{"title":"Minecraft 26.3 Snapshot 3","version":"26.3-snapshot-3","type":"snapshot","image":{"title":"26.3-snapshot-3 540x540.jpg","url":"/v2/images/26.3snapshot3540x540.jpg"},"body":"<p>Tuesday? Pfft. It's snapshot day! Today's snapshot introduces two brand-new features coming to 26.3: perfect for anyone that loves to camp in comfort. The cushion, coming in 16 color variants, finally brings the ability to sit down around a campfire. To go along with it, the straw bed brings the comfort of sleep (without the worry of losing your spawn point) to any adventure!<p>In addition, this snapshot brings many technical improvements: from custom brewing recipes to new ways to create and apply post-processing effects!<p>Happy cozy crafting!<h1>New Features</h1><ul><li>Added Cushion<li>Added Straw Bed<li>Added Gothic language support to the game</ul><h2>Cushion</h2><ul><li>The Cushion is an item that the player can place in the world and interact with to sit on<li>Can be crafted in 16 colored variants<li>Cushions are crafted using 3 Wool Slabs of the same color</ul><h3>Cushion Placement Rules</h3><ul><li>A Cushion can be placed on any flat surface<li>Cushions always align horizontally to the grid, but vertically sit on top of the supporting surface<li>Cushions cannot move<li>Cushions break if the supporting block is removed<li>Cushions do not have collision and can overlap with other objects (except other Cushions)</ul><h2>Straw Bed</h2><ul><li>The Straw Bed is a new type of Bed which can be used to sleep through the night without setting your spawnpoint<li>It can only be used once and will be destroyed after use<li>It cannot be used in the Nether or The End and will be destroyed if you try to sleep on it there<li>It is crafted using 3 Hay Bales and will give you 4 Straw Beds<li>There's a new statistic in the Statistics window for amount of times slept in a Straw Bed</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 110.0<li>The Resource Pack version is now 91.0</ul><h1>Data Pack Version 110.0</h1><h2>Commands</h2><h3>Added <code>posteffect</code></h3><ul><li>Allows adding or removing \"post effects\" to players<li>These are postprocessing shaders that are applied to the player's screen, after the game has finished normal rendering<li>Post effects exist on the client (in resource packs), not the server – the server cannot know if one will actually apply<li>Post effects themselves were already part of the resource pack format, but only a few hardcoded ones were available to use</ul><blockquote><p><strong>Developer's Note</strong>: <em>This now makes custom shaders fully available to use from resource packs, but please be aware that shaders are still subject to be changed at-will, and the features involved (the command, post effects, or shaders) may be redesigned in the future.</em></blockquote><p>Syntax:<ul><li><code>/posteffect add &#60player> &#60posteffect></code> - adds the post effect to the player, if it doesn't already exist<li><code>/posteffect clear &#60player></code> - removes all post effects from the player, if any exist<li><code>/posteffect list &#60target></code> - lists all post effects applied to the player, if any exist<li><code>/posteffect remove &#60player> &#60posteffect></code> - removes the post effect from the player, if it exists</ul><h3>Changes to <code>place</code></h3><ul><li>The <code>feature</code> sub-command now allows in-line definition of the Feature</ul><h2>Environment Attributes</h2><h3>Changed <code>minecraft:gameplay/bed_rule</code></h3><ul><li>Field <code>explodes</code> has been renamed to <code>destroy_on_use</code><li>Added <code>destroy_on_leave</code> - optional boolean, if <code>true</code>, the Bed will be destroyed when leaving it<ul><li>If omitted, defaults to <code>false</code></ul></ul><h3>Added <code>minecraft:gameplay/straw_bed_rule</code></h3><ul><li>Same format as <code>minecraft:gameplay/bed_rule</code>, but used for the Straw Bed</ul><h2>Data Components</h2><h3>Updated <code>minecraft:block_transformer</code></h3><ul><li>Added optional boolean field <code>update_from_neighbors</code>. This controls if the transformed block should update based on neighboring blocks<ul><li>Defaults to <code>true</code></ul></ul><h3>Added <code>minecraft:compostable</code></h3><ul><li>Represents the ability to compost an item and how it adds layers to the composter<li>Format: object with fields<ul><li><code>layers</code> - namespaced ID pointing to an element of the <code>minecraft:number_provider</code> registry</ul></ul><h2>Loot Tables</h2><ul><li>Multiple block loot tables now reference predicates for checking if a tool has Silk Touch and is Shears instead of inlining a copy of those checks</ul><h2>Predicates</h2><h3>Added vanilla predicates</h3><p>New entries added to previously empty <code>minecraft:predicate</code>:<ul><li><code>minecraft:tool/can_silk_touch</code><li><code>minecraft:tool/can_shear</code></ul><h3>Potion Predicates</h3><p>The <code>minecraft:potion_contents</code> Data Component Predicate has been changed to allow matching on specific potion effects.<p>The previous predicate format used a list of potion types, the new format allows for more refined matching.<p>The following fields can be used in any combination, all are optional:<ul><li><code>potions</code> - A list of potion types or a potion tag to match<li><code>effects</code> - A Collection Predicate of <code>mob_effects</code> predicates to match<ul><li>The Collection Predicate format is as follows:<li><code>contains</code> - A list of <code>mob_effects</code> predicates to match<li><code>count</code> - A list of options for matching a specific number of mob effect predicates, which follow the same format as minecraft:effects entity sub-predicate`<ul><li><code>test</code> - The <code>mob_effects</code> predicate to match<li><code>count</code> - The number of matches required, or with <code>min</code> and <code>max</code> will match a range of counts</ul><li><code>size</code> - Require the mob effects list to have a specific size, or with <code>min</code> and <code>max</code> will match a range of sizes</ul></ul><p>The <code>mob_effects</code> predicate format is a mapping of effect types to properties of that effect. All fields are optional, only provided fields will be used for matching:<pre><code>    {\n        \"minecraft: &#60effect type>\": {\n          \"duration\": &#60integer bounds representing a duration in ticks>,\n          \"amplifier\": &#60integer bounds>,\n          \"ambient: true/false,\n          \"visible\": true/false\n        }\n    )\n\n</code></pre><p>Here is an example of matching on several different effects and criteria:<pre><code>      \"effects\": {\n        \"minecraft:jump_boost\": {\n          \"duration\": 3600,\n          \"amplifier\": 5,\n          \"ambient: true,\n          \"visible\": true\n        },\n        \"minecraft:speed\": {\n          \"duration\": {\n            \"min\": 360,\n            \"max\": \"3600\n          },\n          \"amplifier: {\n            \"min\": 2\n          }\n        },\n        \"minecraft:resistance\": {}\n      }\n</code></pre><p>All criteria are optional.<h2>Number Providers</h2><ul><li>Added a <code>minecraft:number_provider</code> registry</ul><h3>Added vanilla number providers</h3><ul><li><code>minecraft:compostable/low</code><ul><li>returns 1 if the <code>minecraft:block_state</code> context parameter is an empty composter, otherwise has a 30% chance of returning 1</ul><li><code>minecraft:compostable/low_medium</code><ul><li>returns 1 if the <code>minecraft:block_state</code> context parameter is an empty composter, otherwise has a 50% chance of returning 1</ul><li><code>minecraft:compostable/medium</code><ul><li>returns 1 if the <code>minecraft:block_state</code> context parameter is an empty composter, otherwise has a 65% chance of returning 1</ul><li><code>minecraft:compostable/medium_high</code><ul><li>returns 1 if the <code>minecraft:block_state</code> context parameter is an empty composter, otherwise has a 85% chance of returning 1</ul><li><code>minecraft:compostable/always_add_one</code><ul><li>always returns 1</ul></ul><h3>Added <code>minecraft:number_dispatcher</code> type</h3><ul><li>Returns the first case which fulfills its condition or the <code>default</code> if none do<li>Fields:<ul><li><code>cases</code> - a list of cases in the order that the dispatcher will try to execute them<ul><li>Fields:<ul><li><code>condition</code> - a <code>minecraft:predicate</code><li><code>number_provider</code> - a <code>minecraft:number_provider</code> which is executed if the condition is fulfilled</ul></ul><li><code>default</code> - an optional <code>minecraft:number_provider</code><ul><li>Defaults to a constant <code>0</code> if omitted</ul></ul></ul><h3>Added <code>minecraft:conditional_value</code> type</h3><ul><li>Returns the value from <code>on_true</code> if its condition or <code>on_false</code> if not<li>Fields:<ul><li><code>conditions</code> - a <code>minecraft:predicate</code><li><code>on_true</code> - a <code>minecraft:number_provider</code> which is executed if its condition is fulfilled<li><code>on_false</code> - an optional <code>minecraft:number_provider</code><ul><li>Defaults to a constant <code>0</code> if omitted</ul></ul></ul><h3>Added <code>minecraft:weighted_list</code></h3><ul><li>Returns a value from a distribution of weighted number providers<li>Fields:<ul><li><code>distribution</code> - a list of objects with the following fields<ul><li>Fields:<ul><li><code>data</code> - a <code>minecraft:number_provider</code><li><code>weight</code> - a positive integer</ul></ul></ul></ul><h2>Recipes</h2><h3>Potion Brewing Recipes</h3><p>Potion brewing recipes are now data-driven. New recipes can be added via datapacks, and vanilla recipes may be modified. Brewing recipes use the <code>minecraft:brewing</code> type.<p>The main contents are:<ul><li><code>input</code> - A potion ingredient with a required <code>item</code> field and an optional <code>potion_contents</code> field using a <code>minecraft:potion_contents</code> Data Component Predicate<li><code>reagent</code> - A potion ingredient with a required <code>item</code> field and an optional <code>potion_contents</code> field using a <code>minecraft:potion_contents</code> Data Component Predicate<li><code>output</code> - item stack, the resulting item</ul><p>Here is an example of a vanilla recipe:<pre><code>{\n  \"type\": \"minecraft:brewing\",\n  \"input\": {\n    \"item\": \"minecraft:potion\",\n    \"potion_contents\": {\n      \"potion\": \"minecraft:water\"\n    }\n  },\n  \"output\": {\n    \"components\": {\n      \"minecraft:potion_contents\": {\n        \"potion\": \"minecraft:awkward\"\n      }\n    },\n    \"id\": \"minecraft:potion\"\n  },\n  \"reagent\": {\n    \"item\": \"minecraft:nether_wart\"\n  }\n}\n</code></pre><p>Any items may be used in any of the 3 slots, for example:<pre><code>{\n  \"type\": \"minecraft:brewing\",\n  \"input\": { \"item\": \"minecraft:bucket\" },\n  \"output\": { \"id\": \"minecraft:sulfur_cube_bucket\" },\n  \"reagent\": { \"item\": \"minecraft:potent_sulfur\" }\n}\n</code></pre><h2>World Generation</h2><h3>Features</h3><ul><li>Removed feature types:<ul><li><code>minecraft:coral_mushroom</code><li><code>minecraft:kelp</code><li><code>minecraft:seagrass</code><li><code>minecraft:sea_pickle</code></ul></ul><blockquote><p><strong>Developer's Note</strong>: <em>These feature types are no longer needed, since the features they previously hardcoded are now implemented with other, more configurable functionality.</em></blockquote><h4>Changed <code>minecraft:coral_claw</code> and <code>minecraft:coral_tree</code></h4><ul><li>Added field <code>feature</code>, a Placed Feature that is used to place at every desired block position</ul><h3>Placement Modifiers</h3><h4>Added <code>minecraft:cuboid</code></h4><p>Repeats a feature in a cuboid shape.<p>Added fields:<ul><li><code>xz_size</code>: Int provider between 1 and 16 representing the size of the cuboid along x and z axes<li><code>y_size</code>: Int provider between 1 and 16 representing the size of the cuboid along the y axis<li><code>include_interior</code>: Optional boolean (default <code>true</code>) for whether to place interior blocks of the cuboid<li><code>include_edges</code>: Optional boolean (default <code>true</code>) for whether to place edge blocks of the cuboid<ul><li>Setting this to <code>false</code> generates a somewhat \"rounded\" cuboid</ul></ul><h4>Added <code>minecraft:random_chance</code></h4><p>Gates the feature being placed behind a random chance.<p>Format:<ul><li><code>chance</code>: Float value between <code>0</code> and <code>1</code> representing the chance that the feature gets placed</ul><h3>Block State Providers</h3><h4>Updated <code>minecraft:copy_properties_provider</code></h4><ul><li>Renamed field <code>source_block_state_provider</code> to <code>source</code></ul><h4>Added <code>minecraft:random_block_provider</code></h4><p>Returns the default block state for a randomly chosen block.<p>Format:<ul><li><code>blocks</code>: Block ID, list of Block IDs or hash-prefixed Block Tag, specifying the set of blocks to randomly pick from</ul><h4>Changed <code>minecraft:rotated_block_provider</code></h4><p>Now works on any block with <code>axis</code> or <code>facing</code> properties.<p>Format:<ul><li>Changed field <code>state</code>: Now a Block State Provider<li>Added field <code>direction</code>: Optional field describing the direction to set<ul><li>If omitted, a random direction is chosen</ul></ul><h3>Rule Tests</h3><p>These are the predicates used by <code>ore</code> Features (<code>targets[].target</code>), and <code>rule</code> Structure Processors (<code>rules[].input_predicate</code> and <code>rules[].location_predicate</code>).<h4>Added <code>minecraft:any_of</code></h4><ul><li>This checks a list of Rule Tests for whether any of them returns <code>true</code> for the same block<li>Format: object with fields:<ul><li><code>rules</code> - list of Rule Tests, the rules to test the block against</ul></ul><h4>Added <code>minecraft:not</code></h4><ul><li>This checks a Rule Test for whether it returns <code>false</code> for a given block<li>Format: object with fields:<ul><li><code>rule</code> - Rule Test, the rule to test the block against</ul></ul><h2>Tags</h2><h3>Block Tags</h3><ul><li>Added <code>#sculk_growth_inhibitors</code> for blocks which keep Sculk from spreading when more than 2 are in the 8x2x8 area around it<li>Added <code>#cats_can_sit_on</code> - Blocks which Cats can randomly sit on<li>Added <code>#cats_can_lie_on</code> - Blocks which Cats can randomly lie on<li>Added <code>#speeds_up_zombie_villager_curing</code> - Blocks which can increase Zombie Villager curing time if placed nearby<li>Added <code>#villagers_can_sleep_on_bed</code> - Bed blocks which Villagers can sleep on<li>Added <code>#villager_babies_can_jump_on_bed</code> - Bed blocks which Villager kids can jump on<li>Added <code>#height_specific_ore_replaceables</code> - contains all blocks which Ore Features will turn into Stone Ores if found above y-level 0 and into Deepslate Ores if found below y-level 8</ul><h3>Item Tags</h3><ul><li><code>#dowses_campfires</code> has been renamed to <code>#douses_campfires</code></ul><h3>Structure Tags</h3><ul><li>Added <code>#abandoned_camp</code> for all variants of Abandoned Camps</ul><h1>Resource Pack Version 91.0</h1><h2>Block Sprites</h2><ul><li>Added new Block textures:<ul><li><code>block/straw_bed.png</code><li><code>block/straw_bed_particle.png</code></ul></ul><h2>Sounds</h2><ul><li>Added new sound events:<ul><li><code>block.straw_bed.break</code><li><code>block.straw_bed.break_leave</code><li><code>block.straw_bed.step</code><li><code>block.straw_bed.place</code><li><code>block.straw_bed.hit</code><li><code>block.straw_bed.fall</code><li><code>block.poplar_leaves.break</code><li><code>block.poplar_leaves.fall</code><li><code>block.poplar_leaves.place</code><li><code>block.poplar_leaves.step</code><li><code>block.poplar_leaves.hit</code><li><code>block.red_shrub.break</code><li><code>block.red_shrub.place</code><li><code>entity.cushion.break</code><li><code>entity.cushion.place</code><li><code>entity.cushion.get_up</code><li><code>entity.cushion.sit</code></ul></ul><h2>Item Models</h2><ul><li>Added optional <code>shade_direction_override</code> to block model elements<ul><li>Accepted values are cardinal directions (<code>down</code>, <code>up</code>, <code>north</code>, <code>south</code>, <code>west</code>, <code>east</code>)<li>When set, this overrides directional shading for the element regardless of face orientation</ul><li>Removed <code>shade</code> from block model elements<ul><li>Use <code>shade_direction_override: \"up\"</code> to get the previous <code>shade: false</code> behavior</ul></ul><h2>Shaders &#38 Post-process Effects</h2><h3>Always-on Post Effect Support</h3><ul><li>A resource pack can now define a <code>minecraft:end_of_frame</code> post effect<li>It will be applied before other post effects, including the ones enabled by the new <code>posteffect</code> command<li>This post effect is always on as long as the resource pack is loaded, and cannot be controlled by the <code>posteffect</code> command<li>As usual with resource pack resources, in case of multiple packs defining this effect, the one from the last resource pack in the list will apply</ul><h1>Fixed bugs in 26.3 Snapshot 3</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-51859 rel=\"noopener noreferrer\"target=_blank>MC-51859</a> - The line spacing of text within all hover tooltips is larger between the first and second lines<li><a href=https://bugs.mojang.com/browse/MC-112580 rel=\"noopener noreferrer\"target=_blank>MC-112580</a> - Structure blocks' GUI does not pause the game in singleplayer<li><a href=https://bugs.mojang.com/browse/MC-112744 rel=\"noopener noreferrer\"target=_blank>MC-112744</a> - The <code>Team</code> NBT tag only exists for living entities<li><a href=https://bugs.mojang.com/browse/MC-174958 rel=\"noopener noreferrer\"target=_blank>MC-174958</a> - /gamerule succeeds when the value is not changed<li><a href=https://bugs.mojang.com/browse/MC-175180 rel=\"noopener noreferrer\"target=_blank>MC-175180</a> - The <code>Silent</code> NBT tag still doesn't make some entities fully silent<li><a href=https://bugs.mojang.com/browse/MC-224528 rel=\"noopener noreferrer\"target=_blank>MC-224528</a> - Two splash texts use curly single quotes (’) instead of apostrophes (')<li><a href=https://bugs.mojang.com/browse/MC-229831 rel=\"noopener noreferrer\"target=_blank>MC-229831</a> - Enchanting tables' GUI has three pixels in the top-right corner that shouldn't be there<li><a href=https://bugs.mojang.com/browse/MC-239401 rel=\"noopener noreferrer\"target=_blank>MC-239401</a> - <code>items/light.png</code> never appears in-game; is pointlessly referenced by other game assets<li><a href=https://bugs.mojang.com/browse/MC-254353 rel=\"noopener noreferrer\"target=_blank>MC-254353</a> - A packet to remove the score is always broadcast when a score is reset<li><a href=https://bugs.mojang.com/browse/MC-254661 rel=\"noopener noreferrer\"target=_blank>MC-254661</a> - <code>/schedule clear</code> requires a namespace in its function argument<li><a href=https://bugs.mojang.com/browse/MC-256073 rel=\"noopener noreferrer\"target=_blank>MC-256073</a> - Miscolored pixel in <code>tab_inventory.png</code><li><a href=https://bugs.mojang.com/browse/MC-256096 rel=\"noopener noreferrer\"target=_blank>MC-256096</a> - Some entities on a team can harm teammates that walk into them when friendly fire is disabled<li><a href=https://bugs.mojang.com/browse/MC-256097 rel=\"noopener noreferrer\"target=_blank>MC-256097</a> - Some entities on a team can harm their teammates when they explode when friendly fire is disabled<li><a href=https://bugs.mojang.com/browse/MC-259583 rel=\"noopener noreferrer\"target=_blank>MC-259583</a> - Brewing with a single bottle of dragon's breath does not return a glass bottle afterward<li><a href=https://bugs.mojang.com/browse/MC-267902 rel=\"noopener noreferrer\"target=_blank>MC-267902</a> - The failure message of /random when the specified range is too large states an incorrect maximum for the range<li><a href=https://bugs.mojang.com/browse/MC-271297 rel=\"noopener noreferrer\"target=_blank>MC-271297</a> - /fillbiome doesn't fail when no changes are made<li><a href=https://bugs.mojang.com/browse/MC-273327 rel=\"noopener noreferrer\"target=_blank>MC-273327</a> - The <code>#convertable_to_mud</code> block tag misspells \"convertible\" as \"convertable\"<li><a href=https://bugs.mojang.com/browse/MC-275532 rel=\"noopener noreferrer\"target=_blank>MC-275532</a> - The abbreviation \"fps\" is inconsistently capitalized across strings<li><a href=https://bugs.mojang.com/browse/MC-279185 rel=\"noopener noreferrer\"target=_blank>MC-279185</a> - The \"selectWorld.load_folder_access\" string is missing an article before the word \"folder\"<li><a href=https://bugs.mojang.com/browse/MC-279819 rel=\"noopener noreferrer\"target=_blank>MC-279819</a> - The mining speed factor of Mining Fatigue is inconsistent at level 3<li><a href=https://bugs.mojang.com/browse/MC-293615 rel=\"noopener noreferrer\"target=_blank>MC-293615</a> - Tooltip formatting of \"Items x number\" is inconsistent across different types of items<li><a href=https://bugs.mojang.com/browse/MC-301804 rel=\"noopener noreferrer\"target=_blank>MC-301804</a> - Test blocks' GUI does not pause the game in singleplayer<li><a href=https://bugs.mojang.com/browse/MC-305707 rel=\"noopener noreferrer\"target=_blank>MC-305707</a> - /time reports success when no changes are made<li><a href=https://bugs.mojang.com/browse/MC-307616 rel=\"noopener noreferrer\"target=_blank>MC-307616</a> - Typo in a log message in <code>ActiveProfiler</code>: \"aprox\"<li><a href=https://bugs.mojang.com/browse/MC-307618 rel=\"noopener noreferrer\"target=_blank>MC-307618</a> - Typo in a log message in <code>SoundEngine</code>: \"disapeared\"<li><a href=https://bugs.mojang.com/browse/MC-307648 rel=\"noopener noreferrer\"target=_blank>MC-307648</a> - \"non-heap\" is misspelled as \"non-head\" in the system details section of crash reports<li><a href=https://bugs.mojang.com/browse/MC-307660 rel=\"noopener noreferrer\"target=_blank>MC-307660</a> - Typo in a log message in <code>GameRenderer</code>: \"coudln't\"<li><a href=https://bugs.mojang.com/browse/MC-307709 rel=\"noopener noreferrer\"target=_blank>MC-307709</a> - The texture of upward facing sulfur spikes' merged tip has a single wrong pixel at the very top<li><a href=https://bugs.mojang.com/browse/MC-308460 rel=\"noopener noreferrer\"target=_blank>MC-308460</a> - Some of the stems in wildflowers and pink petals render brighter<li><a href=https://bugs.mojang.com/browse/MC-308851 rel=\"noopener noreferrer\"target=_blank>MC-308851</a> - The <code>chat_restriction.disabled_by_profile.action</code> string is improperly capitalized<li><a href=https://bugs.mojang.com/browse/MC-309021 rel=\"noopener noreferrer\"target=_blank>MC-309021</a> - Poplar leaves' closed captions display as raw translation keys<li><a href=https://bugs.mojang.com/browse/MC-309024 rel=\"noopener noreferrer\"target=_blank>MC-309024</a> - <code>death.attack.sulfurCubeHot.item</code> displays as a raw translation key<li><a href=https://bugs.mojang.com/browse/MC-309033 rel=\"noopener noreferrer\"target=_blank>MC-309033</a> - The <code>campsite_flower_forest_1</code> abandoned camp structure has stripes of orange wool under it<li><a href=https://bugs.mojang.com/browse/MC-309034 rel=\"noopener noreferrer\"target=_blank>MC-309034</a> - The <code>tent_windswept_forest_8</code> abandoned camp structure contains a dropped stack of bone meal<li><a href=https://bugs.mojang.com/browse/MC-309054 rel=\"noopener noreferrer\"target=_blank>MC-309054</a> - The item texture of poplar hanging signs is inconsistent with other hanging signs<li><a href=https://bugs.mojang.com/browse/MC-309058 rel=\"noopener noreferrer\"target=_blank>MC-309058</a> - The <code>tent_flower_forest_4</code> abandoned camp structure contains a dropped birch log<li><a href=https://bugs.mojang.com/browse/MC-309090 rel=\"noopener noreferrer\"target=_blank>MC-309090</a> - Certain entities on shelf mushrooms make a sound every tick<li><a href=https://bugs.mojang.com/browse/MC-309122 rel=\"noopener noreferrer\"target=_blank>MC-309122</a> - Abandoned camps can generate in areas of wooded badlands with no trees nor grass<li><a href=https://bugs.mojang.com/browse/MC-309155 rel=\"noopener noreferrer\"target=_blank>MC-309155</a> - Shelf mushrooms and red shrubs do not have unique sounds, unlike in Bedrock Edition<li><a href=https://bugs.mojang.com/browse/MC-309208 rel=\"noopener noreferrer\"target=_blank>MC-309208</a> - The poplar wood set is inconsistently placed in the Creative mode inventory<li><a href=https://bugs.mojang.com/browse/MC-309261 rel=\"noopener noreferrer\"target=_blank>MC-309261</a> - Incorrect calculation in the poplar trunk placer<li><a href=https://bugs.mojang.com/browse/MC-309308 rel=\"noopener noreferrer\"target=_blank>MC-309308</a> - Several abandoned camp structures contain persistent leaves<li><a href=https://bugs.mojang.com/browse/MC-309324 rel=\"noopener noreferrer\"target=_blank>MC-309324</a> - Ores don't generate in blobs of andesite, diorite, or granite below Y=0<li><a href=https://bugs.mojang.com/browse/MC-309350 rel=\"noopener noreferrer\"target=_blank>MC-309350</a> - Shelf mushrooms generated with fallen trees replace water<li><a href=https://bugs.mojang.com/browse/MC-309392 rel=\"noopener noreferrer\"target=_blank>MC-309392</a> - The lighting on entities and block entities is not rendered correctly and appears too dark or too bright on certain sides<li><a href=https://bugs.mojang.com/browse/MC-309395 rel=\"noopener noreferrer\"target=_blank>MC-309395</a> - The texture of the top halves of poplar doors is missing a pixel on the second hinge<li><a href=https://bugs.mojang.com/browse/MC-309397 rel=\"noopener noreferrer\"target=_blank>MC-309397</a> - The game renderer corrupts when toggling off fullscreen or resizing the window with the Vulkan rendering backend<li><a href=https://bugs.mojang.com/browse/MC-309399 rel=\"noopener noreferrer\"target=_blank>MC-309399</a> - The game output console logs \"Ignoring chat session from due to missing Services public key” when loading into a world<li><a href=https://bugs.mojang.com/browse/MC-309400 rel=\"noopener noreferrer\"target=_blank>MC-309400</a> - The glowing effect on entities stays in place when cleared<li><a href=https://bugs.mojang.com/browse/MC-309403 rel=\"noopener noreferrer\"target=_blank>MC-309403</a> - Having an item with the <code>block_transformer</code> component with a <code>rule_based_state_provider</code> locks the player out of that world<li><a href=https://bugs.mojang.com/browse/MC-309408 rel=\"noopener noreferrer\"target=_blank>MC-309408</a> - The item tag that controls which items can douse campfires is misspelled as <code>#dowses_campfires</code><li><a href=https://bugs.mojang.com/browse/MC-309412 rel=\"noopener noreferrer\"target=_blank>MC-309412</a> - Block items ignore the <code>block_transformer</code> component<li><a href=https://bugs.mojang.com/browse/MC-309420 rel=\"noopener noreferrer\"target=_blank>MC-309420</a> - The <code>random_neighbor_spread</code> feature has a field misspelled as \"xy_offset\"<li><a href=https://bugs.mojang.com/browse/MC-309432 rel=\"noopener noreferrer\"target=_blank>MC-309432</a> - Worlds render entirely magenta on macOS with the Vulkan rendering backend<li><a href=https://bugs.mojang.com/browse/MC-309433 rel=\"noopener noreferrer\"target=_blank>MC-309433</a> - Drowned can consume or use certain items<li><a href=https://bugs.mojang.com/browse/MC-309435 rel=\"noopener noreferrer\"target=_blank>MC-309435</a> - Drowned no longer chase after players correctly<li><a href=https://bugs.mojang.com/browse/MC-309441 rel=\"noopener noreferrer\"target=_blank>MC-309441</a> - Projectiles lose their <code>can_break</code> ability after reloading the world<li><a href=https://bugs.mojang.com/browse/MC-309445 rel=\"noopener noreferrer\"target=_blank>MC-309445</a> - The game renderer can corrupt when toggling fullscreen or opening an inventory with the OpenGL rendering backend<li><a href=https://bugs.mojang.com/browse/MC-309467 rel=\"noopener noreferrer\"target=_blank>MC-309467</a> - Player reporting is unavailable<li><a href=https://bugs.mojang.com/browse/MC-309471 rel=\"noopener noreferrer\"target=_blank>MC-309471</a> - Cannot see other players' skins<li><a href=https://bugs.mojang.com/browse/MC-309518 rel=\"noopener noreferrer\"target=_blank>MC-309518</a> - Can't scrape oxidation or wax off of copper doors</ul>","id":"b25a8cf2637ff6243021f3dd2feec4873b21b8ac64d8a7e5249fcbf50b107597","date":"2026-07-07T12:03:01.000Z","needsTranslation":false}