{"title":"Minecraft 26.2 Snapshot 5","version":"26.2-snapshot-5","type":"snapshot","image":{"title":"26.2-snapshot-5 540x540.jpg","url":"/v2/images/26.2snapshot5540x540.jpg"},"body":"<p>Boom!! 26.2 Snapshot 5 just exploded into the scene! This snapshot introduces erupting Geysers and a new explosive archetype for the Sulfur Cube!<p>Happy mining!<h1>New Features</h1><ul><li>New Sulfur Cube archetype: Explosive<li>Potent Sulfur can now form Geysers</ul><h2>Sulfur Cube mob</h2><ul><li>With a block inside, it is now immune to explosions</ul><h3>Sulfur Cube archetypes</h3><ul><li>There is now a third special archetype:<ul><li>Explosive: similar properties to a Regular with a slightly higher air drag,<ul><li>Used when absorbing a TNT block<li>Absorbed TNT can be primed by Redstone, fire sources (including a Dispenser with a Flint and Steel) or nearby explosions<li>When primed by fire or Redstone, absorbed TNT uses a fuse time of 6 seconds<li>When primed by an explosion, absorbed TNT uses a randomized fuse time between 0.75 and 3 seconds<li>Sulfur Cubes with an absorbed, primed TNT block cannot be picked up with a Bucket<li>Sulfur Cubes with an absorbed, primed TNT block cannot be damaged<li>Absorbed, primed TNT blocks cannot be sheared out<li>On explosion, no Small Sulfur Cubes are spawned</ul></ul></ul><h2>Potent Sulfur</h2><ul><li>When placed above a Magma block and under 1-4 Water source blocks, it creates a Geyser<li>The Geyser will erupt at random intervals, shooting a plume of water particles upwards and applying an upward impulse to entities above it</ul><h1>Changes</h1><ul><li>Tweaked various mobs hitbox, eye height, and rider positions</ul><h2>Mob Spawning</h2><ul><li>Hoglins are now considered hostile and do not spawn on Peaceful difficutly</ul><h2>Sounds</h2><ul><li>Added sounds for Geyser eruptions<li>Sulfur Spikes now have unique sound events</ul><h2>Settings</h2><ul><li>Removed Touchscreen Mode</ul><blockquote><p><strong>Developer's Note</strong>: <em>Touch screen mode has been poorly implemented and not properly supported for a long time. We plan to deprecate this feature in this release. To provide your feedback on this topic, head over to <a href=https://aka.ms/mctouchscreenjavafeedback rel=\"noopener noreferrer\"target=_blank>the feedback site</a>.</em></blockquote><h1>Technical Changes</h1><ul><li>The Data Pack version is now 104.0<li>The Resource Pack version is now 86.2<li>A player's score will no longer be displayed in the player tab overlay if the player doesn't have the objective</ul><h2>Minecraft Server Management Protocol 3.0.0</h2><ul><li>The management server now starts before the Minecraft server starts<ul><li>Most notably, this means the heartbeat will be sent while the world is loading and potentially upgrading</ul><li>The <code>rpc.discover</code> and <code>notification/server/status</code> methods are now accessible before the dedicated server spins up<ul><li>The server will return an error when other methods are called during this time</ul></ul><h1>Data Pack Version 104.0</h1><ul><li>Entries in the <code>minecraft:sulfur_cube_archetype</code> registry have a new field:<ul><li><code>explosion_fuse</code>: optional integer, if present, the Sulfur Cube of this archetype will explode with this fuse time when ignited</ul><li>Added <code>geyser</code>, <code>geyser_poof</code>, <code>geyser_base</code>, and <code>geyser_plume</code> particles</ul><h2>Commands</h2><ul><li>Team color arguments (used in <code>team modify [name] color</code> and <code>waypoint modify [name] color</code>) now accept only lowercase names with underscores<ul><li>I.e. only <code>dark_purple</code> is accepted and not <code>darkpurple</code> or <code>DarkPurple</code><li>Values now match color names in text components</ul></ul><h3>Changed <code>minecraft:nameplate_distance</code></h3><ul><li>Renamed to <code>minecraft:name_tag_distance</code></ul><h2>World Generation</h2><ul><li>Added <code>matching_biomes</code> world generation-type block predicate type which checks if the block position matches one of the specified biomes<ul><li>Format: object with fields:<ul><li><code>biomes</code> - biome ID, list of biome IDs, or hash-prefixed biome tag: the biomes to match</ul></ul><li><code>tree</code> feature configuration's <code>below_trunk_provider</code> block state provider no longer has a default value</ul><h3>Configured Features</h3><h4>Changes to <code>minecraft:multiface_growth</code></h4><ul><li>Field <code>block</code> is now mandatory (defaulted to <code>minecraft:grow_lichen</code>)</ul><h3>Density Functions</h3><h4>Added <code>minecraft:interval_select</code></h4><p>Selects between a number of Density Functions based on an input Density Function and a set of threshold values. Format: object with fields:<ul><li><code>input</code> - Density Function, the value to be compared with any given <code>thresholds</code><li><code>thresholds</code> - non-empty list of floats, the threshold values to compare <code>input</code> with<ul><li>If <code>input &#60 thresholds[i]</code>, the result of <code>functions[i]</code> will be selected<li>If the input is greater than the last threshold value, the last function will be selected<li>Must be one fewer <code>thresholds</code> than <code>functions</code></ul><li><code>functions</code> - list of at least 2 Density Functions, the resulting functions to be selected from<ul><li>Must be one more element in <code>functions</code> than in <code>thresholds</code></ul></ul><h4>Removed <code>minecraft:weird_scaled_sampler</code></h4><ul><li>This Density Function has been removed, with its functionality replaced by <code>interval_select</code><li>When <code>rarity_value_mapper</code> was <code>type_1</code>, equivalent to:<ul><li><code>interval_select</code> with thresholds <code>-0.75, -0.5, 0.5, 0.75</code><li>Selected functions follow: <code>abs(rarity * noise(x/rarity, y/rarity, z/rarity))</code><ul><li>Corresponding rarity values: <code>0.5, 0.75, 1.0, 2.0, 3.0</code></ul></ul><li>When <code>rarity_value_mapper</code> was <code>type_2</code>, equivalent to:<ul><li><code>interval_select</code> with thresholds <code>-0.5, 0.0, 0.5</code><li>Selected functions follow: <code>abs(rarity * noise(x/rarity, y/rarity, z/rarity))</code><ul><li>Corresponding rarity values: <code>0.75, 1.0, 1.5, 2.0</code></ul></ul></ul><h2>Tags</h2><h3>Block Tags</h3><ul><li>Added the following tags for blocks which some mobs are immune to. These have effect on dismounting, and valid surroundings of spawn placements for some mobs. They do not have an effect on pathfinding.<ul><li><code>#fox_immune_to</code><li><code>#polar_bear_immune_to</code><li><code>#snow_golem_immune_to</code><li><code>#stray_immune_to</code><li><code>#wither_immune_to</code><li><code>#wither_skeleton_immune_to</code><li><code>#default_immune_to</code> - this tag is intentionally left empty</ul></ul><h2>Particles</h2><h3>Added <code>minecraft:geyser_base</code></h3><ul><li>Spawns as a cloud on the base of an erupting Potent Sulfur block<li>Format: object with fields:<ul><li><code>water_blocks</code> - positive integer, scales the particle size and its burst impulse<li><code>burst_impulse_base</code> - float, scales the initial burst impulse</ul></ul><h3>Added <code>minecraft:geyser_poof</code></h3><ul><li>Spawns as a cloud on the base of an erupting Potent Sulfur block<li>Format: object with fields:<ul><li><code>water_blocks</code> - positive integer, scales the particle size and its burst impulse<li><code>burst_impulse_base</code> - float, scales the initial burst impulse</ul></ul><h3>Added <code>minecraft:geyser_plume</code></h3><ul><li>Spawns as an upwards stream above an erupting Potent Sulfur block<li>Format: object with fields:<ul><li><code>water_blocks</code> - positive integer, scales the particle size and its burst impulse</ul></ul><h3>Added <code>minecraft:geyser</code></h3><ul><li>An emitter particle that spawns the <code>geyser_base</code>, <code>geyser_poof</code>, and <code>geyser_plume</code> particles above an erupting Potent Sulfur block<li>Format: object with fields:<ul><li><code>water_blocks</code> - positive integer, scales the particle size and its burst impulse</ul></ul><h2>Game Test Environments</h2><h3>Added <code>minecraft:difficulty</code></h3><p>Sets the difficulty of the game test environment. Fields:<ul><li><code>difficulty</code>: The difficulty ID to set<ul><li>One of: <code>peaceful</code>, <code>easy</code>, <code>normal</code>, <code>hard</code></ul></ul><h1>Resource Pack Version 86.2</h1><h2>Sounds</h2><ul><li>Added sounds for Geyser eruptions:<ul><li><code>block.potent_sulfur.geyser_eruption</code><li><code>block.potent_sulfur.geyser_eruption_active</code></ul></ul><h2>Particles</h2><ul><li>Added new Particle textures:<ul><li><code>particle/noxious_gas_01.png</code><li><code>particle/noxious_gas_02.png</code><li><code>particle/noxious_gas_03.png</code><li><code>particle/noxious_gas_04.png</code><li><code>particle/noxious_gas_05.png</code><li><code>particle/noxious_gas_06.png</code><li><code>particle/noxious_gas_07.png</code><li><code>particle/noxious_gas_08.png</code><li><code>particle/geyser_base_01.png</code><li><code>particle/geyser_base_02.png</code><li><code>particle/geyser_base_03.png</code><li><code>particle/geyser_base_04.png</code><li><code>particle/geyser_base_05.png</code><li><code>particle/geyser_base_06.png</code><li><code>particle/geyser_base_07.png</code><li><code>particle/geyser_base_08.png</code><li><code>particle/geyser_plume_01.png</code><li><code>particle/geyser_plume_02.png</code><li><code>particle/geyser_plume_03.png</code><li><code>particle/geyser_plume_04.png</code><li><code>particle/geyser_plume_05.png</code><li><code>particle/geyser_plume_06.png</code><li><code>particle/geyser_plume_07.png</code><li><code>particle/geyser_plume_08.png</code><li><code>particle/geyser_poof_01.png</code><li><code>particle/geyser_poof_02.png</code><li><code>particle/geyser_poof_03.png</code><li><code>particle/geyser_poof_04.png</code><li><code>particle/geyser_poof_05.png</code><li><code>particle/geyser_poof_06.png</code><li><code>particle/geyser_poof_07.png</code><li><code>particle/geyser_poof_08.png</code></ul></ul><h1>Fixed bugs in 26.2 Snapshot 5</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-304862 rel=\"noopener noreferrer\"target=_blank>MC-304862</a> Activating a dispenser with a hostile mob spawn egg in Peaceful difficulty consumes the egg and plays a sound<li><a href=https://bugs.mojang.com/browse/MC-306622 rel=\"noopener noreferrer\"target=_blank>MC-306622</a> The height of chicken jockeys is slightly off<li><a href=https://bugs.mojang.com/browse/MC-306685 rel=\"noopener noreferrer\"target=_blank>MC-306685</a> The riding position on baby hoglins is too low<li><a href=https://bugs.mojang.com/browse/MC-307012 rel=\"noopener noreferrer\"target=_blank>MC-307012</a> When a scoreboard objective is set to the <code>below_name</code> display mode, all named entities with no score display it with a score of 0<li><a href=https://bugs.mojang.com/browse/MC-307125 rel=\"noopener noreferrer\"target=_blank>MC-307125</a> Target selectors with duplicate <code>team</code> arguments are parsed inconsistently depending on argument order<li><a href=https://bugs.mojang.com/browse/MC-307194 rel=\"noopener noreferrer\"target=_blank>MC-307194</a> The discount given by fletchers for tipped arrow trades decreases the arrow cost instead of the emerald cost<li><a href=https://bugs.mojang.com/browse/MC-307266 rel=\"noopener noreferrer\"target=_blank>MC-307266</a> Zombie villagers change biome type after being cured<li><a href=https://bugs.mojang.com/browse/MC-307283 rel=\"noopener noreferrer\"target=_blank>MC-307283</a> Placing sulfur springs using /place does not update the affected blocks<li><a href=https://bugs.mojang.com/browse/MC-307513 rel=\"noopener noreferrer\"target=_blank>MC-307513</a> Using /deop on multiple players shows the same player in all success messages<li><a href=https://bugs.mojang.com/browse/MC-307623 rel=\"noopener noreferrer\"target=_blank>MC-307623</a> Chunk sections are sometimes invisible until they are updated<li><a href=https://bugs.mojang.com/browse/MC-307689 rel=\"noopener noreferrer\"target=_blank>MC-307689</a> The player's arm swings when failing to use a spawn egg in Peaceful difficulty<li><a href=https://bugs.mojang.com/browse/MC-307690 rel=\"noopener noreferrer\"target=_blank>MC-307690</a> The error message produced by /difficulty doesn't use the difficulty's translated name<li><a href=https://bugs.mojang.com/browse/MC-307702 rel=\"noopener noreferrer\"target=_blank>MC-307702</a> Skeletons' AI breaks when picking up any item<li><a href=https://bugs.mojang.com/browse/MC-307706 rel=\"noopener noreferrer\"target=_blank>MC-307706</a> The game inconsistently refers to name tags and name plates<li><a href=https://bugs.mojang.com/browse/MC-307710 rel=\"noopener noreferrer\"target=_blank>MC-307710</a> Deoxidizing waxed copper blocks now takes priority over scraping off the wax<li><a href=https://bugs.mojang.com/browse/MC-307754 rel=\"noopener noreferrer\"target=_blank>MC-307754</a> Monsters now spawn regardless of the \"Spawn Monsters\" game rule</ul>","id":"c05bffeb827e0ed9e3526c95406e0164e55158c6d24253dfdffc08385f55cdc6","date":"2026-04-28T12:41:41.000Z","needsTranslation":false}