{"title":"Minecraft 26.3 Snapshot 1","version":"26.3-snapshot-1","type":"snapshot","image":{"title":"26.3-snapshot-1 540x540.jpg","url":"/v2/images/26.3snapshot1540x540.jpg"},"body":"<p>Word around the campfire is the new forest biome is out in testing! But if nobody's been to the dappled forest before, who built the abandoned camp? And what loot did they leave among the poplar trees and red shrubs? Scout out the place and set up shelter using the new wood set and other features from our next game drop. The expedition into wilderness starts now in testing!<p>Happy mining!<h1>New Features</h1><ul><li>Added Dappled Forest Biome<li>Added Poplar trees<li>Added fallen Poplar trees<li>Added Red Poplar Leaves, Orange Poplar Leaves and Yellow Poplar Leaves blocks<li>Added Poplar wood set<li>Added Shelf Mushroom<li>Added Red Shrub<li>Added Abandoned Camp structures<li>Added Wool stairs and Wool slabs for all Wool blocks</ul><h2>Dappled Forest Biome</h2><ul><li>A new type of forest biome which can be found near cold biomes<li>Poplar Trees and fallen Poplar Trees generate here<li>Shelf Mushrooms can be found here, placed on Poplar Trees and fallen Poplar Trees<li>Red Shrub generates here<li>The following passive and neutral mobs spawn in the Dappled Forest, using their cold variants where applicable:<ul><li>Sheep<li>Chicken<li>Cow<li>Pig<li>Rabbit<li>Fox</ul><li>A Dappled Forest variant of the new Abandoned Camp structure can be found here</ul><h2>Poplar Trees</h2><ul><li>A new type of tree which comes in three color variations:<ul><li>Red Poplar Leaves<li>Orange Poplar Leaves<li>Yellow Poplar Leaves</ul><li>Each variant of the tree has its own variant of falling leaf particles matching the color of the leaves<li>Poplar Leaves drop Poplar Saplings which will randomly grow into any of the three different variants<li>Poplar Saplings can be found in trades with the Wandering Trader<li>Shelf Mushrooms and Leaf Litter naturally generate on or around Poplar Trees<li>The trunk of the trees are made of Poplar Logs<li>Poplar Logs can be crafted into a new set of Poplar wood blocks</ul><h2>Shelf Mushroom</h2><ul><li>A new type of mushroom that generates on Poplar Trees and fallen Poplar Trees<li>Can be found in two sizes, small and large<li>A small Shelf Mushroom can be grown into a large Shelf Mushroom using Bone Meal<li>A large Shelf Mushroom drops two Shelf Mushroom items when broken<li>Can be used like other mushrooms to make Stews<li>Can be found in trades with the Wandering Trader<li>Shelf Mushrooms have a slight bounciness when stepped on, similar to Beds<li>Shelf Mushroom makes a bouncing sound when a living entity bounces on it</ul><h2>Red Shrub</h2><ul><li>A new type of decorative plant block that can be found in small patches in the Dappled Forest<li>Can be used in the Composter<li>Using Bone Meal on a Red Shrub grows a Red Shrub in a random adjacent space if possible</ul><h2>Abandoned Camp Structure</h2><ul><li>A new kind of structure which can be found in the following biomes:<ul><li>Meadow<li>Cherry Grove<li>Forest<li>Birch Forest<li>Old Growth Birch Forest<li>Flower Forest<li>Windswept Forest<li>Dappled Forest<li>Taiga<li>Snowy Taiga<li>Old Growth Spruce Taiga<li>Old Growth Pine Taiga<li>Sparse Jungle<li>Bamboo Jungle<li>Swamp<li>Savanna<li>Wooded Badlands<li>Pale Garden</ul><li>Each of these biomes has its own variant of the structure with design based on that biome<li>Certain structure pieces are generic for all biome variants of the structure<li>Various Chests and Barrels with loot can be found at Abandoned Camps</ul><h2>Wool Stairs and Wool Slabs</h2><ul><li>Each colored Wool block now has a new stair and slab variant<li>Wool Stairs and Wool Slabs can be used like other Wool blocks to dampen vibrations</ul><h1>Changes</h1><ul><li>Removed fallen leaves particles from Spruce Trees<li>Suspicous Stews can now be crafted with 2 of any mushroom<li>Mushroom Stew can now be crafted with 2 of any mushroom</ul><h2>Minor Tweaks to Blocks, Items and Entities</h2><ul><li>Sherds dropped from breaking a Decorated Pot will now preserve data, for example custom name</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 108.0<li>The Resource Pack version is now 89.0<li>Some log lines that server software might look out for have been removed<ul><li>The Minecraft Server Management Protocol can be used instead<li>If you are missing access to specific events, please create a feature request on the <a href=https://feedback.minecraft.net/ rel=\"noopener noreferrer\"target=_blank>Feedback site</a></ul></ul><h2>Minecraft Server Management Protocol 3.1.0</h2><ul><li>Added notifications indicating when the server performs a full world upgrade on startup<ul><li><code>minecraft:notification/world/upgrade_started</code><li><code>minecraft:notification/world/upgrade_progress</code><li><code>minecraft:notification/world/upgrade_finished</code><li><code>minecraft:notification/world/upgrade_failed</code></ul></ul><h1>Data Pack Version 108.0</h1><ul><li>Commands like <code>/give</code>, <code>/unpublish</code>, and <code>/tick</code> should now properly signal errors<li>Pottery sherds are now data-driven<li>Entries stored in <code>minecraft:pot_decorations</code> component and minecraft:decorated_pot block entity are now full item stacks</ul><h2>Commands</h2><h3>Changes to <code>give</code></h3><ul><li>When the amount of items passed to the <code>give</code> command is above limit, the command will now signal an error instead of just printing an error message and returning <code>0</code></ul><h3>Changes to <code>tellraw</code></h3><ul><li>The <code>nbt</code> component in a raw chat message will only be resolved up to 64k times</ul><h3>Changes to <code>tick</code></h3><ul><li>The following subcommands will now signal an error instead of just printing an error message and returning <code>0</code>:<ul><li><code>tick step</code><li><code>tick step stop</code><li><code>tick sprint stop</code></ul></ul><h3>Changes to <code>team</code></h3><ul><li>The result of <code>team join</code> and <code>team leave</code> subcommands now reflects the exact count of entities that have joined or left (i.e. excluding entities for which teams have not changed)</ul><h3>Changes to <code>item</code></h3><ul><li>Now takes a slot source as argument in place of anywhere a slot was previously used<ul><li>It will be evaluated with the <code>minecraft:command_slot_source</code> loot type<li>Can be a slot source in either inline or reference form<li>Can be a slot source targeting multiple slots<li>The <code>replace</code> sub-command has new semantics:<ul><li>One by one in the order they are provided by the slot source, the contents of each destination slot are replaced with the corresponding source item<li>When there are more destination slots than there are source items, the remaining slots are ignored<ul><li>Example: <code>replace [12345] with (ABC)</code> -> <code>[ABC45]</code></ul><li>When there are fewer destination slots than there are source items, the remaining items are ignored<ul><li>Example: <code>replace [123] with (ABCDE)</code> -> <code>[ABC]</code></ul></ul><li>String notation slot ranges in the form <code>&#60slot_type></code> or <code>&#60slot_type>.&#60slot_number></code> are still permitted<ul><li>Can be a single slot, such as <code>armor.chest</code><li>Can be multiple slots, such as <code>container.*</code><li>Acts as shorthand for a <code>minecraft:slot_range</code> slot source using that slot range<ul><li>Example: <code>hotbar.4</code> is the same as <code>{type:\"minecraft:slot_range\",slots:\"hotbar.4\"}</code></ul></ul></ul><li>The entity argument in the <code>from entity</code> item source can now be a selector targeting multiple entities<ul><li>When more than a single entity is targeted, the slots sourced from each are concatenated</ul><li>Added new <code>fill</code> and <code>override</code> sub-commands, each with syntax identical to <code>/item replace</code><ul><li><code>/item fill</code><ul><li>Fills each destination slot with a source item<li>When there are more destination slots than there are source items, the items repeat until every slot is filled<ul><li>Example: <code>fill [12345] with (ABC)</code> -> <code>[ABCAB]</code></ul></ul><li><code>/item override</code><ul><li>Overrides the contents of each destination slot with the corresponding source item<li>When there are more destination slots than there are source items, the remaining slots are cleared<ul><li>Example: <code>override [12345] with (ABC)</code> -> <code>[ABC__]</code> (where <code>_</code> represents an empty slot)</ul></ul></ul></ul><h3>Changes to <code>execute</code></h3><ul><li>Added new <code>slots</code> condition sub-command<ul><li>Counts the number of slots from the slot source that are present on the targeted block or entity<li>The slot source will be evaluated with the <code>minecraft:command_slot_source</code> loot type<li>Syntax:<ul><li><code>/execute if|unless slots block &#60pos> &#60slot source></code><li><code>/execute if|unless slots entity &#60targets> &#60slot source></code></ul></ul><li>The <code>items</code> condition sub-command now takes a slot source as argument instead of a slot<ul><li>The slot source will be evaluated with the <code>minecraft:command_slot_source</code> loot type<li>Syntax:<ul><li><code>/execute if|unless items block &#60pos> &#60slot source> &#60item predicate></code><li><code>/execute if|unless items entity &#60targets> &#60slot source> &#60item predicate></code></ul></ul></ul><h2>Data Components</h2><h3>Added <code>minecraft:provides_pottery_pattern</code></h3><ul><li>Describes the pottery pattern stored on a stack<li>Format:<ul><li>namespaced ID pointing to an element of <code>minecraft:decorated_pot_pattern</code> registry</ul></ul><h3>Updated <code>minecraft:pot_decorations</code></h3><p>Instead of taking a list of 4 item IDs, this component now takes an object with 4 optional item stack fields named:<ul><li><code>back</code><li><code>left</code><li><code>right</code><li><code>front</code></ul><h3>Updated <code>minecraft:trim_material</code></h3><ul><li>The format of inline material definitions has been updated as described below</ul><h2>Trim Materials</h2><p>The format of elements in the <code>trim_material</code> registry has been updated:<ul><li><code>asset_name</code> has been replaced with <code>palette</code> - Palette Texture ID to be used for this material<li><code>override_armor_assets</code> has been removed, overrides are now defined in the Resource Pack Equipment Asset<li>See the Resource Pack section for details about Palette Texture IDs</ul><h2>Instruments</h2><p>The format of elements in the <code>instrument</code> registry have been updated:<ul><li>Added <code>durability_damage</code> field - optional non-negative integer, amount of durability to consume on each use<li>Updated <code>use_duration</code> field - can now be <code>0</code> for no cooldown</ul><h2>Block Entity Data</h2><h3><code>minecraft:decorated_pot</code></h3><p>Field <code>sherds</code> no longer stores a list of 4 item IDs. Instead, the new format is an object with 4 optional item stack fields named:<ul><li><code>back</code><li><code>left</code><li><code>right</code><li><code>front</code></ul><h2>Slot Sources</h2><ul><li>Slot sources can now be defined as files inside a Data Pack, within the <code>slot_source</code> folder<ul><li>Can be used in commands which take slot sources as arguments<li>Can be used in inline slot sources using the <code>minecraft:reference</code> type</ul><li><code>minecraft:contents</code> is no longer restricted to only selecting non-empty slots</ul><h3>Added <code>minecraft:reference</code></h3><ul><li>Uses the referenced slot source<li>Fields:<ul><li><code>name</code> - the namespaced id of the slot source</ul></ul><h3>Changed <code>minecraft:slot_range</code></h3><ul><li>The <code>source</code> field has a new valid type <code>container</code>, which sources slots from a container or inventory provided through loot context<li>The <code>source</code> field is now optional<ul><li>Defaults to the <code>container</code> source type when absent</ul></ul><h2>Loot Functions</h2><ul><li>Added <code>minecraft:command_slot_source</code> loot table type<ul><li>Currently used to evaluate slot sources with the <code>/item</code> and <code>/execute</code> commands<li>It takes the following parameters:<ul><li><code>container</code>, the container or inventory being evaluated<li><code>origin</code>, the position at which the command was executed<li><code>this_entity</code>, the <code>@s</code> entity of the command being executed (optional)</ul></ul></ul><h2>World Generation</h2><h3>Features</h3><ul><li>The <code>worldgen/configured_feature</code> registry has moved to <code>worldgen/feature</code> and configuration is now done inline in the root object rather than separated into a <code>config</code> field</ul><h4>Added <code>minecraft:end_podium</code> Feature Type</h4><ul><li>Places the End Podium<li>Two feature instances are now used to place the podium from in-game events:<ul><li><code>end_podium_active</code><li><code>end_podium_inactive</code></ul><li>Fields:<ul><li><code>active</code>: boolean field controlling if the portal is active</ul></ul><h4><code>minecraft:tree</code> Feature Type</h4><h5>Added <code>shelf_mushroom</code> Tree Decorator Type</h5><ul><li>Places Shelf Mushrooms on logs with the specified probability<li>Format: object with fields:<ul><li><code>probability</code> - float (between 0 and 1), the probability that any Shelf Mushrooms will be placed for a given feature</ul></ul><h5>Added <code>poplar_foliage_placer</code> Foliage Placer type</h5><ul><li>Places Leaves blocks for Poplar trees in a rhombus shape in one of two possible directions<li>Format: object with fields:<ul><li><code>height</code> - int provider (between 5 and 16), the height of the foliage<li><code>side_hole_chance</code> - float (between 0.0 and 1.0), the chance for blocks to be randomly removed at the edge of the foliage</ul></ul><h5>Added <code>poplar_trunk_placer</code> Trunk Placer type</h5><ul><li>Places Log blocks for Poplar trees in a straight shape with branches by the start of the foliage<li>Format:<ul><li><code>trunk_height_above_branches</code> - int provider (between 0 and 8), the height of the trunk above the branches<li><code>branch_amount</code> - int provider (between 1 and 4), the amount of branches to create by the foliage</ul></ul><h3>Noise Settings</h3><ul><li>The <code>surface_rule</code> field has been renamed to <code>material_rule</code><ul><li>Format: inline Material Rule or Material Rule ID reference</ul></ul><h3>Material Rule Registry</h3><p>A new data-driven registry has been introduced, loaded from <code>data/&#60namespace>/worldgen/material_rule/&#60id>.json</code>.<p>Elements in this registry define a pipeline for selecting what base block to place in the world at a given position.<p>The format is identical to that which was formerly written in the <code>surface_rule</code> field within Noise Settings files, with the following extensions:<ul><li>Material Rules can now be specified either inline (as previously), or as an ID reference to an element in the <code>worldgen/material_rule</code> registry<li>Material Conditions can also now be specified as an ID reference to an element in the <code>worldgen/material_condition</code> registry</ul><h3>Material Condition Registry</h3><p>A new data-driven registry has been introduced, loaded from <code>data/&#60namespace>/worldgen/material_condition/&#60id>.json</code>.<p>Elements in this registry define a condition that can be referenced within a Material Rule pipeline (e.g. testing biome or surface depth).<p>The format is identical to that which was formerly written within the <code>condition</code> Material Rule type, with the following extension:<ul><li>Material Conditions can also now be specified as an ID reference to an element in the <code>worldgen/material_condition</code> registry</ul><h3>Structure Placements</h3><h4>Added <code>minecraft:dimension_origin</code></h4><ul><li>New structure placement that places a single instance of the structure at the dimension origin<ul><li>The dimension origin is defined as the <code>spawn_target</code> for noise settings based dimensions, otherwise Chunk (0, 0)</ul><li>No additional fields</ul><h3>Rule Tests</h3><p>These are the predicates used by <code>ore</code> Features (<code>targets[].target</code>), and <code>rule</code> Structure Processors (<code>rules[].input_predicate</code> and <code>rules[].location_predicate</code>).<h4>Added Rule Test Type <code>minecraft:height_match</code></h4><ul><li>This checks the y-level of a block, returning <code>true</code> only if it's higher than or equal to <code>min_inclusive</code> and lower than or equal to <code>max_inclusive</code><li>Format: object with fields:<ul><li><code>min_inclusive</code> - int, the minimum y value of allowed blocks (inclusive)<li><code>max_inclusive</code> - int, the maximum y value of allowed blocks (inclusive)</ul></ul><h4>Added Rule Test Type <code>minecraft:all_of</code></h4><ul><li>This checks a list of Rule Tests for whether all of them return <code>true</code> for the same block<li>Format: object with fields:<ul><li><code>rules</code> - list of Rule Tests, the rules to test the block against</ul></ul><h2>Tags</h2><h3>Block Tags</h3><ul><li>Added <code>#poplar_logs</code> - All Poplar log blocks<li>Added <code>#wool_stairs</code> - All Wool Stairs blocks<li>Added <code>#wool_slabs</code> - All Wool Slabs blocks<li>Added <code>#wool_stairs</code> and <code>#wool_slabs</code> to <code>#dampens_vibrations</code><li>Added <code>#ores</code> - collection tag containing all types of ores<li>Added <code>#skulls</code> - collection tag containing all head and skull blocks<li>Added <code>#blocks_motion</code> - collection tag containing all blocks that are considered to block motion in some way<li>Added <code>#blocks_motion_no_leaves</code> - collection tag containing all blocks that are considered to block motion in some way, but excluding leaf blocks<li>Added <code>#entities_can_teleport_to</code> - contains all blocks that entities are allowed to teleport to<li>Added <code>#blocks_dolphin_jump</code> - contains all blocks that Dolphins cannot move through when jumping out of water<li>Added <code>#ice_melts_when_destroyed_above</code> - contains all blocks that causes ice to melt into water if the ice is destroyed when placed above them<li>Added <code>#blocks_motion_in_heightmap</code> - contains all blocks that are taken into account for the <code>motion_blocking</code> heightmap<li>Added <code>#blocks_motion_in_heightmap_no_leaves</code> - contains all blocks that are taken into account for the <code>motion_blocking_no_leaves</code> heightmap<li>Added <code>#blocks_lava_fire_spread</code> - contains all blocks that block the creation of fire by lava<li>Added <code>#blocks_fluid_flow</code> - contains all blocks that block fluid flow<li>Added <code>#washed_away_by_fluids</code> - contains all blocks that break when a fluid flows through them<li>Added <code>#required_for_poplar_leaf_ambience</code> - Blocks which can satisfy requirement for Poplar leaves to make ambient sound</ul><h3>Item Tags</h3><ul><li>Added <code>#poplar_logs</code> - All Poplar log items<li>Added <code>#wool_stairs</code> - All Wool Stairs items<li>Added <code>#wool_slabs</code> - All Wool Slabs items<li>Added <code>#mushrooms</code> - All Mushroom items<li>Added <code>#ores</code> - collection tag containing all types of ores</ul><h3>Biome Tags</h3><ul><li>Added tags for biomes which will generate the respective Abandoned Camp variant:<ul><li><code>#has_structure/abandoned_camp_bamboo_jungle</code><li><code>#has_structure/abandoned_camp_birch_forest</code><li><code>#has_structure/abandoned_camp_cherry_grove</code><li><code>#has_structure/abandoned_camp_dappled_forest</code><li><code>#has_structure/abandoned_camp_flower_forest</code><li><code>#has_structure/abandoned_camp_forest</code><li><code>#has_structure/abandoned_camp_meadow</code><li><code>#has_structure/abandoned_camp_old_growth_birch_forest</code><li><code>#has_structure/abandoned_camp_old_growth_pine_taiga</code><li><code>#has_structure/abandoned_camp_old_growth_spruce_taiga</code><li><code>#has_structure/abandoned_camp_savanna</code><li><code>#has_structure/abandoned_camp_pale_garden</code><li><code>#has_structure/abandoned_camp_snowy_taiga</code><li><code>#has_structure/abandoned_camp_sparse_jungle</code><li><code>#has_structure/abandoned_camp_swamp</code><li><code>#has_structure/abandoned_camp_taiga</code><li><code>#has_structure/abandoned_camp_windswept_forest</code><li><code>#has_structure/abandoned_camp_wooded_badlands</code></ul></ul><h3>Entity Tags</h3><ul><li>Added <code>#cannot_be_dismounted_by_item_usage</code> - contains all entities which cannot be dismounted by items<li>Added <code>#no_wolf_retaliation</code> for all damage types that should not cause tamed wolves to attack their source in order to defend their owner</ul><h2>Particles</h2><h3>Added <code>minecraft:red_poplar_leaves</code></h3><pre><code>- Falls from Red Poplar Leaves blocks\n- Has no fields\n</code></pre><h3>Added <code>minecraft:orange_poplar_leaves</code></h3><pre><code>- Falls from Orange Poplar Leaves blocks\n- Has no fields\n</code></pre><h3>Added <code>minecraft:yellow_poplar_leaves</code></h3><pre><code>- Falls from Yellow Poplar Leaves blocks\n- Has no fields\n</code></pre><h1>Resource Pack Version 89.0</h1><h2>Palette Textures</h2><ul><li>All armor trim palette textures have been moved from <code>textures/trim/color_palettes/</code> to <code>textures/palettes/trim/</code><ul><li>The base armor trim palette texture has instead been moved to <code>textures/palettes/trim_base.png</code></ul><li>Entity armor trim material textures are no longer generated into the <code>minecraft:trims</code> atlas with <code>paletted_permutations</code>, but rather generated on-demand<ul><li>The base palette id is now specified in a new <code>palette</code> mcmeta section field<li>This section has a single field: <code>base_palette</code> - the base Palette Texture ID to remap from</ul><li>Item armor trim material textures are still generated with <code>paletted_permutations</code> as before</ul><h3><code>paletted_permutations</code> Sprite Source</h3><ul><li>Palette Texture locations in the <code>palette_key</code> and <code>permutations</code> fields have been replaced by Palette Texture IDs - i.e. <code>&#60namespace>:&#60path></code> now resolves to <code>&#60namespace>:textures/palettes/&#60path>.png</code></ul><h2>Equipment Assets</h2><p>A new optional <code>trim_palette_replacements</code> field controls which trim material palettes should be replaced for this equipment asset (formerly controlled by <code>override_armor_assets</code> in the trim material)<ul><li>Format: map from original Palette ID to a replacement Palette ID</ul><h2>Block Sprites</h2><ul><li>Added new Block textures:<ul><li><code>block/orange_poplar_leaves.png</code><li><code>block/red_poplar_leaves.png</code><li><code>block/yellow_poplar_leaves.png</code><li><code>block/poplar_door_bottom.png</code><li><code>block/poplar_door_top.png</code><li><code>block/poplar_log_top.png</code><li><code>block/poplar_log.png</code><li><code>block/poplar_planks.png</code><li><code>block/poplar_trapdoor.png</code><li><code>block/stripped_poplar_log.png</code><li><code>block/stripped_poplar_log_top.png</code><li><code>block/poplar_log.png</code><li><code>block/shelf_mushroom_stage0.png</code><li><code>block/shelf_mushroom_stage1.png</code><li><code>block/poplar_hanging_sign.png</code><li><code>block/poplar_sign.png</code><li><code>block/poplar_sapling.png</code><li><code>block/poplar_shelf.png</code><li><code>block/red_shrub.png</code></ul></ul><h2>Item Sprites</h2><ul><li>Added new Item textures:<ul><li><code>item/poplar_door.png</code><li><code>item/poplar_hanging_sign.png</code><li><code>item/poplar_sign.png</code><li><code>item/poplar_boat.png</code><li><code>item/poplar_chest_boat.png</code></ul></ul><h2>UI Sprites</h2><ul><li>Added new UI textures:<ul><li><code>gui/hanging_signs/poplar.png</code><li><code>gui/signs/poplar.png</code></ul></ul><h2>Entity Textures</h2><ul><li>Added new Entity textures:<ul><li><code>entity/boat/poplar.png</code><li><code>entity/chest_boat/poplar.png</code></ul></ul><h2>Sounds</h2><ul><li>Added new sound events:<ul><li><code>block.shelf_mushroom.break</code><li><code>block.shelf_mushroom.fall</code><li><code>block.shelf_mushroom.place</code><li><code>block.shelf_mushroom.step</code><li><code>block.shelf_mushroom.bounce</code><li><code>block.poplar_leaves.ambient</code></ul></ul><h2>Particles</h2><ul><li>Added new Particle textures:<ul><li><code>orange_poplar_1.png</code><li><code>orange_poplar_2.png</code><li><code>orange_poplar_3.png</code><li><code>orange_poplar_4.png</code><li><code>red_poplar_1.png</code><li><code>red_poplar_2.png</code><li><code>red_poplar_3.png</code><li><code>red_poplar_4.png</code><li><code>yellow_poplar_1.png</code><li><code>yellow_poplar_2.png</code><li><code>yellow_poplar_3.png</code><li><code>yellow_poplar_4.png</code></ul></ul><h1>Fixed bugs in 26.3 Snapshot 1</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-4 rel=\"noopener noreferrer\"target=_blank>MC-4</a> - Item drops sometimes appear at the wrong location<li><a href=https://bugs.mojang.com/browse/MC-73162 rel=\"noopener noreferrer\"target=_blank>MC-73162</a> - Breaking an entity that instantly breaks sometimes destroys the block behind it in Creative mode<li><a href=https://bugs.mojang.com/browse/MC-91006 rel=\"noopener noreferrer\"target=_blank>MC-91006</a> - Some entities lose their name when placed/broken<li><a href=https://bugs.mojang.com/browse/MC-102732 rel=\"noopener noreferrer\"target=_blank>MC-102732</a> - Arrows can visually bounce off of entities that don't wear a shield<li><a href=https://bugs.mojang.com/browse/MC-113006 rel=\"noopener noreferrer\"target=_blank>MC-113006</a> - Items reeled in with fishing rods do not move smoothly but appear to teleport<li><a href=https://bugs.mojang.com/browse/MC-122717 rel=\"noopener noreferrer\"target=_blank>MC-122717</a> - Command success messages for some commands include unaffected entities, unlike the command result<li><a href=https://bugs.mojang.com/browse/MC-151857 rel=\"noopener noreferrer\"target=_blank>MC-151857</a> - The success message of /give when affecting multiple players uses the wrong string<li><a href=https://bugs.mojang.com/browse/MC-162159 rel=\"noopener noreferrer\"target=_blank>MC-162159</a> - Riding boats above bubble columns causes players to teleport up 2 blocks<li><a href=https://bugs.mojang.com/browse/MC-168446 rel=\"noopener noreferrer\"target=_blank>MC-168446</a> - Single dark oak and pale oak saplings accept bone meal despite not being able to grow<li><a href=https://bugs.mojang.com/browse/MC-206356 rel=\"noopener noreferrer\"target=_blank>MC-206356</a> - The motion of falling block entities is visually slow<li><a href=https://bugs.mojang.com/browse/MC-222818 rel=\"noopener noreferrer\"target=_blank>MC-222818</a> - You can ignite TNT in Adventure mode<li><a href=https://bugs.mojang.com/browse/MC-223321 rel=\"noopener noreferrer\"target=_blank>MC-223321</a> - You can destroy turtle eggs by standing or jumping on them in spawn protection<li><a href=https://bugs.mojang.com/browse/MC-223323 rel=\"noopener noreferrer\"target=_blank>MC-223323</a> - You can trample farmland in spawn protection<li><a href=https://bugs.mojang.com/browse/MC-264003 rel=\"noopener noreferrer\"target=_blank>MC-264003</a> - Boats carrying players sometimes stop abruptly when sliding along ice<li><a href=https://bugs.mojang.com/browse/MC-265584 rel=\"noopener noreferrer\"target=_blank>MC-265584</a> - TNT dispensed in bubble columns with soul sand right under visually moves through blocks above<li><a href=https://bugs.mojang.com/browse/MC-276692 rel=\"noopener noreferrer\"target=_blank>MC-276692</a> - Lingering potions which land on the target's head do not grant their effects to the target<li><a href=https://bugs.mojang.com/browse/MC-279395 rel=\"noopener noreferrer\"target=_blank>MC-279395</a> - Trees can generate floating over ruined portals<li><a href=https://bugs.mojang.com/browse/MC-295756 rel=\"noopener noreferrer\"target=_blank>MC-295756</a> - Pistons desync on the client-side, causing players to be moved differently compared to other entities<li><a href=https://bugs.mojang.com/browse/MC-297741 rel=\"noopener noreferrer\"target=_blank>MC-297741</a> - Gravity-affected blocks in upwards bubble columns can clip through solid blocks above them (on the client)<li><a href=https://bugs.mojang.com/browse/MC-298431 rel=\"noopener noreferrer\"target=_blank>MC-298431</a> - Boats are launched by slime blocks inconsistently<li><a href=https://bugs.mojang.com/browse/MC-298762 rel=\"noopener noreferrer\"target=_blank>MC-298762</a> - Phantoms deflect arrows shot from bows/crossbows<li><a href=https://bugs.mojang.com/browse/MC-302221 rel=\"noopener noreferrer\"target=_blank>MC-302221</a> - Moving entities deflect arrows<li><a href=https://bugs.mojang.com/browse/MC-304594 rel=\"noopener noreferrer\"target=_blank>MC-304594</a> - Spears can dismount interaction entities from their vehicles<li><a href=https://bugs.mojang.com/browse/MC-305535 rel=\"noopener noreferrer\"target=_blank>MC-305535</a> - Elytra are activated after only single tapping the \"Jump\" key when the player is in lava<li><a href=https://bugs.mojang.com/browse/MC-307625 rel=\"noopener noreferrer\"target=_blank>MC-307625</a> - The glowing effect is not visible on block displays displaying end portals or end gateways<li><a href=https://bugs.mojang.com/browse/MC-307890 rel=\"noopener noreferrer\"target=_blank>MC-307890</a> - Some textures of geyser plume particles use the wrong color in some spots<li><a href=https://bugs.mojang.com/browse/MC-307933 rel=\"noopener noreferrer\"target=_blank>MC-307933</a> - Deepslate ores can generate on the surface by replacing tuff around sulfur springs<li><a href=https://bugs.mojang.com/browse/MC-308008 rel=\"noopener noreferrer\"target=_blank>MC-308008</a> - The success message of /tag reports that it affected more entities than it did<li><a href=https://bugs.mojang.com/browse/MC-308009 rel=\"noopener noreferrer\"target=_blank>MC-308009</a> - The success message of <code>/scoreboard players enable</code> reports that it affected more players than it did<li><a href=https://bugs.mojang.com/browse/MC-308011 rel=\"noopener noreferrer\"target=_blank>MC-308011</a> - The success message of /recipe reports that it affected more players than it did<li><a href=https://bugs.mojang.com/browse/MC-308012 rel=\"noopener noreferrer\"target=_blank>MC-308012</a> - The success message of /enchant reports that it affected more entities than it did<li><a href=https://bugs.mojang.com/browse/MC-308013 rel=\"noopener noreferrer\"target=_blank>MC-308013</a> - The success message of /effect reports that it affected more entities than it did<li><a href=https://bugs.mojang.com/browse/MC-308254 rel=\"noopener noreferrer\"target=_blank>MC-308254</a> - Dying to a sulfur cube with a magma block doesn't increment the player's <code>killed_by:sulfur_cube</code> statistic<li><a href=https://bugs.mojang.com/browse/MC-308314 rel=\"noopener noreferrer\"target=_blank>MC-308314</a> - Custom player heads do not render their texture properly when inside a sulfur cube<li><a href=https://bugs.mojang.com/browse/MC-308405 rel=\"noopener noreferrer\"target=_blank>MC-308405</a> - /unpublish succeeds when the game is not published despite the failure message<li><a href=https://bugs.mojang.com/browse/MC-308490 rel=\"noopener noreferrer\"target=_blank>MC-308490</a> - The \"regular\" sulfur cube archetype produces stone sounds, despite no longer using stone blocks<li><a href=https://bugs.mojang.com/browse/MC-308789 rel=\"noopener noreferrer\"target=_blank>MC-308789</a> - Pointed dripstone and sulfur spikes can be destroyed by tridents in Adventure mode<li><a href=https://bugs.mojang.com/browse/MC-308809 rel=\"noopener noreferrer\"target=_blank>MC-308809</a> - Full-width spaces take up more space on signs now<li><a href=https://bugs.mojang.com/browse/MC-308830 rel=\"noopener noreferrer\"target=_blank>MC-308830</a> - Placing beds to replace tall grass doesn't break the other half<li><a href=https://bugs.mojang.com/browse/MC-308836 rel=\"noopener noreferrer\"target=_blank>MC-308836</a> - Obfuscated text no longer keeps a consistent width<li><a href=https://bugs.mojang.com/browse/MC-308849 rel=\"noopener noreferrer\"target=_blank>MC-308849</a> - Creakings can take knockback</ul>","id":"ad9490cdc606b7f26f49e650ccd8474ddb5832293160bbcd29e1c6d8c17625a2","date":"2026-06-23T11:57:02.000Z","needsTranslation":false}