{"title":"Minecraft Snapshot 25w32a","version":"25w32a","type":"snapshot","image":{"title":"25w32a_540x540.jpg","url":"/v2/images/25w32a540x540.jpg"},"body":"<p>Another Tuesday, another Snapshot release! Alongside technical updates and bug fixes, this week we're introducing a copper-y collection of goodies from our third game drop of the year: Build with copper torches, lanterns, chains, and bars – and watch them develop that stunning signature patina. With this week's release, you'll also find that items displayed in shelves have learned the noble art of sitting down.<p>Happy mining!<h1>New Features</h1><ul><li>Added Copper Decorations</ul><h2>Copper Decorations</h2><ul><li>Added Copper Torch<ul><li>A green variant of the Torch crafted from a Copper Nugget, Coal, and Stick<li>Functionally identical to the Torch</ul><li>Added Copper Bars<ul><li>Functions like the existing Iron Bars block<li>Made from copper and oxidizes over time</ul><li>Added Copper Chain<ul><li>Functions like the existing Chain block (now renamed to Iron Chain)<li>Made from copper and oxidizes over time</ul><li>Added Copper Lantern<ul><li>Crafted similarly to a regular Lantern but uses Copper and a Copper Torch<li>The lantern itself oxidizes, changing its look as it ages<li>Functionally identical to the Lantern</ul></ul><h1>Changes</h1><ul><li>The Chain block has been renamed to \"Iron Chain\"</ul><h2>Minor Tweaks to Blocks, Items and Entities</h2><ul><li>Items on the Shelf have been repositioned to sit on the Shelf<li>All Copper Golem Statues now always drop as item when mined<li>All Copper Golem Statues now pop off as an item when pushed by a piston</ul><h2>Recipes</h2><ul><li>Changed the Copper Trapdoor recipe to use 4 Copper Ingots instead of 6</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 83.0<li>The Resource Pack version is now 65.1<li>Added a way to use GUI and item sprites in text</ul><h1>Data Pack Version 83.0</h1><h2>Entity Data</h2><h3><code>copper_golem</code></h3><ul><li>The <code>weather_state</code> field now expects a string id instead of integer id<ul><li><code>0</code> -> <code>unaffected</code><li><code>1</code> -> <code>exposed</code><li><code>2</code> -> <code>weathered</code><li><code>3</code> -> <code>oxidized</code></ul></ul><h2>Text rendering</h2><h3><code>object</code> Text Component</h3><ul><li>New text component with type <code>object</code> has been added<li>This component will display a single sprite from sprite atlas as a character<li>Sprites are always rendered as a rectangle, 8x8 pixels in size<li>Format:<ul><li><code>atlas</code> - namespaced ID of a sprite atlas, default value: <code>minecraft:blocks</code><li><code>sprite</code> - namespaced ID of a sprite in atlas, for example <code>item/porkchop</code></ul></ul><p>General note about atlas contents:<ul><li>Sprite Atlases contain textures for items, blocks, mob effects, GUI elements, etc.<li>Contents are controlled by files in <code>assets/minecraft/atlases/</code> directory in a resource pack<li>Current contents can be reviewed with the F3+S key combination</ul><h2>Loot Tables</h2><ul><li>Added <code>harvest/sweet_berry_bush</code> loot table for drops when a Sweet Berry Bush with Sweet Berries is harvested by interacting with it</ul><h2>Tags</h2><h3>Block Tags</h3><ul><li>Added <code>#chains</code> - all Chain blocks<li>Added <code>#lanterns</code> - all Lantern blocks<li>Added <code>#bars</code> - all Bar blocks</ul><h3>Item Tags</h3><ul><li>Added <code>#chains</code> - all Chain block items<li>Added <code>#lanterns</code> - all Lantern block items<li>Added <code>#bars</code> - all Bar block items</ul><h1>Resource Pack Version 65.1</h1><h2>Block Sprites</h2><p>Added new block sprites:<ul><li><code>copper_bars</code><li><code>copper_chain</code><li><code>copper_lantern</code><li><code>copper_torch</code><li><code>exposed_copper_bars</code><li><code>exposed_copper_chain</code><li><code>exposed_copper_lantern</code><li><code>exposed_copper_torch</code><li><code>oxidized_copper_bars</code><li><code>oxidized_copper_chain</code><li><code>oxidized_copper_lantern</code><li><code>oxidized_copper_torch</code><li><code>weathered_copper_bars</code><li><code>weathered_copper_chain</code><li><code>weathered_copper_lantern</code><li><code>weathered_copper_torch</code></ul><h2>Item Sprites</h2><p>Added new item sprites:<ul><li><code>copper_chain</code><li><code>copper_lantern</code><li><code>exposed_copper_chain</code><li><code>exposed_copper_lantern</code><li><code>oxidized_copper_chain</code><li><code>oxidized_copper_lantern</code><li><code>weathered_copper_chain</code><li><code>weathered_copper_lantern</code></ul><h2>Particles</h2><p>Added new particle:<ul><li><code>copper_fire_flame</code></ul><h1>Fixed bugs in 25w32a</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-163218 rel=\"noopener noreferrer\"target=_blank>MC-163218</a> Players with the Sneak option set to \"Toggle\" can sneak while in GUIs<li><a href=https://bugs.mojang.com/browse/MC-174759 rel=\"noopener noreferrer\"target=_blank>MC-174759</a> Dragon eggs can be teleported to a height below void<li><a href=https://bugs.mojang.com/browse/MC-257540 rel=\"noopener noreferrer\"target=_blank>MC-257540</a> Sheep eat half as often as they did before 21w39a<li><a href=https://bugs.mojang.com/browse/MC-273943 rel=\"noopener noreferrer\"target=_blank>MC-273943</a> Sweet berries drop from harvested bushes is hardcoded<li><a href=https://bugs.mojang.com/browse/MC-276431 rel=\"noopener noreferrer\"target=_blank>MC-276431</a> Dragon egg teleports above the build height limit and deletes itself<li><a href=https://bugs.mojang.com/browse/MC-279548 rel=\"noopener noreferrer\"target=_blank>MC-279548</a> TNT minecart does not remember ignition source when exploding from a fall<li><a href=https://bugs.mojang.com/browse/MC-295841 rel=\"noopener noreferrer\"target=_blank>MC-295841</a> Interactive collision check path is broken<li><a href=https://bugs.mojang.com/browse/MC-296054 rel=\"noopener noreferrer\"target=_blank>MC-296054</a> Fast non-projectile entity movements may fail to apply block effects from blocks around the starting position when moving in positive directions<li><a href=https://bugs.mojang.com/browse/MC-296055 rel=\"noopener noreferrer\"target=_blank>MC-296055</a> Slow non-projectile entity movements may fail to apply block effects from origin block<li><a href=https://bugs.mojang.com/browse/MC-296057 rel=\"noopener noreferrer\"target=_blank>MC-296057</a> Sideways non-projectile movements may fail to apply block effects from blocks around start of sideways motion<li><a href=https://bugs.mojang.com/browse/MC-296372 rel=\"noopener noreferrer\"target=_blank>MC-296372</a> Teleport duration is unreliable as of 1.21.5<li><a href=https://bugs.mojang.com/browse/MC-299314 rel=\"noopener noreferrer\"target=_blank>MC-299314</a> Breaking jukeboxes in certain ways doesn't stop the music<li><a href=https://bugs.mojang.com/browse/MC-299627 rel=\"noopener noreferrer\"target=_blank>MC-299627</a> Entity interpolation for high speed projectiles is wildly inaccurate<li><a href=https://bugs.mojang.com/browse/MC-299770 rel=\"noopener noreferrer\"target=_blank>MC-299770</a> Chunks loaded by ender pearls permanently unload upon player death even when enderPearlsVanishOnDeath is set to false<li><a href=https://bugs.mojang.com/browse/MC-299837 rel=\"noopener noreferrer\"target=_blank>MC-299837</a> Running two or more /rotate commands in the same tick only applies the rotation of the last command<li><a href=https://bugs.mojang.com/browse/MC-299872 rel=\"noopener noreferrer\"target=_blank>MC-299872</a> The freezing overlay flashes when a freezing player touches fire<li><a href=https://bugs.mojang.com/browse/MC-299913 rel=\"noopener noreferrer\"target=_blank>MC-299913</a> The \"You don't seem to have a Realm...\" focusable text widget now has a black background<li><a href=https://bugs.mojang.com/browse/MC-300051 rel=\"noopener noreferrer\"target=_blank>MC-300051</a> The top part of worn leggings does not render<li><a href=https://bugs.mojang.com/browse/MC-300092 rel=\"noopener noreferrer\"target=_blank>MC-300092</a> F3 pie chart particle entries are missing names<li><a href=https://bugs.mojang.com/browse/MC-300094 rel=\"noopener noreferrer\"target=_blank>MC-300094</a> Entities' held items no longer follow their arm movements when they have the invisibility effect<li><a href=https://bugs.mojang.com/browse/MC-300100 rel=\"noopener noreferrer\"target=_blank>MC-300100</a> The “biome” debug option no longer has a space before its biome name<li><a href=https://bugs.mojang.com/browse/MC-300105 rel=\"noopener noreferrer\"target=_blank>MC-300105</a> The player can drown while the game is paused<li><a href=https://bugs.mojang.com/browse/MC-300108 rel=\"noopener noreferrer\"target=_blank>MC-300108</a> Villagers' and zombie villagers' clothes are incomplete<li><a href=https://bugs.mojang.com/browse/MC-300113 rel=\"noopener noreferrer\"target=_blank>MC-300113</a> pack.mcmeta no longer accepts the longform object syntax in the supported_formats field<li><a href=https://bugs.mojang.com/browse/MC-300121 rel=\"noopener noreferrer\"target=_blank>MC-300121</a> Interacting with a group of more than 3 connected shelves causes the game to crash<li><a href=https://bugs.mojang.com/browse/MC-300122 rel=\"noopener noreferrer\"target=_blank>MC-300122</a> Certain parts of horse armor are sometimes invisible<li><a href=https://bugs.mojang.com/browse/MC-300131 rel=\"noopener noreferrer\"target=_blank>MC-300131</a> The \"debug.entry.currently.inF3\" string is improperly capitalized<li><a href=https://bugs.mojang.com/browse/MC-300136 rel=\"noopener noreferrer\"target=_blank>MC-300136</a> Held item positions are synchronized between entities of the same model in view<li><a href=https://bugs.mojang.com/browse/MC-300145 rel=\"noopener noreferrer\"target=_blank>MC-300145</a> Players can use items while their inventories are open when the “Use Item/Place Block” option is set to “Toggle”<li><a href=https://bugs.mojang.com/browse/MC-300146 rel=\"noopener noreferrer\"target=_blank>MC-300146</a> Exiting interfaces is incredibly difficult when the “Use Item/Place Block” option is set to “Toggle”<li><a href=https://bugs.mojang.com/browse/MC-300153 rel=\"noopener noreferrer\"target=_blank>MC-300153</a> The inner cubes of slimes are sometimes invisible from the outside<li><a href=https://bugs.mojang.com/browse/MC-300155 rel=\"noopener noreferrer\"target=_blank>MC-300155</a> Players can freeze while standing in powder snow despite the game being paused<li><a href=https://bugs.mojang.com/browse/MC-300164 rel=\"noopener noreferrer\"target=_blank>MC-300164</a> The value of the \"Sprint Window\" option is not saved<li><a href=https://bugs.mojang.com/browse/MC-300165 rel=\"noopener noreferrer\"target=_blank>MC-300165</a> Players are damaged when blocking attacks with shields that disable shields<li><a href=https://bugs.mojang.com/browse/MC-300166 rel=\"noopener noreferrer\"target=_blank>MC-300166</a> When looking_at_block or looking_at_fluid is enabled in the debug options, FPS is impacted by server tick rate<li><a href=https://bugs.mojang.com/browse/MC-300168 rel=\"noopener noreferrer\"target=_blank>MC-300168</a> All shelf variants are in the redstone section of the creative inventory<li><a href=https://bugs.mojang.com/browse/MC-300180 rel=\"noopener noreferrer\"target=_blank>MC-300180</a> Debug screen text now stays on the screen in F1<li><a href=https://bugs.mojang.com/browse/MC-300187 rel=\"noopener noreferrer\"target=_blank>MC-300187</a> Interacting with items with certain components in the inventory causes a crash<li><a href=https://bugs.mojang.com/browse/MC-300193 rel=\"noopener noreferrer\"target=_blank>MC-300193</a> Dying and respawning within the same dimension consistently shows a loading terrain screen<li><a href=https://bugs.mojang.com/browse/MC-300196 rel=\"noopener noreferrer\"target=_blank>MC-300196</a> Local Difficulty debug information flickers if it is open while GUI is hidden<li><a href=https://bugs.mojang.com/browse/MC-300214 rel=\"noopener noreferrer\"target=_blank>MC-300214</a> The shadows of baby mobs are now of the same size as those of their adult counterparts<li><a href=https://bugs.mojang.com/browse/MC-300235 rel=\"noopener noreferrer\"target=_blank>MC-300235</a> First number in E counter is always stuck at 0<li><a href=https://bugs.mojang.com/browse/MC-300248 rel=\"noopener noreferrer\"target=_blank>MC-300248</a> Subtitles/closed captions obstruct the inventory UI<li><a href=https://bugs.mojang.com/browse/MC-300275 rel=\"noopener noreferrer\"target=_blank>MC-300275</a> Pausing while riding a strider on top of lava sets the player on fire<li><a href=https://bugs.mojang.com/browse/MC-300305 rel=\"noopener noreferrer\"target=_blank>MC-300305</a> When multiple people use fishing rods, an additional black line is drawn<li><a href=https://bugs.mojang.com/browse/MC-300340 rel=\"noopener noreferrer\"target=_blank>MC-300340</a> Continuously clicking \"Continue\" on the welcome page resets the button disappearance animation progress<li><a href=https://bugs.mojang.com/browse/MC-300394 rel=\"noopener noreferrer\"target=_blank>MC-300394</a> Oxidized/waxed oxidized copper golems, statue and entity versions, have the wrong pixels underneath their feet compared to their other counterparts<li><a href=https://bugs.mojang.com/browse/MC-300421 rel=\"noopener noreferrer\"target=_blank>MC-300421</a> Inconsistent capitalization for F3+F5 description in F3+Q debug menu<li><a href=https://bugs.mojang.com/browse/MC-300440 rel=\"noopener noreferrer\"target=_blank>MC-300440</a> Elytra consumes durability while the game is paused in singleplayer<li><a href=https://bugs.mojang.com/browse/MC-300464 rel=\"noopener noreferrer\"target=_blank>MC-300464</a> The debug crosshair is rendered in third person</ul>","id":"8d095eec4b70d2a42d000a78d0f2f4ea253c05ce61dfceb487a48c0732b94e4f","date":"2025-08-05T12:21:45.000Z","needsTranslation":null}