{"title":"Minecraft Snapshot 24w13a","version":"24w13a","type":"snapshot","image":{"title":"24w13a 540x540.jpg","url":"/v2/images/24w13a540x540.jpg"},"body":"<p>This fine Wednesday brings 24w13a, a snapshot containing changes to the Mace, Trial Chambers, and introduces the new Ominous Trials!<p>You might just be inclined to try out the ominous new features of this snapshot. ...or else? Did I do that right?<p>Happy mining!<p>Note: some of the features below will only work in freshly generated Trial Chambers.<h1>Experimental Features</h1><ul><li>Changes to the Mace<li>Tweaks to the Breeze and Wind Charges<li>Redesigned Bad Omen<li>Added Ominous Bottle<li>Added 6 new mob effects<li>Added Ominous Trial Spawner<li>Added Ominous Vault<li>Added Ominous Trial Key</ul><h2>Mace</h2><ul><li>Added a new explosive particle effect when executing a smash attack with the Mace to really show the player's power<li>Increased the power and range of the knockback effect from a smash attack<li>Introduced an even stronger knockback when falling for more than 5 blocks before attacking<li>When successfully striking a target, all vertical momentum will be reset in addition to negating any accumulated fall distance<li>The baseline additional damage dealt by the Mace smash attack has been slightly reduced to 3 (1.5 hearts) per fallen block<li>These existing enchantments can now be applied to the Mace:<ul><li>Mending<li>Unbreaking<li>Smite<li>Bane of Arthropods<li>Fire Aspect<li>Curse of Vanishing</ul><li>Three new enchantments have been introduced that are unique to the Mace:<ul><li>Density:<ul><li>Common Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot<li>Has 5 levels<li>Maces enchanted with Density do more damage per fallen block per Density level<ul><li>Damage dealt per fallen block is increased by 1 per level of Density</ul></ul><li>Breach:<ul><li>Rare Enchantment, accessible in the Enchanting Table and on Enchanted Books in loot<li>Has 4 levels<li>Maces enchanted with Breach reduce the effectiveness of armor on the target<ul><li>The effectiveness of the armor is reduced by 15% per Breach level</ul></ul><li>Wind Burst:<ul><li>Unique enchantment which can only be found in Ominous Vaults<li>Has 3 levels<li>Maces enchanted with Wind Burst will emit a Wind Burst upon hitting an enemy, launching the attacker upward and enabling the linking of smash attacks one after the other<li>Each level will bounce the attacker higher up in the air</ul></ul></ul><h2>Breeze &#38 Wind Charges</h2><ul><li>The Breeze now avoids jumping into dangerous blocks or air<li>Wind Charges no longer collide with End Crystals</ul><h2>Ominous Events</h2><ul><li>Bad Omen has been expanded to give access to an optional experience in Trial Chambers<li>These optional experiences accessed through Bad Omen are now known as Ominous Events<ul><li>They are more challenging than usual, and are designed to shake up the experience in unique ways<li>Illager Raids are an example of an existing Ominous Event</ul><li>Bad Omen is getting some changes with this redesign:<ul><li>It has a new, shadowy icon and a sound for being applied to the player<li>It no longer triggers a Raid directly when entering a village<ul><li>Instead, it will transform into a Raid Omen variant with a duration of 30 seconds<li>Once the Raid Omen expires, a Raid will start at the location the player gained the Raid Omen<li>Like any other effect, players can drink a Bucket of Milk to clear the Raid Omen to prevent the Raid from starting</ul><li>It is no longer given to players that defeat a Raid Captain outside a Raid<ul><li>Instead, players can gain access to Bad Omen by consuming a new Ominous Bottle</ul></ul></ul><h3>Ominous Bottle</h3><ul><li>An item which can be consumed by players to receive the Bad Omen effect for 1 hour and 40 minutes<ul><li>Comes in 5 variations, one for each Bad Omen level<li>The bottle breaks when consumed<li>Can be stacked to 64</ul><li>Can be found uncommonly in any Vaults that are unlocked with Trial Keys, and is dropped by Raid Captains when defeated outside a Raid</ul><h2>Ominous Trials</h2><ul><li>A new Ominous Event that can be accessed by exploring a Trial Chamber with Bad Omen<li>This event will have players facing more powerful Trial Spawners if they dare!</ul><h3>Trial Omen</h3><ul><li>A variant that Bad Omen can transform into<ul><li>This occurs when the player is within detection range of a Trial Spawner that is not Ominous<li>The Trial Omen has a duration of 15 minutes multiplied by the transformed Bad Omen's level</ul><li>Players that have Trial Omen are surrounded by ominous particles</ul><h3>Ominous Trial Spawner</h3><ul><li>A more powerful active phase of the Trial Spawner with unique challenges and rewards<ul><li>Provides a more challenging experience that advanced players can opt into for better rewards</ul><li>If a Trial Spawner detects a player that has the Trial Omen effect, the spawner will become Ominous if:<ul><li>It is not in cooldown<li>Or, it is in cooldown but was not Ominous during its last activation<ul><li>Making it Ominous this way will bypass the cooldown</ul></ul><li>While active, it will:<ul><li>Glow blue instead of orange<li>Emit soul flames instead of normal flames<li>Very commonly spawns mobs with equipment if they can wear it<ul><li>The equipment these mobs wear have armor trims applied from the Trial Chambers<li>Known issue: these mobs can currently drop their equipment on death, but they will not in the future</ul><li>Periodically spawn potions and projectiles on top of unsuspecting players and mobs<ul><li>Based on their location, spawners in an area will select a random set of projectiles to spawn<li>These projectiles will always include a single type of Lingering Potion from a set of possible effects</ul></ul><li>Becoming Ominous will despawn any existing mobs it spawned and reset its challenge<ul><li>It will stay Ominous until it has been defeated and its cooldown has finished</ul><li>When defeated, it will eject a different set of loot to normal Trial Spawners</ul><h3>Ominous Trial Key</h3><ul><li>A new variant of the Trial Key which can only be obtained by defeating an Ominous Trial Spawner<li>They can be used to unlock Ominous Vaults</ul><h3>Ominous Vault</h3><ul><li>A variant of Vaults that have a different texture and emit soul flames instead of normal flames<li>These can be found throughout the Trial Chambers in harder to find places and require an Ominous Trial Key to unlock<ul><li>These Vaults hold a more valuable set of rewards than the standard Vaults unlocked by Trial Keys</ul></ul><h2>Mob Effects</h2><ul><li>The following effects have been added:<ul><li>Wind Charged<ul><li>Affected entities will emit a wind burst upon death<li>Brewed with an Awkward Potion and a Breeze Rod</ul><li>Weaving<ul><li>Affected entities will spread Cobweb blocks upon death<li>Non-player entities with this effect can walk through Cobweb at normal speeds<li>Brewed with an Awkward Potion and a Cobweb block</ul><li>Oozing<ul><li>Affected entities will spawn two Slimes upon death<li>Brewed with an Awkward Potion and a Slime Block</ul><li>Infested<ul><li>Affected entities have a 5% chance to spawn 1-2 Silverfish when hurt<li>Brewed with an Awkward Potion and a Stone block</ul></ul><li>These effects can be encountered while taking on an Ominous Trial Spawner<li>Some mobs are immune to these effects<ul><li>Slimes are immune to Oozing<li>Silverfish are immune to Infested</ul></ul><h2>Trial Chambers Loot</h2><ul><li>The loot found within Trial Chamber Vaults has been adjusted<li>Standard Vaults will give slightly less items of high quality, but also include the following changes:<ul><li>Ominous Bottle I - II can be found<li>Flow Banner Pattern, Flow Armor Trim Smithing Template, and Heavy Core can no longer be obtained<ul><li>Guster Banner Pattern and Bolt Armor Trim Smithing Template remain exclusive to standard Vaults<li>In Heavy Core's place, standard Vaults will instead have a very rare chance of providing a Trident</ul></ul><li>Ominous Vaults can provide some particularly valuable items, to mention a few:<ul><li>Ominous Bottle III - V<li>Enchanted Golden Apple<li>Flow Banner Pattern and Flow Armor Trim Smithing Template<li>Wind Burst, Breach and Density Enchantments for the Mace<li>Heavy Core</ul><li>The loot ejected from Trial Spawners have been adjusted<ul><li>It now has a focus on providing higher quality food more often to make replenishing between fights more safe</ul><li>Ominous Trial Keys have a 30% chance of ejecting from a defeated Ominous Trial Spawner, replacing the usual 50% chance to eject Trial Keys</ul><h2>Trial Spawner</h2><ul><li>All spawners now increase the amount of mobs present at once by 0.5 for each additional player, down from 2<li>Baby Zombie spawners now only have 2 mobs present at once for its baseline, down from 3 mobs<li>Can now only activate when a player is in line of sight</ul><h2>Trial Chambers</h2><ul><li>Remade <code>chamber_5</code> with variations, and renamed it to <code>eruption</code><li>Reduced amount of Trial Spawners in corridors<li>Updated layout and placements of Vaults<li>Placed Ominous Vaults in chambers, intersections, at the ends of corridors<li>Corridors will no longer generate endlessly<li>Added an atrium to the corridors<li>Made various layout changes in intersections and corridors</ul><p>Known issues:<ul><li>Corner quadrants in slanted may still fail to generate correctly</ul><h1>Changes in 24w13a</h1><ul><li>Added unique sounds for Cobwebs</ul><h1>Technical Changes in 24w13a</h1><ul><li>The Data Pack version is now 37<li>The Resource Pack version is now 31<li>Client chat state is now preserved by default when entering configuration phase<li>Changes to chat network protocol</ul><h2>Chat</h2><ul><li>Client chat state (on-screen messages and chat input history) is now preserved by client when entering and exiting configuration phase<li>Message signature chain handling remains unchanged - going into configuration phase starts new session<li>If client has message delay configured, pending messages will be delivered immediately before leaving world<li>Server can clear chat state by sending <code>reset_chat</code> packet in configuration phase</ul><h2>Network Protocol</h2><ul><li>The <code>minecraft:chat_command_signed</code> packet has been split from <code>minecraft:chat_command</code><ul><li>Commands that do not accept any signed arguments will use the unsigned packet, and will not pass any 'last seen' chat updates</ul></ul><h1>Data Pack Version 37</h1><ul><li>Added new loot table type <code>minecraft:equipment</code><ul><li>Has required parameters of <code>this_entity</code> and <code>origin</code><ul><li><code>this_entity</code> : the mob that is about to be given equipment<li><code>origin</code> : the position of the mob</ul></ul><li>Added optional <code>equipment_loot_table</code> to the spawn data present in the <code>SpawnPotentials</code> of Monster Spawners and <code>spawn_potentials</code> of Trial Spawner configs<ul><li>If present, rolled items from the specified loot table will be equipped to the mob that spawns</ul><li>Modified <code>copy_components</code> and <code>set_name</code> loot function arguments<li>Added new <code>set_ominous_bottle_amplifier</code> loot function<li>Added new item components<li>Non-default components on item stacks are now stored when block entity is placed<li>Int and float providers used in worldgen definitions are no longer wrapped in an extra <code>value</code> field next to <code>type</code><ul><li>For example, <code>{\"type\":\"minecraft:uniform\",\"value\":{\"min_inclusive\":0.0,\"max_inclusive\":1.0}}</code> becomes <code>{\"type\":\"minecraft:uniform\",\"min_inclusive\":0.0,\"max_inclusive\":1.0}</code></ul><li>New Damage Type Tag: <code>minecraft:is_player_attack</code> for attacks performed by the player<li>New Entity Type Tags:<ul><li><code>immune_to_oozing</code> For entities that cannot receive the Oozing mob effect<li><code>immune_to_infested</code> For entities that cannot receive the Infested mob effect</ul><li>Added <code>raider</code> sub entity predicate</ul><h2>Block entities</h2><p>Non-default components on item stacks containing block items are now stored on block entities when placed<ul><li>Component removals from defaults are currently not preserved<li>Placing and breaking non-block entity blocks remains unchanged - nothing is preserved<li>Does not automatically cause preserved components to be restored on drops - this requires addition of <code>copy_components</code> function to loot table<li>Components are stored in field called <code>components</code><ul><li>Some components (like <code>custom_name</code>) are still handled by legacy serialization, which means they might not be present in there<li>Contains map of component id to component value</ul></ul><h2>New Item Stack Components</h2><h3><code>minecraft:item_name</code></h3><ul><li>When present, replaces default item name with contained chat component<li>Differences from <code>custom_name</code>:<ul><li><code>item_name</code> can't be changed or removed in anvil<li><code>item_name</code> is not styled with italics when displayed to player<li><code>item_name</code> does not show labels where applicable (for example: banner markers, names in item frames)</ul></ul><h3><code>minecraft:ominous_bottle_amplifier</code></h3><ul><li>Controls the amplifier amount for an Ominous Bottle's bad omen effect<li>Format: integer between 0 and 4<ul><li>e.g. <code>ominous_bottle_amplifier=3</code></ul></ul><h2>Loot Functions</h2><h3><code>copy_components</code></h3><p>Removed field <code>components</code> and replaced it with:<ul><li><code>include</code> - optional list of data components to be copied from source<ul><li>if omitted, all components present are included</ul><li><code>exclude</code> - optional list of data components to be excluded from copying<ul><li>if omitted, defaults to empty</ul><li>Only components that are included (explicitly or implicitly) but not excluded will be copied</ul><h3><code>set_name</code></h3><p>Added optional field <code>target</code> to specify which name should be set<ul><li>Values:<ul><li><code>custom_name</code> - sets <code>custom_name</code> component (default)<li><code>item_name</code> - sets <code>item_name</code> component</ul></ul><h3>Added <code>set_ominous_bottle_amplifier</code></h3><p>Sets the <code>ominous_bottle_amplifier</code> component on the target item according to a number provider.<ul><li><code>conditions</code>: list of conditions to filter this function<li><code>amplifier</code>: a number provider used to generate the <code>ominous_bottle_amplifier</code> component</ul><h3>Entity sub-predicates</h3><h4><code>raider</code></h4><p>New <code>raider</code> sub-predicate has been added to match raiders Fields:<ul><li><code>has_raid</code> - Match whether the raider is in an active raid<li><code>is_captain</code> - Match whether the raider is a captain</ul><h1>Resource Pack Version 31</h1><ul><li>Added the following particle types:<ul><li><code>infested</code><li><code>item_cobweb</code><li><code>small_gust</code><li><code>raid_omen</code><li><code>trial_omen</code><li><code>trial_spawner_detection_ominous</code><li><code>ominous_spawning</code></ul><li>Added the following sound events:<ul><li><code>block.cobweb.break</code><li><code>block.cobweb.step</code><li><code>block.cobweb.place</code><li><code>block.cobweb.hit</code><li><code>block.cobweb.fall</code><li><code>block.trial_spawner.about_to_spawn_item</code><li><code>block.trial_spawner.spawn_item</code><li><code>block.trial_spawner.spawn_item_begin</code><li><code>block.trial_spawner.charge_activate</code><li><code>block.trial_spawner.ambient_charged</code><li><code>item.ominous_bottle.dispose</code><li><code>event.mob_effect.bad_omen</code><li><code>event.mob_effect.trial_omen</code><li><code>event.mob_effect.raid_omen</code></ul><li>Added textures for the following blocks and items:<ul><li>Ominous Vault<li>Ominous Trial Spawner<li>Ominous Bottle</ul><li>Updated textures for normal Vault block<li>Added the following mob effect icon textures:<ul><li><code>infested</code><li><code>oozing</code><li><code>weaving</code><li><code>wind_charged</code><li><code>raid_omen</code><li><code>trial_omen</code><li><code>bad_omen_121</code></ul><li>Added new models for Ominous state of Vault block</ul><h1>Fixed bugs in 24w13a</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-123804 rel=\"noopener noreferrer\"target=_blank>MC-123804</a> Explorer map and Ominous banner names appear in item frames, draw in italics, and can be removed with an anvil<li><a href=https://bugs.mojang.com/browse/MC-148057 rel=\"noopener noreferrer\"target=_blank>MC-148057</a> Ominous banners generated in outposts show the pattern list<li><a href=https://bugs.mojang.com/browse/MC-166361 rel=\"noopener noreferrer\"target=_blank>MC-166361</a> GUI scale does not visually update when the option is changed using the keyboard and without the mouse<li><a href=https://bugs.mojang.com/browse/MC-178410 rel=\"noopener noreferrer\"target=_blank>MC-178410</a> Banners don't support the HideFlags tag when placed down as blocks<li><a href=https://bugs.mojang.com/browse/MC-268578 rel=\"noopener noreferrer\"target=_blank>MC-268578</a> Bogged mob sits wrong in boats<li><a href=https://bugs.mojang.com/browse/MC-268627 rel=\"noopener noreferrer\"target=_blank>MC-268627</a> Slime spawns are incorrect<li><a href=https://bugs.mojang.com/browse/MC-268716 rel=\"noopener noreferrer\"target=_blank>MC-268716</a> Magma Cubes spawn even if there's only 2 blocks in height<li><a href=https://bugs.mojang.com/browse/MC-268882 rel=\"noopener noreferrer\"target=_blank>MC-268882</a> Same Enchantments in an item components crashes the game<li><a href=https://bugs.mojang.com/browse/MC-268893 rel=\"noopener noreferrer\"target=_blank>MC-268893</a> Comparators require a block update to function properly, and droppers/observers receive false state changes<li><a href=https://bugs.mojang.com/browse/MC-269015 rel=\"noopener noreferrer\"target=_blank>MC-269015</a> Wind charges can destroy end crystals<li><a href=https://bugs.mojang.com/browse/MC-269143 rel=\"noopener noreferrer\"target=_blank>MC-269143</a> Attribute modifiers cannot exclusively target the \"body\" slot<li><a href=https://bugs.mojang.com/browse/MC-269342 rel=\"noopener noreferrer\"target=_blank>MC-269342</a> The experimental features details menu is rendered incorrectly after resizing the game window<li><a href=https://bugs.mojang.com/browse/MC-269371 rel=\"noopener noreferrer\"target=_blank>MC-269371</a> If the 'GUI Scale' option is on 'Auto', and if you try to scale it down using CTRL + mouse wheel, it shows as '-1'<li><a href=https://bugs.mojang.com/browse/MC-269387 rel=\"noopener noreferrer\"target=_blank>MC-269387</a> Mace sounds use the neutral sound category<li><a href=https://bugs.mojang.com/browse/MC-269388 rel=\"noopener noreferrer\"target=_blank>MC-269388</a> Mace falling damage increase is applied while using an elytra<li><a href=https://bugs.mojang.com/browse/MC-269427 rel=\"noopener noreferrer\"target=_blank>MC-269427</a> Lingering potion particles are tinted black instead of the potion's color<li><a href=https://bugs.mojang.com/browse/MC-269628 rel=\"noopener noreferrer\"target=_blank>MC-269628</a> Heavy cores delete water when placed into it<li><a href=https://bugs.mojang.com/browse/MC-269635 rel=\"noopener noreferrer\"target=_blank>MC-269635</a> The game crashes when attempting to eat lily pads or frogspawn<li><a href=https://bugs.mojang.com/browse/MC-269643 rel=\"noopener noreferrer\"target=_blank>MC-269643</a> Waterlogged heavy core does not update water flow correctly<li><a href=https://bugs.mojang.com/browse/MC-269649 rel=\"noopener noreferrer\"target=_blank>MC-269649</a> Who Needs Rockets advancement is granted after launching yourself up 8 blocks instead of 7 blocks<li><a href=https://bugs.mojang.com/browse/MC-269656 rel=\"noopener noreferrer\"target=_blank>MC-269656</a> Feeding parrots poison while holding mace grants Over-Overkill challenge<li><a href=https://bugs.mojang.com/browse/MC-269659 rel=\"noopener noreferrer\"target=_blank>MC-269659</a> Parrots can now be fed carrots to kill them instead of cookies<li><a href=https://bugs.mojang.com/browse/MC-269670 rel=\"noopener noreferrer\"target=_blank>MC-269670</a> Game crash when giving bundle with hide tooltip</ul>","id":"acb480a4b58908acf51dcb63c837a1185e32b8284581b56ac7716baaca24f579","date":"2024-03-27T14:30:20.000Z","needsTranslation":null}