{"title":"Minecraft Snapshot 24w44a","version":"24w44a","type":"snapshot","image":{"title":"24w44a_540x540.jpg","url":"/v2/images/24w44a540x540.jpg"},"body":"<p>We're back in the shipping room to serve you the first snapshot release for Minecraft: Java Edition 1.21.4! It's coming in hot with some new pale goodies in the form of Eyeblossoms and Resin, two new additions to the Pale Garden biome. You'll also find that leaves will now fall from the Pale Oak trees in said biome, something we hope will crank up the eerie atmosphere even further. In addition to that, this release is also bringing a collection of technical updates and bug fixes.<p>Happy mining!<h1>New Features</h1><p>The <code>winter_drop</code> is no longer an experiment.<h2>Added Eyeblossoms</h2><p>Eyeblossoms are new flowers that generate in the Pale Garden biome. Unique features:<ul><li>They exist in two variants: Closed and Open Eyeblossom<li>Eyeblossoms transition between the two variants based on the time of day<ul><li>During the night, Eyeblossoms will become Open<li>During the day, they will become Closed<li>In dimensions that do not have a day/night cycle, they will remain as-is<li>When transitioning, flowers will emit a particle effect</ul><li>Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close<li>Open Eyeblossoms have glowing eyes during the night<li>Eyeblossoms can be obtained by bonemealing the grass in the Pale Garden biome<li>Bees get poisoned when they touch Eyeblossoms<li>Bees can be tempted by Eyeblossoms, but they get poisoned on player interaction instead of typical breeding/growing behaviour<li>Suspicious Stew made from Eyeblossom will have Blindness or Nausea effect depending on the variant<li>Gray or Orange Dye can be crafted from Closed and Open Eyeblossoms respectively<li>Wandering Trader can sell Open Eyeblossoms</ul><h2>Added Resin Clump, Block of Resin, Resin Brick, and a family of Resin Bricks blocks</h2><ul><li>Attacking a Creaking will cause its Creaking Heart to exude 2 to 3 Resin Clumps<li>Resin Clump spawns on the sides of Pale Oak Logs that are close, and are connected to the Creaking Heart<li>Creaking Heart is on cooldown and cannot produce more Resin Clumps for 5 seconds after an attack<li>Resin Clump can be used as a material for armor trimming<li>Block of Resin is a storage block for Resin Clumps<li>Resin Clumps can be smelted into Resin Brick items<li>Resin Brick items can be crafted into Resin Bricks, Resin Brick Slabs, Resin Brick Stairs, Resin Brick Walls, and then Chiseled Resin Bricks<li>Resin Clump and Resin Block does not require a tool and are mined instantly<li>The proper tool for Resin Bricks family of blocks is a pickaxe<li>Resin Clumps can be found in the Woodland Mansion chest loot</ul><h1>Changes</h1><ul><li>The panorama has been updated<li>Sword is no longer efficient to break Moss Carpet. The proper tool for Moss Carpet remains the Hoe<li>Bees are now withered on player interactions with Wither Roses instead of typical breeding/growing behavior</ul><h2>Required tools for drops</h2><blockquote><p><strong>Developer's Note</strong>: <em>We made it so any block that drops when its support is broken will also drop when mined with any tool. It seemed unfair that breaking a block directly could destroy it if it was possible to obtain it with any tool just by breaking the block below!</em></blockquote><ul><li>The following blocks that require support now always drop when broken with any tool: Bell, Lantern, Soul Lantern, all Copper Doors, Iron Door, Heavy Weighted Pressure Plate, Light Weighted Pressure Plate, Polished Blackstone Pressure Plate, and Stone Pressure Plate<li>The Brewing Stand now drops when broken with any tool<li>The Ender Chest now drops Obsidian when broken with an incorrect tool, instead of dropping nothing</ul><h2>Pale Garden</h2><ul><li>Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out</ul><h2>Creaking Heart</h2><ul><li>Creaking Heart can be obtained by using a Silk Touch enchanted tool<li>Creaking Heart can be crafted with a Resin Block and Pale Oak Logs<li>Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch<li>Breaking a Creaking Heart block will drop a 1-3 Resin Clumps, and it is affected by Fortune enchantment</ul><h2>Pale Oak Tree</h2><ul><li>Pale Oak Leaves have a chance to spawn leaf particles if exposed on the bottom side<li>Player grown Pale Oak trees grow without any decorations<li>Naturally generated Pale Oak trees have Pale Hanging Moss hanging from the foliage, Pale Moss patches on the ground, and Creaking Heart blocks can generate in them<li>Wandering Trader can sell Pale Oak Saplings</ul><h2>Pale Moss Block</h2><ul><li>Wandering Trader can sell a Pale Moss Block</ul><h2>Pale Hanging Moss</h2><ul><li>Pale Hanging Moss breaks instantly when mined<li>Pale Hanging Moss requires shears or silk touch tools to be obtained<li>Wandering Trader can sell Pale Hanging Moss</ul><h2>Creaking mob</h2><ul><li>Creaking melee attacks deal 3 points of damage (1.5 hearts)<li>Illagers are scared of Creaking and will run away from them</ul><p>The following changes apply for naturally spawning Creaking:<ul><li>Creaking reacts only to damage caused by mobs and projectiles, by swaying in place<li>Creaking ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can now walk through/over them<li>Creaking has a twitching animation<li>Is fire-resistant<li>Creaking Heart decides to remove or replace the connected Creaking when:<ul><li>It turns day<li>The Creaking is too far away from the Creaking Heart<li>A player intersects with the Creaking for a few seconds</ul></ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 58<li>The Resource Pack version is now 43<li>Removed the <code>winter_drop</code> feature flag and built-in data pack</ul><h1>Data Pack Version 58</h1><ul><li><code>trail</code> particle has a new required field: <code>duration</code><ul><li>Indicates, in ticks, how long the particle will take to fly from the start to the target</ul><li><code>simple_block</code> feature type has a new optional field: <code>schedule_tick</code><ul><li>If set to <code>true</code>, the block will be scheduled to tick</ul><li>biome effects have a new format for <code>music</code> using a weighted list<ul><li>The list can be empty indicating no music should play in this biome</ul><li>biome effects have a new optional field: <code>music_volume</code><ul><li>The game will smoothly transition between the current music volume and the new volume when entering the biome</ul></ul><pre><code>  \"music\": [\n    {\n      \"data\": {\n        \"max_delay\": 24000,\n        \"min_delay\": 12000,\n        \"replace_current_music\": false,\n        \"sound\": \"minecraft:music.overworld.forest\"\n      },\n      \"weight\": 1\n    }\n  ],\n  \"music_volume\": 1.0,\n</code></pre><ul><li>Item blocks with <code>minecraft:block_entity_data</code> component will now set block entity data only if <code>id</code> tag matches type of placed block entity<ul><li>Additionally, a warning will be added to item tooltip if placing such item might directly or indirectly lead to command execution with high permission level</ul></ul><h2>Commands</h2><ul><li>Suggestions will now be shown for attribute modifier IDs existing on the target in the <code>attribute</code> command</ul><h3><code>attribute</code> Command</h3><p>New subcommand to reset the base value of an attribute to its default value for the target entity. If the attribute does not exist on the entity, the command will fail.<p>Syntax:<pre><code>attribute &#60target> &#60attribute> base reset \n</code></pre><p>Parameters:<ul><li><code>target</code>: The entity to update the attribute for<li><code>attribute</code>: The attribute ID to update</ul><h2>TNT Minecart Data</h2><ul><li>The <code>TNTFuse</code> field of TNT Minecarts has been renamed to <code>fuse</code><li>Addeded optional field <code>explosion_speed_factor</code> that controls the amount of added damage depending on the speed of the Minecart<ul><li>Default value: <code>1.0</code></ul></ul><h2>Text Components</h2><p>Added optional <code>shadow_color</code> style field to Text Components, which overrides the shadow properties of text.<ul><li>Format:<ul><li>A packed integer ARGB value (e.g. <code>-1</code>)<li>An array of RGBA values (e.g. <code>[1, 1, 1, 1]</code>)</ul><li>If specified as <code>0</code>, the shadow will never be displayed for this text<li>If specified as a non-zero value, the shadow will always be displayed with this color</ul><h1>Resource Pack Version 43</h1><ul><li>Added the following new block models and textures:<ul><li><code>chiseled_resin_bricks</code><li><code>closed_eyeblossom</code><li><code>open_eyeblossom</code><ul><li>Additionally uses <code>open_eyeblossom_emissive</code> texture layer</ul><li><code>resin_block</code><li><code>resin_bricks</code><li><code>resin_clump</code></ul><li>Added the following non-top-level block models:<ul><li><code>cross_emissive</code><li><code>flower_pot_cross_emissive</code></ul><li>Added the following new item models and textures:<ul><li><code>resin_brick</code><li><code>resin_clump</code></ul><li>Added new Armor Trim color palette: <code>trims/color_palettes/resin</code><li>Updates to GUI sprites<li>The UV mapping of the Magma Cube texture has been updated</ul><h2>GUI Sprites</h2><ul><li>The <code>toast/system</code> sprite layout has been updated to use standard nine-slicing functionality<li>The <code>toast/tutorial</code> sprite will now be scaled for taller toasts, and as such has nine-slice scaling in the default Resource Pack<li>The <code>advancements/box_obtained</code> and <code>advancements/box_unobtained</code> GUI sprites are now configured to scale with nine-slicing<li>Empty slot sprites, such as those for the armor slots in the inventory, have been renamed and moved from <code>items</code> into the <code>gui/sprites/container/slot</code> directory<ul><li><code>empty_armor_slot_helmet</code> -> <code>helmet</code><li><code>empty_armor_slot_chestplate</code> -> <code>chestplate</code><li><code>empty_armor_slot_leggings</code> -> <code>leggings</code><li><code>empty_armor_slot_boots</code> -> <code>boots</code><li><code>empty_slot_sword</code> -> <code>sword</code><li><code>empty_slot_pickaxe</code> -> <code>pickaxe</code><li><code>empty_slot_axe</code> -> <code>axe</code><li><code>empty_slot_shovel</code> -> <code>shovel</code><li><code>empty_slot_hoe</code> -> <code>hoe</code><li><code>empty_slot_smithing_template_armor_trim</code> -> <code>smithing_template_armor_trim</code><li><code>empty_slot_smithing_template_netherite</code> -> <code>smithing_template_netherite</code><li><code>empty_slot_amethyst_shard</code> -> <code>amethyst_shard</code><li><code>empty_slot_diamond</code> -> <code>diamond</code><li><code>empty_slot_emerald</code> -> <code>emerald</code><li><code>empty_slot_ingot</code> -> <code>ingot</code><li><code>empty_slot_lapis_lazuli</code> -> <code>lapis_lazuli</code><li><code>empty_slot_quartz</code> -> <code>quartz</code><li><code>empty_slot_redstone_dust</code> -> <code>redstone_dust</code></ul><li>The empty slot sprites in the Loom have been split from their background and moved:<ul><li><code>container/loom/banner_slot</code> -> <code>container/slot/banner</code><li><code>container/loom/pattern_slot</code> -> <code>container/slot/banner_pattern</code><li><code>container/loom/dye_slot</code> -> <code>container/slot/dye</code></ul><li>The empty slot sprites in the Brewing Stand have been split from the container background:<ul><li><code>container/slot/brewing_fuel</code><li><code>container/slot/potion</code></ul><li>The empty slot sprites in the Horse/Llama inventories have been split from their background, cropped, and moved:<ul><li><code>container/horse/armor_slot</code> -> <code>container/slot/horse_armor</code><li><code>container/horse/llama_armor_slot</code> -> <code>container/slot/llama_armor</code><li><code>container/horse/saddle_slot</code> -> <code>container/slot/saddle</code></ul></ul><h1>Fixed bugs in 24w44a</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-12829 rel=\"noopener noreferrer\"target=_blank>MC-12829</a> Flying through climbable blocks in creative mode slows you down<li><a href=https://bugs.mojang.com/browse/MC-16132 rel=\"noopener noreferrer\"target=_blank>MC-16132</a> Cave carvers don't cut through snow blocks<li><a href=https://bugs.mojang.com/browse/MC-49071 rel=\"noopener noreferrer\"target=_blank>MC-49071</a> The title of written books is not displayed in item frames unless renamed with anvils<li><a href=https://bugs.mojang.com/browse/MC-50614 rel=\"noopener noreferrer\"target=_blank>MC-50614</a> Villager trading window is not closed when villager leaves interaction range<li><a href=https://bugs.mojang.com/browse/MC-55347 rel=\"noopener noreferrer\"target=_blank>MC-55347</a> Title with long duration shows in other world<li><a href=https://bugs.mojang.com/browse/MC-59308 rel=\"noopener noreferrer\"target=_blank>MC-59308</a> Dark/pale oak leaves sometimes do not generate centered on the tree<li><a href=https://bugs.mojang.com/browse/MC-71990 rel=\"noopener noreferrer\"target=_blank>MC-71990</a> The 'Hat' layer of a player skin is not shown in the tab list under certain conditions<li><a href=https://bugs.mojang.com/browse/MC-72846 rel=\"noopener noreferrer\"target=_blank>MC-72846</a> Altering the time of day using commands is delayed<li><a href=https://bugs.mojang.com/browse/MC-74408 rel=\"noopener noreferrer\"target=_blank>MC-74408</a> The brewing stand GUI does not have container sprites for the fuel and potion output slots<li><a href=https://bugs.mojang.com/browse/MC-86153 rel=\"noopener noreferrer\"target=_blank>MC-86153</a> Ctrl Pick Block gives new item even if picked item already exists in inventory<li><a href=https://bugs.mojang.com/browse/MC-111516 rel=\"noopener noreferrer\"target=_blank>MC-111516</a> Player flickers/turns invisible when flying at high speeds<li><a href=https://bugs.mojang.com/browse/MC-134002 rel=\"noopener noreferrer\"target=_blank>MC-134002</a> Blocks at y=-64 don't render on a map<li><a href=https://bugs.mojang.com/browse/MC-152728 rel=\"noopener noreferrer\"target=_blank>MC-152728</a> The player continues sprinting when performing actions that slow them down<li><a href=https://bugs.mojang.com/browse/MC-158205 rel=\"noopener noreferrer\"target=_blank>MC-158205</a> Ender Dragon doesn't take damage from melee attacks unless hit a certain way<li><a href=https://bugs.mojang.com/browse/MC-166614 rel=\"noopener noreferrer\"target=_blank>MC-166614</a> Advancements menu doesn't render titles fully when they're longer than roughly 30 characters<li><a href=https://bugs.mojang.com/browse/MC-191096 rel=\"noopener noreferrer\"target=_blank>MC-191096</a> Fences and walls can no longer be placed in invalid block states by using /setblock or /fill<li><a href=https://bugs.mojang.com/browse/MC-191698 rel=\"noopener noreferrer\"target=_blank>MC-191698</a> Cannot set \"shape\" block state of stairs with /setblock<li><a href=https://bugs.mojang.com/browse/MC-192498 rel=\"noopener noreferrer\"target=_blank>MC-192498</a> /fill and /setblock cannot set different directional block states of several blocks, such as glass panes and iron bars<li><a href=https://bugs.mojang.com/browse/MC-192791 rel=\"noopener noreferrer\"target=_blank>MC-192791</a> Doors' block states cannot be set if another door half exists<li><a href=https://bugs.mojang.com/browse/MC-192956 rel=\"noopener noreferrer\"target=_blank>MC-192956</a> Cannot setblock chest type other than single without other adjacent chest<li><a href=https://bugs.mojang.com/browse/MC-192959 rel=\"noopener noreferrer\"target=_blank>MC-192959</a> Cannot setblock a directional state on redstone wire nor tripwire<li><a href=https://bugs.mojang.com/browse/MC-203146 rel=\"noopener noreferrer\"target=_blank>MC-203146</a> No subtitle for item.crossbow.loading_middle<li><a href=https://bugs.mojang.com/browse/MC-225367 rel=\"noopener noreferrer\"target=_blank>MC-225367</a> Magma Cube's layers UV mapping overlaps<li><a href=https://bugs.mojang.com/browse/MC-255254 rel=\"noopener noreferrer\"target=_blank>MC-255254</a> Use /setblock can't place snowy grass block<li><a href=https://bugs.mojang.com/browse/MC-256822 rel=\"noopener noreferrer\"target=_blank>MC-256822</a> Advancement description text cuts words in weird places if title is too short<li><a href=https://bugs.mojang.com/browse/MC-264541 rel=\"noopener noreferrer\"target=_blank>MC-264541</a> Nine_sliced sprite glitch<li><a href=https://bugs.mojang.com/browse/MC-265033 rel=\"noopener noreferrer\"target=_blank>MC-265033</a> Slots with item outline textures behave inconsistently when items are placed inside of these slots<li><a href=https://bugs.mojang.com/browse/MC-265637 rel=\"noopener noreferrer\"target=_blank>MC-265637</a> /execute on origin doesn't work on Area Effect Cloud's owner after rejoining<li><a href=https://bugs.mojang.com/browse/MC-266019 rel=\"noopener noreferrer\"target=_blank>MC-266019</a> Large bold text can have gaps in the middle of characters<li><a href=https://bugs.mojang.com/browse/MC-267095 rel=\"noopener noreferrer\"target=_blank>MC-267095</a> Nether Brick block texture misalignment<li><a href=https://bugs.mojang.com/browse/MC-267730 rel=\"noopener noreferrer\"target=_blank>MC-267730</a> Text wall when trying to join a server<li><a href=https://bugs.mojang.com/browse/MC-267878 rel=\"noopener noreferrer\"target=_blank>MC-267878</a> Tutorial hint for movement may not fit all the required text if controls are changed<li><a href=https://bugs.mojang.com/browse/MC-268364 rel=\"noopener noreferrer\"target=_blank>MC-268364</a> Wind Charges don't ignite TNT minecarts<li><a href=https://bugs.mojang.com/browse/MC-268522 rel=\"noopener noreferrer\"target=_blank>MC-268522</a> The last language option is not deselected if you reach the bottom of the list and exit the menu<li><a href=https://bugs.mojang.com/browse/MC-268822 rel=\"noopener noreferrer\"target=_blank>MC-268822</a> There are no shadows on text displayed within the singleplayer, multiplayer, and realms list menus<li><a href=https://bugs.mojang.com/browse/MC-271218 rel=\"noopener noreferrer\"target=_blank>MC-271218</a> Empty Offers:{} NBT doesn't disable trades anymore<li><a href=https://bugs.mojang.com/browse/MC-272062 rel=\"noopener noreferrer\"target=_blank>MC-272062</a> Dimension padding doesn't affect the start piece<li><a href=https://bugs.mojang.com/browse/MC-272105 rel=\"noopener noreferrer\"target=_blank>MC-272105</a> Decorated Pot is missing the \"contents\" implicit data component type<li><a href=https://bugs.mojang.com/browse/MC-275917 rel=\"noopener noreferrer\"target=_blank>MC-275917</a> Consumable blocking animation is broken in first person<li><a href=https://bugs.mojang.com/browse/MC-276123 rel=\"noopener noreferrer\"target=_blank>MC-276123</a> Display entity shadow_radius updates for all display entities<li><a href=https://bugs.mojang.com/browse/MC-276389 rel=\"noopener noreferrer\"target=_blank>MC-276389</a> The \"Can hold a mixed stack of items\" text within bundle tooltips doesn't have a shadow<li><a href=https://bugs.mojang.com/browse/MC-276794 rel=\"noopener noreferrer\"target=_blank>MC-276794</a> There are no shadows on text displayed within the social interactions list menu<li><a href=https://bugs.mojang.com/browse/MC-276799 rel=\"noopener noreferrer\"target=_blank>MC-276799</a> There are no shadows on text displayed within the superflat customization or preset lists<li><a href=https://bugs.mojang.com/browse/MC-276969 rel=\"noopener noreferrer\"target=_blank>MC-276969</a> TNT Minecarts with explosion_power set to 0 can still break blocks<li><a href=https://bugs.mojang.com/browse/MC-277066 rel=\"noopener noreferrer\"target=_blank>MC-277066</a> Creakings do not show particles leading to the creaking heart if Particles are set to Minimal<li><a href=https://bugs.mojang.com/browse/MC-277072 rel=\"noopener noreferrer\"target=_blank>MC-277072</a> You can use bone meal on pale moss carpets in situations where nothing grows<li><a href=https://bugs.mojang.com/browse/MC-277076 rel=\"noopener noreferrer\"target=_blank>MC-277076</a> Pale hanging moss doesn't have an assigned tool<li><a href=https://bugs.mojang.com/browse/MC-277094 rel=\"noopener noreferrer\"target=_blank>MC-277094</a> Pale oak hanging sign uses a totally different palette to the rest of the wood set<li><a href=https://bugs.mojang.com/browse/MC-277101 rel=\"noopener noreferrer\"target=_blank>MC-277101</a> Destroying a creaking heart with player-activated TNT does not grant the Monster Hunter advancement<li><a href=https://bugs.mojang.com/browse/MC-277113 rel=\"noopener noreferrer\"target=_blank>MC-277113</a> Pale oak sign item and block texture is inconsistent with the other signs<li><a href=https://bugs.mojang.com/browse/MC-277115 rel=\"noopener noreferrer\"target=_blank>MC-277115</a> Creaking mob can spawn inside block<li><a href=https://bugs.mojang.com/browse/MC-277123 rel=\"noopener noreferrer\"target=_blank>MC-277123</a> You can get soft locked if a creaking falls in a hole with you<li><a href=https://bugs.mojang.com/browse/MC-277129 rel=\"noopener noreferrer\"target=_blank>MC-277129</a> The Creaking \"slides\" on the ground when not aggro towards the player<li><a href=https://bugs.mojang.com/browse/MC-277134 rel=\"noopener noreferrer\"target=_blank>MC-277134</a> Pale chest boat item is incorrect<li><a href=https://bugs.mojang.com/browse/MC-277145 rel=\"noopener noreferrer\"target=_blank>MC-277145</a> The 2 brightest pixel colors on pale oak boat items are wrong<li><a href=https://bugs.mojang.com/browse/MC-277164 rel=\"noopener noreferrer\"target=_blank>MC-277164</a> Music plays in the pale garden<li><a href=https://bugs.mojang.com/browse/MC-277202 rel=\"noopener noreferrer\"target=_blank>MC-277202</a> Differences in the highlight effect of empty slot outlines in the GUI<li><a href=https://bugs.mojang.com/browse/MC-277213 rel=\"noopener noreferrer\"target=_blank>MC-277213</a> Subtitles for cave sounds, creaking heart idle sounds, and pale hanging moss idle sounds are identical but are shown separately<li><a href=https://bugs.mojang.com/browse/MC-277214 rel=\"noopener noreferrer\"target=_blank>MC-277214</a> The sound event associated with the \"Creaking sees player\" subtitle doesn't exist<li><a href=https://bugs.mojang.com/browse/MC-277268 rel=\"noopener noreferrer\"target=_blank>MC-277268</a> Pufferfish have no hit delay on creakings; they make a loud buzzing noise constantly<li><a href=https://bugs.mojang.com/browse/MC-277271 rel=\"noopener noreferrer\"target=_blank>MC-277271</a> Sniffers can't dig into pale moss<li><a href=https://bugs.mojang.com/browse/MC-277275 rel=\"noopener noreferrer\"target=_blank>MC-277275</a> Crash upon loading chunks when teleporting<li><a href=https://bugs.mojang.com/browse/MC-277305 rel=\"noopener noreferrer\"target=_blank>MC-277305</a> Creakings are able to be pushed around by entities and players when standing on soul sand and mud<li><a href=https://bugs.mojang.com/browse/MC-277363 rel=\"noopener noreferrer\"target=_blank>MC-277363</a> Creakings cannot rotate their heads independently from their bodies<li><a href=https://bugs.mojang.com/browse/MC-277368 rel=\"noopener noreferrer\"target=_blank>MC-277368</a> The \"message(s) selected\" text within the \"Select Chat Messages to Report\" menu is positioned too close to the header separator<li><a href=https://bugs.mojang.com/browse/MC-277373 rel=\"noopener noreferrer\"target=_blank>MC-277373</a> There are no shadows on text used to display the names of categories within the key binds menu<li><a href=https://bugs.mojang.com/browse/MC-277374 rel=\"noopener noreferrer\"target=_blank>MC-277374</a> There are no shadows on text used to display the names of lists within the resource pack and data pack menus<li><a href=https://bugs.mojang.com/browse/MC-277387 rel=\"noopener noreferrer\"target=_blank>MC-277387</a> Evokers run away from creakings faster than other illagers<li><a href=https://bugs.mojang.com/browse/MC-277408 rel=\"noopener noreferrer\"target=_blank>MC-277408</a> There are no shadows on text used to display the description of report categories within the \"Select Report Category\" menu<li><a href=https://bugs.mojang.com/browse/MC-277440 rel=\"noopener noreferrer\"target=_blank>MC-277440</a> There are no shadows on text used to display the speed at which a world is being uploaded within the realms menu<li><a href=https://bugs.mojang.com/browse/MC-277441 rel=\"noopener noreferrer\"target=_blank>MC-277441</a> There are no shadows on text used to display the start date and time left of your realm subscription within the realms menu<li><a href=https://bugs.mojang.com/browse/MC-277443 rel=\"noopener noreferrer\"target=_blank>MC-277443</a> There are no shadows on text displayed when connecting to realms<li><a href=https://bugs.mojang.com/browse/MC-277444 rel=\"noopener noreferrer\"target=_blank>MC-277444</a> There are no shadows on text used to display the names of text boxes within the realms settings menu<li><a href=https://bugs.mojang.com/browse/MC-277477 rel=\"noopener noreferrer\"target=_blank>MC-277477</a> There are no shadows on text used to display the description of advancements within the advancements menu<li><a href=https://bugs.mojang.com/browse/MC-277478 rel=\"noopener noreferrer\"target=_blank>MC-277478</a> The \"Layer Material\" and \"Height\" text within the \"Superflat Customization\" menu is positioned too close to the header separator<li><a href=https://bugs.mojang.com/browse/MC-277479 rel=\"noopener noreferrer\"target=_blank>MC-277479</a> There are no shadows on text used to display the names of game rules within the game rules menu<li><a href=https://bugs.mojang.com/browse/MC-277480 rel=\"noopener noreferrer\"target=_blank>MC-277480</a> There are no shadows on placeholder text displayed within the \"Please describe what happened\" box within the reporting menu<li><a href=https://bugs.mojang.com/browse/MC-277510 rel=\"noopener noreferrer\"target=_blank>MC-277510</a> When grass or mycelium grows under powder snow the grass is not snowy<li><a href=https://bugs.mojang.com/browse/MC-277549 rel=\"noopener noreferrer\"target=_blank>MC-277549</a> Arrows summoned with custom motion don't render correctly<li><a href=https://bugs.mojang.com/browse/MC-277557 rel=\"noopener noreferrer\"target=_blank>MC-277557</a> Creaking Heart has inconsistent and miscolored pixels<li><a href=https://bugs.mojang.com/browse/MC-277617 rel=\"noopener noreferrer\"target=_blank>MC-277617</a> The base damage of the Power enchantment was reduced in 1.21<li><a href=https://bugs.mojang.com/browse/MC-277651 rel=\"noopener noreferrer\"target=_blank>MC-277651</a> Arrows and tridents glitch when in an explosion or wind charge burst<li><a href=https://bugs.mojang.com/browse/MC-277657 rel=\"noopener noreferrer\"target=_blank>MC-277657</a> Arrows are not correctly affected by rising bubble columns<li><a href=https://bugs.mojang.com/browse/MC-277658 rel=\"noopener noreferrer\"target=_blank>MC-277658</a> Tridents glitch up and down in rising bubble columns<li><a href=https://bugs.mojang.com/browse/MC-277682 rel=\"noopener noreferrer\"target=_blank>MC-277682</a> Arrows and tridents glitch after shooting/throwing them onto magma/soul sand blocks underwater<li><a href=https://bugs.mojang.com/browse/MC-277742 rel=\"noopener noreferrer\"target=_blank>MC-277742</a> Creakings activate for a brief moment when switching from Creative to Spectator mode<li><a href=https://bugs.mojang.com/browse/MC-277754 rel=\"noopener noreferrer\"target=_blank>MC-277754</a> Chunks on the corner of the rendering distance are not synchronized between client and server for the terrain<li><a href=https://bugs.mojang.com/browse/MC-277776 rel=\"noopener noreferrer\"target=_blank>MC-277776</a> Baby cats and ocelots size is changed<li><a href=https://bugs.mojang.com/browse/MC-277815 rel=\"noopener noreferrer\"target=_blank>MC-277815</a> Creakings on a team can still be observed and stopped by teammate players<li><a href=https://bugs.mojang.com/browse/MC-277833 rel=\"noopener noreferrer\"target=_blank>MC-277833</a> Creakings can attack players in the same team as them<li><a href=https://bugs.mojang.com/browse/MC-277871 rel=\"noopener noreferrer\"target=_blank>MC-277871</a> Creaking Hearts do not have a unique place sound</ul>","id":"a1e8786674bbf2d6bd1a6d342297fe8ac9bfcd33c24114a568163e8cf11ad8d8","date":"2024-10-30T12:53:55.000Z","needsTranslation":null}