{"title":"Minecraft Snapshot 25w36a","version":"25w36a","type":"snapshot","image":{"title":"25w36a_540x540.png","url":"/v2/images/25w36a540x540.png"},"body":"<p>Snapshot 25w36a is out and it includes mannequins, a new technical entity that is spawned with commands and can be used as an NPC. Conflicting key binds will now function together allowing you to bind a key to multiple actions. And as always, this snapshot also includes technical tweaks and bug fixes.<blockquote><blockquote><p><strong>Developer's Note</strong>: <em>This snapshot brings a large change to how we collect and draw block entities and particles. We don't anticipate any change of behaviors so please keep an eye out and report anything suspicious as a bug, thank you!</em></blockquote></blockquote><h1>New Features</h1><ul><li>World Borders can now be set per dimension</ul><h2>End Light Flashes</h2><ul><li>While the Ender Dragon fog effect is active the flash source in the sky is not visible and the brightness of the light affecting the world is reduced</ul><h2>Accessibility</h2><ul><li>Multiple key binds that have the same key assigned to them can now work together, while before only one would work<ul><li>For example, you can now bind <code>D</code> to <code>Jump</code> and <code>Strafe Left</code> to jump and strafe left at the same time<li>The red warning for assigning the same key to multiple key binds is changed to yellow</ul><li>The spectator hotbar menu key can now be rebound<ul><li>It is part of a new <code>Spectator</code> category in the Key Binds screen, alongside the pre-existing <code>Highlight Players</code> key bind</ul></ul><h1>Changes</h1><ul><li>Formatting codes are now stripped from Code of Conduct files</ul><h2>World Border</h2><ul><li>The World Border is now dimension-specific<ul><li>This means that each dimension can have its own World Border size, position, etc.</ul></ul><h2>Minor Tweaks to Blocks, Items and Entities</h2><ul><li>Copper Torch and Copper Lantern colors are adjusted to make them more discernible to color blind players</ul><h2>UI</h2><ul><li>Double-clicking a word in edit box now selects it</ul><h2>Block States</h2><ul><li>Powered Shelves can now only connect to other Powered Shelves facing the exact same direction</ul><h2>Performance Improvements</h2><ul><li>Particles outside of players view are not rendered anymore, which provides a performance improvement in some cases</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 86.0</ul><h1>Data Pack Version 86.0</h1><ul><li>Added Mannequin entities<li>The World Border is now dimension-specific</ul><h2>Mannequins</h2><p>Added a new type of technical entity called <code>minecraft:mannequin</code> which can only be spawned with summon commands.<ul><li>A Mannequin is a Player Avatar without a connected Player<li>Mannequins always show an \"NPC\" text where a Player's <code>below_score</code> score would show<li>Mannequins function as Living Entities - they can hold and wear equipment, have attributes &#38 effects, take damage, etc</ul><p>Data Fields:<ul><li><code>profile</code> - Which profile to show on the entity. This is either a Player profile (same format as a <code>minecraft:profile</code> component) or a Mannequin profile with the following fields:<ul><li><code>texture</code> - Namespaced ID of the skin texture to use<ul><li>The skin is specified relative to the <code>textures</code> folder and with a <code>.png</code> suffix<li>e.g. <code>entity/player/wide/steve</code> will use the default wide Steve skin</ul><li><code>cape</code> - Optional namespaced ID of the cape texture to use<ul><li>When specified, uses the same format as the <code>texture</code> field<li>Omitting this field means the Mannequin has no cape</ul><li><code>elytra</code> - Optional namespaced ID of the elytra texture to use<ul><li>When specified, uses the same format as the <code>texture</code> field<li>Omitting this field means the Mannequin uses the cape texture, or if that is also omitted, the default Elytra texture when wearing Elytra</ul><li><code>model</code> - Optional model type, one of <code>wide</code> and <code>slim</code><ul><li>If omitted, <code>wide</code> is used</ul></ul><li><code>hidden_layers</code> - List of outer skin layers to hide<ul><li>Valid entries: <code>cape</code>, <code>jacket</code>, <code>left_sleeve</code>, <code>right_sleeve</code>, <code>left_pants_leg</code>, <code>right_pants_leg</code>, <code>hat</code></ul><li><code>main_hand</code> - Which hand is the main hand of the Mannequn - one of <code>left</code> and <code>right</code></ul><h2>Particles</h2><ul><li><code>dragon_breath</code> now optionally takes a <code>power</code> parameter (float, default <code>1.0</code>), which is multiplied onto its initial velocity, after all randomness<li><code>instant_effect</code> and <code>effect</code> now optionally take <code>power</code> (float, default <code>1.0</code>) and <code>color</code> (rgb, default <code>0xFFFFFF</code>) parameters<li><code>flash</code> now requires a <code>color</code> parameter (argb)</ul><h1>Resource Pack Version 68.0</h1><h3>Shaders</h3><ul><li>The following unused shaders have been removed:<ul><li><code>core/position_color_lightmap.vsh</code><li><code>core/position_color_lightmap.fsh</code><li><code>core/position_color_tex_lightmap.vsh</code><li><code>core/position_color_tex_lightmap.fsh</code></ul></ul><h1>Fixed bugs in 25w36a</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-223142 rel=\"noopener noreferrer\"target=_blank>MC-223142</a> Player can move while spectating a marker<li><a href=https://bugs.mojang.com/browse/MC-225088 rel=\"noopener noreferrer\"target=_blank>MC-225088</a> Overworld surface is darker than before on low brightness<li><a href=https://bugs.mojang.com/browse/MC-234737 rel=\"noopener noreferrer\"target=_blank>MC-234737</a> Typo in exception message: \"EmtyPoolElement\"<li><a href=https://bugs.mojang.com/browse/MC-236508 rel=\"noopener noreferrer\"target=_blank>MC-236508</a> The title within the \"Add Server\" menu is displayed as \"Edit Server Info\"<li><a href=https://bugs.mojang.com/browse/MC-237590 rel=\"noopener noreferrer\"target=_blank>MC-237590</a> The word \"chunks\" is improperly capitalized within the render and simulation distance sliders<li><a href=https://bugs.mojang.com/browse/MC-238273 rel=\"noopener noreferrer\"target=_blank>MC-238273</a> \"Locked by another running instance of Minecraft\" lacks punctuation<li><a href=https://bugs.mojang.com/browse/MC-249205 rel=\"noopener noreferrer\"target=_blank>MC-249205</a> \"minecraft.used:minecraft.potion\" increases by a value of two when using water bottles to create mud in creative mode<li><a href=https://bugs.mojang.com/browse/MC-250062 rel=\"noopener noreferrer\"target=_blank>MC-250062</a> Several strings throughout the game contain comma splices<li><a href=https://bugs.mojang.com/browse/MC-250193 rel=\"noopener noreferrer\"target=_blank>MC-250193</a> Server log does not use the string representation of a player's GameProfile on a disconnect during encryption<li><a href=https://bugs.mojang.com/browse/MC-254052 rel=\"noopener noreferrer\"target=_blank>MC-254052</a> /locate doesn't work outside build limit<li><a href=https://bugs.mojang.com/browse/MC-254668 rel=\"noopener noreferrer\"target=_blank>MC-254668</a> Pressing Escape on the death screen's title screen warning respawns the player<li><a href=https://bugs.mojang.com/browse/MC-257792 rel=\"noopener noreferrer\"target=_blank>MC-257792</a> Output slot for trading menu is off-center<li><a href=https://bugs.mojang.com/browse/MC-258191 rel=\"noopener noreferrer\"target=_blank>MC-258191</a> Root system feature allows hanging root vertical span of 0, causing error<li><a href=https://bugs.mojang.com/browse/MC-259347 rel=\"noopener noreferrer\"target=_blank>MC-259347</a> Height limit warning message is shown when right-clicking the top of a block at the build height limit with a bucket<li><a href=https://bugs.mojang.com/browse/MC-262370 rel=\"noopener noreferrer\"target=_blank>MC-262370</a> Some multiplayer strings are untranslatable<li><a href=https://bugs.mojang.com/browse/MC-264962 rel=\"noopener noreferrer\"target=_blank>MC-264962</a> Strings that contain two inputs for a given action have inconsistent spacing and apostrophes<li><a href=https://bugs.mojang.com/browse/MC-265807 rel=\"noopener noreferrer\"target=_blank>MC-265807</a> Mobs don't drown if their Air NBT is less than -19<li><a href=https://bugs.mojang.com/browse/MC-277975 rel=\"noopener noreferrer\"target=_blank>MC-277975</a> The first line of the command execution warning in an item's tooltip is missing punctuation<li><a href=https://bugs.mojang.com/browse/MC-278435 rel=\"noopener noreferrer\"target=_blank>MC-278435</a> Mushroom Fields biome doesn't generate pumpkin patches despite being specified in vanilla datapack<li><a href=https://bugs.mojang.com/browse/MC-279123 rel=\"noopener noreferrer\"target=_blank>MC-279123</a> Some strings that reference Minecraft Realms use inconsistent or missing verb forms<li><a href=https://bugs.mojang.com/browse/MC-279153 rel=\"noopener noreferrer\"target=_blank>MC-279153</a> Some strings that mention the base values of attributes are missing articles<li><a href=https://bugs.mojang.com/browse/MC-279173 rel=\"noopener noreferrer\"target=_blank>MC-279173</a> The \"chat.disabled.invalid_command_signature\" string is missing an article before the word \"Command\"<li><a href=https://bugs.mojang.com/browse/MC-279174 rel=\"noopener noreferrer\"target=_blank>MC-279174</a> The \"gamerule.spawnChunkRadius.description\" string is missing an article before the word \"Amount\"<li><a href=https://bugs.mojang.com/browse/MC-279175 rel=\"noopener noreferrer\"target=_blank>MC-279175</a> Some multiplayer disconnection strings are missing articles and demonstratives<li><a href=https://bugs.mojang.com/browse/MC-279176 rel=\"noopener noreferrer\"target=_blank>MC-279176</a> The \"gamerule.commandModificationBlockLimit.description\" string is missing an article before the word \"Number\"<li><a href=https://bugs.mojang.com/browse/MC-279212 rel=\"noopener noreferrer\"target=_blank>MC-279212</a> Some narration strings are missing articles and possessive determiners<li><a href=https://bugs.mojang.com/browse/MC-295829 rel=\"noopener noreferrer\"target=_blank>MC-295829</a> Test instance block GUI uses \"Batch\" instead of \"Environment\"<li><a href=https://bugs.mojang.com/browse/MC-298605 rel=\"noopener noreferrer\"target=_blank>MC-298605</a> When creating a Water World superflat world, the player spawns at the bottom of the sea<li><a href=https://bugs.mojang.com/browse/MC-299105 rel=\"noopener noreferrer\"target=_blank>MC-299105</a> Tears and Lava Chicken music disc 'desc' translations are unused<li><a href=https://bugs.mojang.com/browse/MC-300055 rel=\"noopener noreferrer\"target=_blank>MC-300055</a> You get the advancement Wax On for changing the pose of a Copper Golem Statue while holding Honeycomb<li><a href=https://bugs.mojang.com/browse/MC-300088 rel=\"noopener noreferrer\"target=_blank>MC-300088</a> Items placed by a copper golem in a double chest do not update redstone comparators reading the right side of the double chest<li><a href=https://bugs.mojang.com/browse/MC-300109 rel=\"noopener noreferrer\"target=_blank>MC-300109</a> Lightning bolt does not remove oxidation from the lightning rod<li><a href=https://bugs.mojang.com/browse/MC-300169 rel=\"noopener noreferrer\"target=_blank>MC-300169</a> The CustomName tag of a copper golem statue is not kept when mined<li><a href=https://bugs.mojang.com/browse/MC-300192 rel=\"noopener noreferrer\"target=_blank>MC-300192</a> No darker trim for copper<li><a href=https://bugs.mojang.com/browse/MC-300201 rel=\"noopener noreferrer\"target=_blank>MC-300201</a> Breaking a copper golem statue with a pose does not retain its pose<li><a href=https://bugs.mojang.com/browse/MC-300416 rel=\"noopener noreferrer\"target=_blank>MC-300416</a> Copper golems' pathfinding to chests is biased to northwest<li><a href=https://bugs.mojang.com/browse/MC-300558 rel=\"noopener noreferrer\"target=_blank>MC-300558</a> Copper golems can open locked chests without an appropriate key item<li><a href=https://bugs.mojang.com/browse/MC-300729 rel=\"noopener noreferrer\"target=_blank>MC-300729</a> Incorrect or unusually obvious pixels on the weathered and exposed copper bars<li><a href=https://bugs.mojang.com/browse/MC-300961 rel=\"noopener noreferrer\"target=_blank>MC-300961</a> The armor layer on husks no longer reflects their larger size compared to other humanoids<li><a href=https://bugs.mojang.com/browse/MC-301099 rel=\"noopener noreferrer\"target=_blank>MC-301099</a> Copper chests worn on copper golems' heads are not visible<li><a href=https://bugs.mojang.com/browse/MC-301250 rel=\"noopener noreferrer\"target=_blank>MC-301250</a> Upon exiting the gamemode switcher (F3+F4) while viewing the credits, the player still does not resume viewing the credits and instead remains in the end in a phantom state until they relog<li><a href=https://bugs.mojang.com/browse/MC-301258 rel=\"noopener noreferrer\"target=_blank>MC-301258</a> Copper golem statues in the walking pose have a bit of their necks poking through their arms<li><a href=https://bugs.mojang.com/browse/MC-301259 rel=\"noopener noreferrer\"target=_blank>MC-301259</a> Shelf align_items_to_bottom in block entity data doesn't work<li><a href=https://bugs.mojang.com/browse/MC-301261 rel=\"noopener noreferrer\"target=_blank>MC-301261</a> The right arm of the copper golem statue isn't connected to its body<li><a href=https://bugs.mojang.com/browse/MC-301276 rel=\"noopener noreferrer\"target=_blank>MC-301276</a> The hand animation no longer plays when shearing copper golems<li><a href=https://bugs.mojang.com/browse/MC-301277 rel=\"noopener noreferrer\"target=_blank>MC-301277</a> Item frames with maps and paintings cannot share a corner anymore<li><a href=https://bugs.mojang.com/browse/MC-301278 rel=\"noopener noreferrer\"target=_blank>MC-301278</a> The code of conduct screen renders carriage return characters<li><a href=https://bugs.mojang.com/browse/MC-301283 rel=\"noopener noreferrer\"target=_blank>MC-301283</a> Sprint and sneak input can get 'stuck' if a screen is opened right as the input is pressed<li><a href=https://bugs.mojang.com/browse/MC-301310 rel=\"noopener noreferrer\"target=_blank>MC-301310</a> The “Transfer Now” button in the realms menu renders outside the selection box<li><a href=https://bugs.mojang.com/browse/MC-301312 rel=\"noopener noreferrer\"target=_blank>MC-301312</a> You cannot begin to use items while looking at copper golems<li><a href=https://bugs.mojang.com/browse/MC-301324 rel=\"noopener noreferrer\"target=_blank>MC-301324</a> Sitting copper golem statue nose is rotated incorrectly<li><a href=https://bugs.mojang.com/browse/MC-301330 rel=\"noopener noreferrer\"target=_blank>MC-301330</a> Malicious server can force client to remain stuck on code of conduct screen<li><a href=https://bugs.mojang.com/browse/MC-301374 rel=\"noopener noreferrer\"target=_blank>MC-301374</a> Evokers can now spawn in Peaceful difficulty<li><a href=https://bugs.mojang.com/browse/MC-301519 rel=\"noopener noreferrer\"target=_blank>MC-301519</a> Trying to use a command block while the \"enableCommandBlocks\" gamerule is set to false says \"Command blocks are not enabled on this server\" even if you're not on a server<li><a href=https://bugs.mojang.com/browse/MC-301523 rel=\"noopener noreferrer\"target=_blank>MC-301523</a> Some gamerule description strings consist of inconsistent concluding punctuation, redundantly include “or not”, and are grammatically incorrect<li><a href=https://bugs.mojang.com/browse/MC-301524 rel=\"noopener noreferrer\"target=_blank>MC-301524</a> The block breaking animation on banners now amplifies with each pattern applied<li><a href=https://bugs.mojang.com/browse/MC-301546 rel=\"noopener noreferrer\"target=_blank>MC-301546</a> Bells do not display ringing animation when another bell is nearby<li><a href=https://bugs.mojang.com/browse/MC-301577 rel=\"noopener noreferrer\"target=_blank>MC-301577</a> Block light sources produce shadows around themselves under skylight<li><a href=https://bugs.mojang.com/browse/MC-301619 rel=\"noopener noreferrer\"target=_blank>MC-301619</a> Game mode translation key is used in the console message sent when a player tries to switch their game mode without permission</ul>","id":"a6b01dea1e7aa63786b64bf9236b604c98500c928c05ee0767e044fb4babb494","date":"2025-09-02T11:48:30.000Z","needsTranslation":null}