{"title":"Minecraft Snapshot 25w08a","version":"25w08a","type":"snapshot","image":{"title":"25w08a-540x540.jpg","url":"/v2/images/25w08a540x540.jpg"},"body":"<p>We're adding some new, fun and cute features in this week's snapshot. Spawn eggs just got cuter with new textures looking more like the mobs they spawn. Wolves are becoming even more unique with their own individual sounds. When a wolf spawns, it will get one of seven personalities, unrelated to their variant or biome. From cute to grumpy, each wolf will bark, growl, pant, whine, and express themselves in their own unique way. To top it all off, leaf litter will now look even better with new colors and we have made some tweaks to what color of sheep spawns in different biomes.<p>Have fun exploring!<h1>New Features</h1><ul><li>Added new sound variants for Wolves<li>Overhauled the visuals of each Spawn Egg to improve readability and accessibility</ul><h2>Farm Animal variants</h2><h3>Sheep wool color in warm and cold biomes</h3><ul><li>Reverted the change from last week that allowed Blue, Light Blue, Cyan, Yellow, Orange and Red Sheep to spawn naturally in different biomes<li>Black Sheep will still be the most common type to spawn in cold biomes, and Brown Sheep will be the most common type in warm biomes<li>Pink Sheep will still be very rare and able to spawn anywhere where Sheep can spawn<li>Uncommon Sheep colors in Cold Biomes are gray, light gray, white and brown<li>Uncommon Sheep colors in Warm Biomes are gray, light gray, white and black</ul><h2>Leaf Litter</h2><ul><li>Leaf Litter is tinted based on which biome it's in</ul><h2>Spawn Egg visuals overhaul</h2><ul><li>Each Spawn Egg now has their own unique visual which captures the personality and character of the mob it spawns<li>Each egg visual varies in shape to reflect the in-world size of the mob it spawns<ul><li>For example, smaller mobs tend to have a smaller Spawn Egg</ul></ul><h2>Wolf Sounds Variants</h2><ul><li>Added 6 new Wolf sound variants with unique ambient, hurt, death, growl, whine, and pant sounds<ul><li>The new sounds are part of variants that are called <code>big</code>, <code>cute</code>, <code>puglin</code>, <code>angry</code>, <code>grumpy</code> and <code>sad</code><li>The original Wolf sounds now are used for the variant called <code>classic</code><li>Every Wolf will have a random sound variant assigned to it from the 6 new variants and the original one<li>The sound variant is not related to the texture variant</ul></ul><h1>Changes</h1><ul><li>Sheep's wool undercoat is now also colored when dyed, matching existing behaviour in Bedrock Edition<li>Sheep can now eat Fern blocks to match Bedrock Edition</ul><h1>Technical Changes</h1><ul><li>The Data Pack version is now 68<li>The Resource Pack version is now 53</ul><h1>Data Pack Version 68</h1><ul><li>Added data driven sound variants for Wolves<li>Biome effects has a new field <code>dry_foliage_color</code> that defines the color used for tinting blocks using dry foliage tinting</ul><h2>Wolf Sound Variants</h2><ul><li>Wolf sound variants can be data-driven by adding entries to <code>data/&#60namespace>/wolf_sound_variant/&#60id>.json</code><li>The file contains the following fields which correspond to sound events to use for the specific behaviour:<ul><li><code>ambient_sound</code><li><code>death_sound</code><li><code>growl_sound</code><li><code>hurt_sound</code><li><code>pant_sound</code><li><code>whine_sound</code></ul></ul><h2>Item Components</h2><h3><code>blocks_attacks</code> component</h3><ul><li>If the blocked damage has no position, the compared angle will be assumed to be the maximum <code>180</code> for <code>horizontal_blocking_angle</code> field of <code>damage_reductions</code></ul><h3>Entity components</h3><ul><li>New component<ul><li><code>wolf/sound_variant</code> - namespaced id from <code>wolf_sound_variant</code> registry</ul></ul><h1>Resource Pack Version 53</h1><ul><li>Added possibility to tint blocks based on a dry foliage color map<li>Updated textures for Spawn Eggs<li>New and updated sounds for Wolf sound variants<li>Added colormap texture for tinting dry foliage tinted blocks<li>Name of <code>sheep_fur</code> texture has been renamed to <code>sheep_wool</code><li>Sheep now has a separate texture for its wool undercoat, which is dynamically recolored in-game<ul><li>The name of this undercoat texture is <code>sheep_wool_undercoat</code></ul></ul><h2>Updated textures for Spawn Eggs</h2><ul><li>New textures have been added for all Spawn Eggs<li>Removed <code>spawn_egg.png</code> and <code>spawn_egg_overlay.png</code></ul><h2>Equipment Assets</h2><ul><li>Equipment layers configured to be dyeable will now show if the <code>dyed_color</code> component is present on the item, even if the item is not in the <code>#dyeable</code> tag</ul><h2>New and updated Wolf sound variants</h2><ul><li>Sound files for the classic Wolf sounds have been moved into <code>classic</code> folder for the Wolf sound files<li>Removed unused <code>howl</code> sound<li>Added sounds for the new Wolf sound variants: <code>big</code>, <code>cute</code>, <code>puglin</code>, <code>angry</code>, <code>grumpy</code> and <code>sad</code></ul><h1>Fixed bugs in 25w08a</h1><ul><li><a href=https://bugs.mojang.com/browse/MC-177522 rel=\"noopener noreferrer\"target=_blank>MC-177522</a> Wolf barking and whining sounds are subtitled as \"Wolf pants\"<li><a href=https://bugs.mojang.com/browse/MC-280182 rel=\"noopener noreferrer\"target=_blank>MC-280182</a> Shields can block some environmental damage sources<li><a href=https://bugs.mojang.com/browse/MC-280230 rel=\"noopener noreferrer\"target=_blank>MC-280230</a> DeathLootTable field is incorrectly named DeathLoothTable</ul>","id":"e6109a0ddef4391dc10a70d7e499c616a61881f92b305c1c2565a260875a29e5","date":"2025-02-19T13:41:43.000Z","needsTranslation":null}