{"title":"Minecraft Snapshot 22w14a","type":"snapshot","version":"22w14a","image":{"url":"/v2/images/3OcP1ftgD3LllUydGN1cjvMinecraftSnapshot22w14a.jpeg","title":"Minecraft Snapshot 22w14a"},"body":"<p>Mangrove trees! Warm frogs! Mud blocks! More mangrove trees! Today, we’re happy to bring you the most mud-tastic Java snapshot to date!</p>\n<p>Sure, it might be our only mud-tastic snapshot to date – but the important thing is that our new biome, mangrove swamp, now is available for testing, along with nitty-gritty features like the recovery compass and other, more technical tidbits.</p>\n<p>Enjoy!</p>\n<h1>New Features in 22w14a</h1>\n<ul>\n<li>Added Clay renewability</li>\n<li>Added Mangrove Trees</li>\n<li>Added Mangrove Swamp biome</li>\n<li>Added Echo Shard and Recovery Compass</li>\n</ul>\n<h2>Clay renewability</h2>\n<ul>\n<li>Placing Mud above a block that has Pointed Dripstone underneath will eventually turn the mud block into Clay</li>\n</ul>\n<h2>Mangrove trees</h2>\n<p>Introducing a new type of water-adapted tree that spawns propped up on roots</p>\n<ul>\n<li>Have a chance of spawning a Bee Nest</li>\n<li>Grows from Mangrove Propagules</li>\n</ul>\n<h2>Mangrove Swamp</h2>\n<p>Muddy! Murky! Magnificent! Welcome to the newest biome - the Mangrove Swamp</p>\n<ul>\n<li>Located in warmer, more humid places where you'd normally find the Swamp biome in Minecraft</li>\n<li>Here you can find Bees and Warm Frogs</li>\n<li>The floor of this biome is coated with a thick layer of Mud, so be sure to pack your best boots</li>\n<li>Have a nice boat ride under and around the larger-than-life roots of mangrove trees</li>\n</ul>\n<h2>Recovery Compass</h2>\n<p>A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests</p>\n<ul>\n<li>Unlike a normal Compass, the Recovery Compass will point to the last place you died</li>\n<li>If you are not in the dimension you last died, or you haven't died yet in your world, it will randomly spin</li>\n<li>It can be crafted with 1 Compass surrounded by 8 Echo Shards, which can be found in Ancient Cities</li>\n</ul>\n<h1>Changes in 22w14a</h1>\n<ul>\n<li>The Warden will now get angry at ALL living mobs that bump into it, not just players</li>\n</ul>\n<h1>Technical Changes in 22w14a</h1>\n<ul>\n<li><code>CatType</code> fields on enitites with type <code>minecraft:cat</code> have been replaced with <code>variant</code>, with numeric values being replaced with string ids (so, for example, <code>5</code> becomes <code>minecraft:calico</code>)</li>\n<li>Some mutually exclusive tests in entity predicate (<code>player</code>, <code>fishing_hook</code>, <code>lightning_bolt</code> and <code>catType</code>) have been collapsed to <code>type_specific</code> field</li>\n<li>Added <code>item_delivered_to_player</code> advancement trigger</li>\n<li>Added <code>allay_drop_item_on_block</code> advancement trigger</li>\n</ul>\n<h2>Predicates</h2>\n<h3>Entity predicate</h3>\n<ul>\n<li><code>player</code>, <code>fishing_hook</code>, <code>lightning_bolt</code> and <code>catType</code> fields have been replaced with <code>type_specific</code></li>\n<li><code>type_specific</code> has field <code>type</code> (one of <code>player</code>, <code>fishing_hook</code>, <code>lightning_bolt</code> or <code>cat</code>) and same fields as removed fields</li>\n<li>Example:<ul>\n<li>Before:</li>\n</ul><pre><code> \"lightning_bolt\": {\n   \"blocks_set_on_fire\": 0\n }\n</code></pre><ul>\n<li>After</li>\n</ul><pre><code>  \"type_specific\": {\n    \"type\": \"lightning\",\n    \"blocks_set_on_fire\": 0\n  }\n</code></pre></li>\n<li><code>catType</code> has been wrapped to match new format and now uses new cat variant names instead of texture names:<ul>\n<li>Before</li>\n</ul><pre><code> \"catType\": \"minecraft:textures/entity/cat/british_shorthair.png\"\n</code></pre><ul>\n<li>After</li>\n</ul><pre><code> \"type_specific\": {\n    \"type\": \"cat\",\n    \"variant\": \"minecraft:british\"\n }\n</code></pre></li>\n<li>New <code>type_specific</code> options:<ul>\n<li><code>frog</code> has <code>variant</code> field matching frog variant (<code>minecraft:warm</code>, <code>minecraft:temperate</code> or <code>minecraft:cold</code>)</li>\n<li><code>slime</code> applies for slimes and magma creams, has <code>size</code> field matching slime size (smallest is <code>1</code>)</li>\n</ul></li>\n</ul>\n<h2>Advancements</h2>\n<ul>\n<li>Removed field <code>location</code> from triggers <code>location</code>, <code>slept_in_bed</code>, <code>hero_of_the_village</code> and <code>voluntary_exile</code> - it was handled exactly the same as <code>player.location</code></li>\n</ul>\n<h3>New triggers</h3>\n<h4><code>item_delivered_to_player</code></h4>\n<ul>\n<li>Triggered when an allay delivers an item to a player</li>\n<li>Conditions:<ul>\n<li><code>player</code> - a player for which this trigger runs</li>\n</ul></li>\n</ul>\n<h4><code>allay_drop_item_on_block</code></h4>\n<ul>\n<li>Triggered when an allay drops an item on a block</li>\n<li>Conditions:<ul>\n<li><code>player</code> - a player for which this trigger runs</li>\n<li><code>location</code> - a predicate for the block that the item was dropped on</li>\n<li><code>item</code> - a predicate for the item that was dropped</li>\n</ul></li>\n</ul>\n<h1>Fixed bugs in 22w14a</h1>\n<ul>\n<li><a href=\"https://bugs.mojang.com/browse/MC-207289\" target=\"_blank\" rel=\"noopener noreferrer\">MC-207289</a> Sculk sensor wool occlusion has directional bias</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-207635\" target=\"_blank\" rel=\"noopener noreferrer\">MC-207635</a> Sculk sensors react differently to wool occlusion depending on the global direction.</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249075\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249075</a> Sculk shrieker isn't grouped with other sculk related blocks in the decorations tab of creative inventory</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249122\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249122</a> block.sculk_catalyst.bloom has no subtitle</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249254\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249254</a> Frogs eating named slimes or magma cubes isn't logged in console</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249384\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249384</a> Warden can create Light, barriers or structure voids particles when digging</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249386\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249386</a> The entity shadows of wardens are too small in relation to the size of their models</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249387\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249387</a> Warden's digging sound is the same as its emerging sound</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249400\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249400</a> The vertical movement of wardens when they're in liquids is too sensitive</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249401\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249401</a> Warden spawn egg isn't alphabetized correctly</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249415\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249415</a> Wardens won't pathfind through lava even though they're immune to it</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249422\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249422</a> Some subtitles relating to the warden don't contain possessive apostrophes where appropriate</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249426\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249426</a> Angered wardens play the \"warden takes notice angrily\" sound when hit in survival on top of their hurt sound</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249430\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249430</a> Wardens remember players in creative mode</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249434\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249434</a> The warden indefinitely roars when attacked by multiple entities</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249445\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249445</a> Activated sculk shriekers fail to summon the warden when broken</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249447\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249447</a> Activated sculk shriekers fail to summon the warden if you run away</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249451\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249451</a> Warden doesn't appear in spawner</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249455\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249455</a> \"Not a string\" appears in log when serializing angered Warden</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249473\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249473</a> Some Warden sounds play in Peaceful difficulty</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249476\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249476</a> Warden can spawn in water</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249479\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249479</a> Wardens will attack their teammates</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249499\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249499</a> Warden summoned with 'Silent' tag still plays heartbeat sounds</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249504\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249504</a> The sounds of wardens groaning angrily aren't controlled by the \"Hostile Creatures\" sound slider</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249509\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249509</a> Warden is invisible for a split second when spawned in by spawner or spawn egg</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249517\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249517</a> Warden doesn't detect non-player mobs colliding with them</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249526\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249526</a> Sculk shriekers are not activated when the player is riding something</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249530\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249530</a> Warden's hitbox shows up in peaceful difficulty</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249531\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249531</a> Warden indefinitely roars when the attack target is invulnerable</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249646\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249646</a> The warden sniffs excessively after killing a mob</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249659\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249659</a> Sculk Catalyst and Sculk Veins only drop when broken by Silk Touch hoe</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249664\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249664</a> Warden despawns when far away</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249674\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249674</a> Wardens forget their targets on world reload</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249712\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249712</a> Server hangs and game stops responding when loading a chunk containing a structure with an allay</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249714\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249714</a> Z-fighting can be seen on the wings of allays during their death animation</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249720\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249720</a> Allay's wings are not attached to its body</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249727\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249727</a> Wardens stop sensing vibrations after world reload</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249728\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249728</a> Lava can generate in ancient cities and burn wool/make structures fly</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249729\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249729</a> Z-fighting can be seen on the underside of allays' heads</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249751\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249751</a> Warden UV overlapping</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249758\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249758</a> Z-fighting can be seen when the arms of allays intersect their bodies</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249761\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249761</a> Trapdoor of Ice Box in Ancient Cities is by default open</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249764\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249764</a> Second lamp in the centres of ancient cities is missing its sculk sensor</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249768\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249768</a> entrance_path_5 can never generate</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249769\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249769</a> Unused structures in ancient cities</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249780\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249780</a> Blocks that require support can generate floating in ancient cities</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249785\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249785</a> Warden can be pushed when emerging and digging</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249800\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249800</a> Eating doesn't activate redstone door in the Ancient City center</li>\n<li><a href=\"https://bugs.mojang.com/browse/MC-249816\" target=\"_blank\" rel=\"noopener noreferrer\">MC-249816</a> Wardens hitbox doesn't adjust when emerging and digging</li>\n</ul>\n","id":"scZwDawYkqSXXC5ieffD9"}