy_cartographer_house_1</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-169715\" target=\"_blank\" rel=\"noopener noreferrer\">MC-169715</a> - Misrotated block in snowy_small_house_3</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-169869\" target=\"_blank\" rel=\"noopener noreferrer\">MC-169869</a> - Mooshroom using incorrect texture in Programmer Art</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-170242\" target=\"_blank\" rel=\"noopener noreferrer\">MC-170242</a> - Asymmetrical walls in taiga_medium_house_4</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-170470\" target=\"_blank\" rel=\"noopener noreferrer\">MC-170470</a> - At snowy_library_1, the snow block is placed next to the window, which causes ugly visual effect</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-170819\" target=\"_blank\" rel=\"noopener noreferrer\">MC-170819</a> - Netherite sword and boots textures have transparent pixels</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-170829\" target=\"_blank\" rel=\"noopener noreferrer\">MC-170829</a> - When dropping netherite tools and armor into lava, it sounds as if they are burning</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-170897\" target=\"_blank\" rel=\"noopener noreferrer\">MC-170897</a> - Fossils in soulsand valleys can be generated in the air</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-171367\" target=\"_blank\" rel=\"noopener noreferrer\">MC-171367</a> - Warped Fungi item does not match block texture</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-171447\" target=\"_blank\" rel=\"noopener noreferrer\">MC-171447</a> - Crimson root item form has inconsistent texture</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-172077\" target=\"_blank\" rel=\"noopener noreferrer\">MC-172077</a> - Piglins with NoAI shake in the overworld</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-172082\" target=\"_blank\" rel=\"noopener noreferrer\">MC-172082</a> - Piglins do not serialize their conversion time</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-172242\" target=\"_blank\" rel=\"noopener noreferrer\">MC-172242</a> - Left handed piglins don't look at gold ingots in their right hand</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-172567\" target=\"_blank\" rel=\"noopener noreferrer\">MC-172567</a> - Wither skeletons don't automaticly attack piglins</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-173021\" target=\"_blank\" rel=\"noopener noreferrer\">MC-173021</a> - Unuseful warning is logged when server receives incorrect vehicle movement packets</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-173090\" target=\"_blank\" rel=\"noopener noreferrer\">MC-173090</a> - Attacking baby piglins don't anger any adult piglins</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-173165\" target=\"_blank\" rel=\"noopener noreferrer\">MC-173165</a> - Piglin Bartering Loot Table contains an extra \"set_count\" function</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-173168\" target=\"_blank\" rel=\"noopener noreferrer\">MC-173168</a> - The word \"backup\" appears instead of the phrase \"back up.\"</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-173169\" target=\"_blank\" rel=\"noopener noreferrer\">MC-173169</a> - Piglins still aren't attracted to powered rails</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-173176\" target=\"_blank\" rel=\"noopener noreferrer\">MC-173176</a> - Serialization error affecting operators list and whitelist</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-173244\" target=\"_blank\" rel=\"noopener noreferrer\">MC-173244</a> - Target block moved by pistons permanently keep their signal strength</li>\n</ul>\n","id":"6VG16ElDKoKCab0Hq0RgKy"}